![]() |
Run Optimization and You - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Strategies and Guides (https://forum.nordinvasion.com/forumdisplay.php?fid=10) +--- Thread: Run Optimization and You (/showthread.php?tid=20737) Pages:
1
2
|
Run Optimization and You - clickeverywhere - 20-03-2014 Introduction
Hey guys, ClickEverywhere here with a guide on run efficiency. With the ubiquity of tomes and barrels these days, the game is no longer a question of success or failure, it is a question of how quickly success or failure is achieved! This guide will be helpful to you if you have ever asked yourself these questions:
Why is run optimization important? NordInvasion is a team game. Servers can accommodate 16 players. If you play inefficiently, you waste not only your own time, but the time of 15 other players. You may say "but NordInvasion is a pastime. Its very purpose is to waste time!" Well, some people can't afford to invest that much time into a single run. Some people have to sleep or have work. They may have hopped onto a server with two hours to spare thinking "it's only a hard run, how long could it possibly take?" while you go on to betray their naive expectations by going AFK when half the team has died so that barricades can be tomed in yet no one is uses a tome and then everything despawns and now the team fails to kill Ragnar!! The slower a run goes, the more likely players are to tab out and not pay attention. *You won't actually be using these tips in real life. General Tips
Role Specific Tips
Archers and Players in Ranged Roles
Slashers and Shielders
Final Words
If there are any tips that you'd like to share, please comment in the thread. I'll update the thread with more tips as I think of them. EDIT 2014/03/20: Fixed up introduction and conclusion. Incorporated a few tips from comments. Re: Run Optimization and You - Mr Killer - 20-03-2014 Nice guide click i have a tip to suggest, for slashers, archers, and pikemen u guys should go juggle if u cannot find a spot to shoot or slash or just when you are slashing or shooting to step out and juggle really quick it can be really helpful even if u just juggle cades, tomes, and med boxes Re: Run Optimization and You - VM_Sargent_X - 20-03-2014 Team Speak. It is really useful if experienced players can get into Team Speak with the people organizing the run. This makes it much easier to let them know what they need to do and answer any questions they have. It also is required for a quick Ragnarok Run Though a Hard Run can be done quickly without TS if the people know what they are doing. Re: Run Optimization and You - madjsoh - 20-03-2014 you forgot to add the part about siphoning through 70% (maybe 80% now) of the maps which take 3-4 hours to complete no matter how efficient the team is and that your better off flipping the map in order to optimise run efficiency Re: Run Optimization and You - -Perception- - 20-03-2014 Oh dear, prepare for a massive amount of misplaced cades incoming.. ![]() Maybe if you tell 'em to place any spare cades ever so often, you should give them a guide on how to place the cades properly to prevent cadewall abominations, as they can often be found on normal servers. You also forgot to write sth about the good old toming problem, half the team dies for useful stuff, and those few that remain alive just stand around being idle, waiting for hours til finally someone feels like dropping a tome.. Re: Run Optimization and You - human_being - 20-03-2014 (20-03-2014, 04:49 AM)madjosh link Wrote: you forgot to add the part about siphoning through 70% (maybe 80% now) of the maps which take 3-4 hours to complete no matter how efficient the team is and that your better off flipping the map in order to optimise run efficiencyNo good team needs 4 hrs for a rag run. That's just not true. Re: Run Optimization and You - Maroon - 20-03-2014 It's not always a good idea to keep placing all the barricades still unbuilt, as having some packed up back-up barricades in case something goes wrong is almost never a bad idea. Re: Run Optimization and You - Deer - 20-03-2014 Thanks click. I laughed, i cried. I felt joy, and horror. One thing that could cause problems... Quote: Follow shielders out and try to understand what they are doing. If the shielders set up an impromptu shield wall at the front, they will need slashers.. In some situations this can be dangerous for the shielder; especially with the way some people slash (not knowing when to backup/ blocking the shielder from getting back into a safe place). I know that these are things that should be done, but in some situations they are advanced tactics and should be done with caution and more knowledge of how the shielding AND slashing roles both work ( and how they need to work together). <3 Also ts can be crucial in a quick rag run. And one more word of advice at the end that you should, add, "if you dont know what youre doing, dont act like you do." Some people that really havent been playing very long, are getting really cocky lately ( coming into rag runs with no support on a hero class character and proclaiming, "i know how this is done!") Re: Run Optimization and You - clickeverywhere - 20-03-2014 (20-03-2014, 04:49 AM)madjosh link Wrote: you forgot to add the part about siphoning through 70% (maybe 80% now) of the maps which take 3-4 hours to complete no matter how efficient the team is and that your better off flipping the map in order to optimise run efficiency This guide is intended for general efficiency tips. Of course, your overall time will be faster on maps like Swadian Castle or Hidden Cave compared to maps like Swadian Bay. But players can still reduce the time it takes even on maps that are generally considered slow. Maps can take longer than necessary due to poor team optimization. (20-03-2014, 02:04 PM)Maroon link Wrote: It's not always a good idea to keep placing all the barricades still unbuilt, as having some packed up back-up barricades in case something goes wrong is almost never a bad idea. That is true. But you should not have 10 barricades lying on the ground to be shuffled if you can help it. It does depend on the map. Some maps have a narrow area where the barricades will be effective while others have a wider area. It's better to use them before they despawn if you can help it. I know of games where tomes despawned, and those are more important than barricades. (20-03-2014, 03:40 PM)Deer link Wrote: In some situations this can be dangerous for the shielder; especially with the way some people slash (not knowing when to backup/ blocking the shielder from getting back into a safe place). I know that these are things that should be done, but in some situations they are advanced tactics and should be done with caution and more knowledge of how the shielding AND slashing roles both work ( and how they need to work together). I suppose I should add "do not block the shielders from escaping the sight of ranged Nords." Charging the Nords can be an effective strategy if done at the right time and with the proper number of commandos. In hard mode especially, from waves 1-12 you can usually safely charge near the end of the wave to clear out remaining archers/ranged. (20-03-2014, 01:31 PM)-Perception- link Wrote: You also forgot to write sth about the good old toming problem, half the team dies for useful stuff, and those few that remain alive just stand around being idle, waiting for hours til finally someone feels like dropping a tome.. This is actually one of the reasons why I started this thread in the first place. Too many players do not react to what the team is doing or what is happening. Chalk it up to poor awareness or being tabbed out. It's a problem that needs to be fixed. Players shouldn't have time to tab out between waves because if you're not preparing for the next one, why save last? It has happened before that the team would die in preparation to tome and the remainder of the players who didn't die would just be standing around. Even worse, a wraith would spawn from the first tome used and the remaining 6 living players all die to the wraith because they don't know how to handle it. If you join a well-run event (in recent memory, some Tricksters/WS events) there will be a constant stream of toming before waves like Ragnar, Thor, or Odin. Players spawn in, drop their barricades, and die within 10 seconds while those who do not bring in barricades are either saving last, building barricades, or toming. This is how it should be done. All of this is best coordinated on TeamSpeak but even without TS it can be done through in-game chat. Re: Run Optimization and You - madjsoh - 20-03-2014 (20-03-2014, 01:34 PM)human_being link Wrote: [quote author=madjosh link=topic=24420.msg170850#msg170850 date=1395290967]No good team needs 4 hrs for a rag run. That's just not true. [/quote] we're talking about pub teams...i have seen and been in 4 hour rag runs on maps such as coastel raid, swadian temple FUS the list goes on |