Blacksmith/Armorsmith/Alchemist - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Blacksmith/Armorsmith/Alchemist (/showthread.php?tid=3413) |
Blacksmith/Armorsmith/Alchemist - HOS_Rai_Rai - 31-07-2012 Seeing how much time and mats we spend on lvling up professions., but make a lot of crap to gain xp during that, wouldnt it be nice to gain something for that ? My idea, dont know if its totaly impossible... Lets say, Blacksmith, makes a Recruit Sword... Crafting: Recruit Sword Items Required: 8 x Metal ( 105 / 8 ) Item Created: 1 x Swadian Recruit Sword U cant realy use it, not worth selling..., But, what if we could Melt it., and gain like 1 Metal ? that way, we regain small ammount of mats, that can be used to make new items... Melting could give like 5xp or none... Similar for the other 2 professions.... Re: Blacksmith/Armorsmith/Alchemist - Huscarlton Banks - 31-07-2012 Crafting: Bent Sword Items required: 1 x Swadian Recruit Sword 1 x Hammer (Not consumed in process) Item Created: 1 x Bent Sword Re: Blacksmith/Armorsmith/Alchemist - Hande - 31-07-2012 Nice idea. But it need atlest second item into progress, as you can see in Banks example. Re: Blacksmith/Armorsmith/Alchemist - HOS_Rai_Rai - 31-07-2012 Yeah., and i like the idea. More Ideas plz share add, Could also be something like... Crafting: Bent Sword Items required: 1 x Swadian Recruit Sword 1x Normal Charcoal (to use the Market goods) 1 x Hammer (Not consumed in process) Item Created: 1 x Bent Sword Re: Blacksmith/Armorsmith/Alchemist - Holo Steel - 31-07-2012 You gain 1/24 of the mats! Worth it! Re: Blacksmith/Armorsmith/Alchemist - Jalau - 31-07-2012 nice, very nice idea! Re: Blacksmith/Armorsmith/Alchemist - Motte - 07-08-2012 Sounds like a pretty good idea. Maybe the stuff you get out of e.g. melting a crafted sword could relate to your crafting level? As in you get (crafting levelx)2% of the used items back, or maybe other/more coefficients, so that the outcome varies? A more skilled blacksmith, for example, has a lot of routine and knowledge and therefor his chances of regaining materials should be higher than a newcomer's chances (not meant to bully anyone, just trying to add something realistical). Re: Blacksmith/Armorsmith/Alchemist - Holo Steel - 09-08-2012 Wouldn't the crafting list be loooonnnggg if that was put in. ;D Re: Blacksmith/Armorsmith/Alchemist - Senni - 09-08-2012 needs spoilers |