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Some suggestions and sort of mini complaints - Printable Version

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Some suggestions and sort of mini complaints - Jugg - 28-06-2015

Hi all, in the past I have created suggestion threads which turned into a flame war, so I'm just going to state this now, anything that is abusive toward my self or another person who has commented on this post will not be accepted here. If you're opinion is different or the same, please share it, but as stated above, keep all negative comments to your self, no calling someone a 'asshole' because their opinion is different than your own.

Okay, now that's out of the way, I hope you enjoy these suggestions, and if you agree with something but don't think it's gone far enough or if you think you have the same concept of an idea but it would work better than share it! Smile

#1: Swing through by bots-

This is by far the most annoying. I was going to include a video of what I mean by this but I couldn't get a good recording to showing what happens.While the bots do tend to bounce off the one in front of them but if you kill that bot in front as someone swings it's almost impossible if not impossible to block, I'm suggesting that a friendly fire thing comes into play, I mean if that was in place, sure it could make it slightly easier, but it's a very minimal amount of damage dealt, I don't know maybe it's not possible to work around this, I'm just thinking about more of a realism sense, I mean no-one in real life would be willing to take a chance of hitting a country man in the back unless they knew he was dying. I mean there are probably lots of things that could be done... or nothing I'm just bringing it up as I feel it needs to be dealt with, and if people feel the same way great, if not that's fine, I will retract this suggestion if no-one agrees.

#2: Huscarls-

This is something that a friend was talking to me about earlier today and it makes total sense. The accuracy of these things is insane, I mean with the armor they have realistically they should be no where near as accurate as they are. The shield would throw them off balance, the weight of the armor would make it more fatiguing to throw, the angle of looking up would also affect the body of the huscarl when throwing, maybe this needs a Nerf to their accuracy. Make taking away a bit of proficiency would make them less OP.

#3: Trading-

This is by far the most important, I'm sure this has been suggested before. People should be able to trade without being in the same house, maybe introduce a trade where if 2 people are in separate houses, BOTH house leaders, need to approve the trade also that way there is no chance of people getting scammed. Or a minimized chance.

#4: House administration-

The house leader and captains need the ability to administrate the house more, example if a house name has a typo, or a house wants to change names they should be able to do so as they are paying to run a house. (This is not a cheap shot but merely a suggestion.) Example I'll just make up a house name  so no-one thinks I'm signalling out a house...
Say I wanted to create a house and I made one called Swadians chosen few but then after negotiating with another house I decide to enter an alliance with that house and help each other out I might want to change my name to Heroes of Calradia or something to let other people know we are in an alliance.

#5 House crafting-

I think there should be a house inventory, where people can donate anything they want, weapons, armors, crafting materials etc. The person who donates an item can remove the item any time they want, as well as the house leader of captains (ONLY FOR CRAFTING THEY CAN'T REMOVE IT JUST SO IT'S ON THEIR ACCOUNT.) So for example for leaders/captain they can use those items for crafting which would remove it from the house inventory but they could NOT just say I want to take out 50 hardened metal just so it's on my account to sell. If they wanted to craft something using their own materials they can simply select in a drop down box personal crafting house crafting.  This way it also eliminates risk of people donating items to the house leaders and then claiming they're being scammed, they would have every chance to remove their items, if a house is found removing people to stop them from taking their crafting mats back they will simply be banned. (If someone quits the house them selves they automatically forfeit the materials they have donated.)

#6 Crafting Materials-

Maybe add a larger variety of troops that drop some items. Like hardened metal, scales etc. Just simply drop the chances of getting them as a drop. OR make all possible spawns on a certain wave drop the certain item as others could on that same wave.. example on hard wave #2 give the Sergeants a chance to drop grinder helms as well. I mean in that particular example, you have a chance of getting a grinder helm or 1x bent sword. maybe increase the drop rate of the bent sword to say 5x or 10x this wont make it even but at least that wave will be worth doing.

After reading through some of these, I understand they may not be worded the greatest, if you are unsure, please let me know either on here or via PM and I will let you know what I meant if there is confusion.


P.S. some of these may have been discussed before and rejected or what ever, I'm just simply suggesting some things that I'd personally change or attempt to change if I was a dev. But it's completely up to the devs and the people I guess to decide these things.

Thanks for reading, sorry if I confused you.


Re: Some suggestions and sort of mini complaints - BlackSniper - 28-06-2015

I really like all your idea's and I support them. Specially the trading and house inventory part. About your first idea, I don't think that it is possible since bots will always
attack true eachother and giving them melee friendly fire would makes the bots way too weak. Beside that, all great idea's and I really hope that some will be added to the mod.


Re: Some suggestions and sort of mini complaints - Sargent Q - 28-06-2015

The first one i have found VERY annoying.  by that i mean i have been fighting several nords at once, Blocked the one right in front of me, only to have the one behind him swing through the first one and kill me.  Not sure how it happens but it happens more times than i care to count.

Huscarls,  I'm not sure that they do have very high accuracy.  Rather i think they have a lot of them shooting and a lot of luck hitting when they do.

ATM I do not like the house trading change.  Right now the only real reason to be in any given house on the website is for trading.  Changing that will just end up killing houses even more.

Allowing us to change the name or the message for joining would be nice.

I don't like the house crafting idea.  I think that if people don't trust the house leader,  they probably shouldn't be in that house.

Drops are never going to be perfect.  only thing that can be done is try and balance them for the prices that seem set.  I agree though that HM needs to drop more.

Understand this are just my views.  I have not talked to anyone else about this.


Re: Some suggestions and sort of mini complaints - Winter - 28-06-2015

The first suggestion is just a part of the way the game works and is also a huge part of why Swadians are able to make effective shield walls.  I'm not sure it is possible to change that.  Simply adding friendly fire damage would probably make the terrible circumstance of Odin killing himself by throwing at his Chosen a little bit more common (although the times he has done it in the past were pretty funny) and could probably be abused (have one shielder stand in a corner, watch as Nords all pile up in said corner trying to hit that guy and all start killing themselves on each other).

The accuracy on them is not that high, in all honesty.  The AI is just very good at working with imperfect accuracy.  A Commando using CTS is a good approximation of their accuracy with the axes they use.  Now if one were to be able to pick up Dragons Breath.... Wink

The trading suggestion has been around for a very long time.  Kip has it on his list of things to do, but last I checked it is a pretty long list.  Poor web devs.

The next is another suggestion that has been around for a while.  This all falls under web developer stuff and is also on Kip's to do list.  Some discussion on what exact powers should be given to Leaders, Captains, Sargeants, and Soldiers from the community could be useful in helping us decide on what to include.

The fifth idea is interesting.  It sounds good in practice, but I'm not sure about the code behind it.  It may be difficult to have each item donated into the house be able to be recalled only by the person that put it in, especially when it comes to items like Hardened Metal where hundreds could be used to make something.  People may also consider it unfair if all of their materials get used but there is still a lot left over from someone else that the other person can take back and use for their own project.  I still like the idea, but I think it can do without the part where people can retrieve the items the put in at any time.  Instead, leadership up to a certain point could be able to recall materials and send them back to the person that sent them in.  I know this leaves more room for abuse from the leadership, but it makes it much easier to implement and people should probably not join houses with a shady leadership and donate all of their materials anyways.  More discussion on this idea could help us come up with other ideas on how to implement it.

For the final idea, I think you have two separate ideas on adjustments to make the drop system, but I'm not sure.  Personally I like having different bots have different drops because it makes balancing the drop tables a lot easier in the current setup.  Having every bot in a single wave have the same drops based on the wave number would require a lot of redoing things and I personally don't think it would help balance drops.  The challenge and boss waves are pretty much already like that (bar the rangers mixed in with the wave) and having mixed waves gives people a chance to receive a variety of items on the wave they are at.  Giving more bots different drops, on the other hand, is definitely an idea I can get behind.  I like the idea of having the drop system have a lot more depth to it.  For the current balance, though, it just takes time for drop rate adjustments to have any effect on the market whatsoever, and often times the market can completely change without drop rates changing because someone decided to go on a buying spree.

None of these are official yes or no responses, just trying to continue the discussion and weigh in my own points and ideas.  This also seems like a feature request thread, so I'll go ahead and move the topic there.


Re: Some suggestions and sort of mini complaints - FV_HappyMonk3y99 - 28-06-2015

(28-06-2015, 02:26 PM)Juggernaught link Wrote: #1: Swing through by bots-

This is by far the most annoying. I was going to include a video of what I mean by this but I couldn't get a good recording to showing what happens.While the bots do tend to bounce off the one in front of them but if you kill that bot in front as someone swings it's almost impossible if not impossible to block, I'm suggesting that a friendly fire thing comes into play, I mean if that was in place, sure it could make it slightly easier, but it's a very minimal amount of damage dealt, I don't know maybe it's not possible to work around this, I'm just thinking about more of a realism sense, I mean no-one in real life would be willing to take a chance of hitting a country man in the back unless they knew he was dying. I mean there are probably lots of things that could be done... or nothing I'm just bringing it up as I feel it needs to be dealt with, and if people feel the same way great, if not that's fine, I will retract this suggestion if no-one agrees.

https://www.youtube.com/watch?v=HgXEQHHdznY


Re: Some suggestions and sort of mini complaints - Unknown_Soldier - 28-06-2015

All good points I agree with all. Adding on to the crafting materials, I have a few suggestions. First of all there are a few waves that are hard and completely useless drop wise. Look at hard wave 6 for example, they don't drop anything yet are harder then vet pikes that can spawn wave 1 and drop hardened metal. Also wave 14 of hard entranced are the same. If anything add more variety to those waves so people aren't always expecting and fighting the same guys.


Re: Some suggestions and sort of mini complaints - BlackSniper - 28-06-2015

(28-06-2015, 09:27 PM)FV_HappyMonk3y99 link Wrote: [quote author=Juggernaught link=topic=44736.msg234278#msg234278 date=1435501568]
#1: Swing through by bots-

This is by far the most annoying. I was going to include a video of what I mean by this but I couldn't get a good recording to showing what happens.While the bots do tend to bounce off the one in front of them but if you kill that bot in front as someone swings it's almost impossible if not impossible to block, I'm suggesting that a friendly fire thing comes into play, I mean if that was in place, sure it could make it slightly easier, but it's a very minimal amount of damage dealt, I don't know maybe it's not possible to work around this, I'm just thinking about more of a realism sense, I mean no-one in real life would be willing to take a chance of hitting a country man in the back unless they knew he was dying. I mean there are probably lots of things that could be done... or nothing I'm just bringing it up as I feel it needs to be dealt with, and if people feel the same way great, if not that's fine, I will retract this suggestion if no-one agrees.

https://www.youtube.com/watch?v=HgXEQHHdznY
[/quote]
That video has nothing to do with what he tries to explain. A video of attacking wave 16 normal in melee would explain more what he tries to say.


Re: Some suggestions and sort of mini complaints - FV_HappyMonk3y99 - 28-06-2015

(28-06-2015, 09:53 PM)BlαcĸSɴιper link Wrote: [quote author=FV_HappyMonk3y99 link=topic=44736.msg234318#msg234318 date=1435526868]
[quote author=Juggernaught link=topic=44736.msg234278#msg234278 date=1435501568]
#1: Swing through by bots-

This is by far the most annoying. I was going to include a video of what I mean by this but I couldn't get a good recording to showing what happens.While the bots do tend to bounce off the one in front of them but if you kill that bot in front as someone swings it's almost impossible if not impossible to block, I'm suggesting that a friendly fire thing comes into play, I mean if that was in place, sure it could make it slightly easier, but it's a very minimal amount of damage dealt, I don't know maybe it's not possible to work around this, I'm just thinking about more of a realism sense, I mean no-one in real life would be willing to take a chance of hitting a country man in the back unless they knew he was dying. I mean there are probably lots of things that could be done... or nothing I'm just bringing it up as I feel it needs to be dealt with, and if people feel the same way great, if not that's fine, I will retract this suggestion if no-one agrees.

https://www.youtube.com/watch?v=HgXEQHHdznY
[/quote]
That video has nothing to do with what he tries to explain. A video of attacking wave 16 normal in melee would explain more what he tries to say.
[/quote]
I meant it as a solution, it shows it can be done so that you cant hit through dead bodies


Re: Some suggestions and sort of mini complaints - Ribbed - 28-06-2015

(28-06-2015, 09:58 PM)FV_HappyMonk3y99 link Wrote: [quote author=BlαcĸSɴιper link=topic=44736.msg234320#msg234320 date=1435528416]
[quote author=FV_HappyMonk3y99 link=topic=44736.msg234318#msg234318 date=1435526868]
[quote author=Juggernaught link=topic=44736.msg234278#msg234278 date=1435501568]
#1: Swing through by bots-

This is by far the most annoying. I was going to include a video of what I mean by this but I couldn't get a good recording to showing what happens.While the bots do tend to bounce off the one in front of them but if you kill that bot in front as someone swings it's almost impossible if not impossible to block, I'm suggesting that a friendly fire thing comes into play, I mean if that was in place, sure it could make it slightly easier, but it's a very minimal amount of damage dealt, I don't know maybe it's not possible to work around this, I'm just thinking about more of a realism sense, I mean no-one in real life would be willing to take a chance of hitting a country man in the back unless they knew he was dying. I mean there are probably lots of things that could be done... or nothing I'm just bringing it up as I feel it needs to be dealt with, and if people feel the same way great, if not that's fine, I will retract this suggestion if no-one agrees.

https://www.youtube.com/watch?v=HgXEQHHdznY
[/quote]
That video has nothing to do with what he tries to explain. A video of attacking wave 16 normal in melee would explain more what he tries to say.
[/quote]
I meant it as a solution, it shows it can be done so that you cant hit through dead bodies
[/quote]


I like this idea, but unsure of what that would entail for players with ragdolls & corpses disabled.


Re: Some suggestions and sort of mini complaints - Jugg - 28-06-2015

Hey all thanks for the replies, It's nice to see some people feel the same way, I know there was a little confusion behind the house inventory one I just wanted to put it out there as I feel this way is a way to reduce the risk of potentially being scammed, or trying to scam your self. Example, every item that you 'Donate' to the house, goes into it, ANYONE can LOAN items like weapons and armor, but if they try to leave the house, or are removed from the house that item(s) will automatically be returned too the house. I understand this may not be possible, as each item would need their own individual code to determine who is who, I'm not a web developer so I don't know how easy or hard a system where every time a drop is given to a certain M&B key E.G. 12345-523-6-25 (Not a real key just spammed letters Tongue) The system recognizes who's item that is so they can remove the item from the inventory they have to.

The way the system works now is not something I'm personally a fan of, I'd like this purely because this way if someone steals an item from a house because they've put in a certain amount for an item but aren't willing to wait, or think they are being scammed, they can simply remove their items, there would be a button that says retrieve all click it, get all of their stuff back, if the house doesn't have the mats to cover it, than any deposited into the inventory before that person leaves will automatically go to that person, If they are removed they can send a PM to an admin or developer dev can check logs, and ban the house leader and captains.

An id system could be the CD key "12345-523-6-25 " has all of their items generated to say 123450 ID this then means that if they donated it anything with 123450 id that is recalled the person with the CD Key "12345-523-6-25 " gets their items back.
Another thing is you could bring in a deposit bank for the house, where the house has to donate says 100x HM, 10x scales of fafnir 10x lump etc before that item can be activated, atleast 10x every item OR 100x HM before people can store HM that can be retrieved, if there is 99 and you put in 15 of that, you can retrieve once it gets to 100 or something, it is hard to explain and even harder to make sound like a good idea, but you have to try to improve things even if they sound bad haha.

As for what Sgt Q said about dodgy leaders, let's face it there are leaders out there who would sell their house out if it meant getting bank, which is why I personally feel that the LOAN/Borrow inventory eliminates the risk of this happening, at anytime the owner can recall their item, if the owner of any items is removed from the house, any of his or her items will automatically be returned to him/hers.

There are possibly going to be loop holes where people can 'scam or even potentially duplicate' but anyone caught doing so who abuses it and doesn't just accidentally discover it is quite simply banned I mean there are probably ways to duplicate today or something that no-one has found yet that I'm sure would be banned if they were caught doing it.

I know I said everyone is welcome too their opinions I just wanted to go into a little more detail on the house inventory in particular just purely because I wrote that at 3am and was really tired haha.
I just wanted to try to explain the systems a little better. Smile

Winters as for the loot system, I completely understand, It just feels like a waste of time especially if you're kiting (I know devs don't like it Tongue) or just have a couple of people on trying to get a run started. I mean you don't have to over haul the loot system I just meant for mostly the challange waves that drop nothing on some spawns, like even just increasing from 1x bent sword on Sgts (Hard wave 2 sometimes) to say 10x Bent Swords, or 2x chain or something that makes them not seem like a waste.

Thanks for reading, sorry to go on and on I just felt like I needed to elaborate a little more. Smile Sorry.