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Blacksmith/Armorsmith/Alchemist - Printable Version

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Blacksmith/Armorsmith/Alchemist - HOS_Rai_Rai - 31-07-2012

Seeing how much time and mats we spend on lvling up professions., but make a lot of crap to gain xp during that, wouldnt it be nice to gain something for that ?

My idea, dont know if its totaly impossible...

Lets say, Blacksmith, makes a Recruit Sword...

Crafting: Recruit Sword
Items Required:
8 x Metal ( 105 / 8 )
Item Created:
1 x Swadian Recruit Sword


U cant realy use it, not worth selling..., But, what if we could Melt it., and gain like 1 Metal ?
that way, we regain small ammount of mats, that can be used to make new items...

Melting could give like 5xp or none...

Similar for the other 2 professions...
.





Re: Blacksmith/Armorsmith/Alchemist - Huscarlton Banks - 31-07-2012

Crafting: Bent Sword
Items required:
1 x Swadian Recruit Sword
1 x Hammer (Not consumed in process)
Item Created:
1 x Bent Sword



Re: Blacksmith/Armorsmith/Alchemist - Hande - 31-07-2012

Nice idea.
But it need atlest second item into progress, as you can see in Banks example.


Re: Blacksmith/Armorsmith/Alchemist - HOS_Rai_Rai - 31-07-2012

Yeah., and i like the idea. Big Grin More Ideas plz Big Grin share add, Smile

Could also be something like...

Crafting: Bent Sword
Items required:
1 x Swadian Recruit Sword
1x Normal Charcoal (to use the Market goods) Smile
1 x Hammer (Not consumed in process)
Item Created:
1 x Bent Sword


Re: Blacksmith/Armorsmith/Alchemist - Holo Steel - 31-07-2012

You gain 1/24 of the mats! Worth it!


Re: Blacksmith/Armorsmith/Alchemist - Jalau - 31-07-2012

nice, very nice idea! Wink


Re: Blacksmith/Armorsmith/Alchemist - Motte - 07-08-2012

Sounds like a pretty good idea. Maybe the stuff you get out of e.g. melting a crafted sword could relate to your crafting level? As in you get (crafting levelx)2% of the used items back, or maybe other/more coefficients, so that the outcome varies?
A more skilled blacksmith, for example, has a lot of routine and knowledge and therefor his chances of regaining materials should be higher than a newcomer's chances (not meant to bully anyone, just trying to add something realistical).


Re: Blacksmith/Armorsmith/Alchemist - Holo Steel - 09-08-2012

Wouldn't the crafting list be loooonnnggg if that was put in.  ;D


Re: Blacksmith/Armorsmith/Alchemist - Senni - 09-08-2012

needs spoilers