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Anti-Glitching Idea - Printable Version

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Anti-Glitching Idea - Kormin - 27-04-2012

i stumbled across one native server that had coded the water object so that when players stepped into it, they would die.

that got me a thinking, shouldn't it be possible to create a scene prop that was for killing players who glitch inside of buildings? it would take care of the recent batch of glitchers that "break" the walls to get outside of a scene.

it also could be used to stop bots from leaving the designated areas, thus also preventing the problem with bots glitching to out of reach areas.

Just a thought, I would like other members of the community to voice their opinions.


Re: Anti-Glitching Idea - Jalau - 27-04-2012

Nice idea, but the problem is often you get without doIng anything in walls or ground!


Re: Anti-Glitching Idea - Kormin - 28-04-2012

yeah thats the one problem I saw as well.

In PW a timer starts when your head goes under the water, so would it be possible to give people a timer to get out of glitched area?


Re: Anti-Glitching Idea - Hande - 28-04-2012

(27-04-2012, 04:44 AM)Kormin link Wrote: that got me a thinking, shouldn't it be possible to create a scene prop that was for killing players who glitch inside of buildings? it would take care of the recent batch of glitchers that "break" the walls to get outside of a scene.
It will be just like other props. It is not prop fault if it meshes break.