Anti-Glitching Idea - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Anti-Glitching Idea (/showthread.php?tid=2012) |
Anti-Glitching Idea - Kormin - 27-04-2012 i stumbled across one native server that had coded the water object so that when players stepped into it, they would die. that got me a thinking, shouldn't it be possible to create a scene prop that was for killing players who glitch inside of buildings? it would take care of the recent batch of glitchers that "break" the walls to get outside of a scene. it also could be used to stop bots from leaving the designated areas, thus also preventing the problem with bots glitching to out of reach areas. Just a thought, I would like other members of the community to voice their opinions. Re: Anti-Glitching Idea - Jalau - 27-04-2012 Nice idea, but the problem is often you get without doIng anything in walls or ground! Re: Anti-Glitching Idea - Kormin - 28-04-2012 yeah thats the one problem I saw as well. In PW a timer starts when your head goes under the water, so would it be possible to give people a timer to get out of glitched area? Re: Anti-Glitching Idea - Hande - 28-04-2012 (27-04-2012, 04:44 AM)Kormin link Wrote: that got me a thinking, shouldn't it be possible to create a scene prop that was for killing players who glitch inside of buildings? it would take care of the recent batch of glitchers that "break" the walls to get outside of a scene.It will be just like other props. It is not prop fault if it meshes break. |