Difficulty determined by our levels - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Difficulty determined by our levels (/showthread.php?tid=494) |
Difficulty determined by our levels - MrShovelFace - 27-12-2011 Difficulty (how many AI spawn) should be determined by the sum of all player levels on the server, not by how many players there are Pros: 1. Level 1 players will no longer cause the entire steam to die by spawning 5 additional zweihanders that they cant defeat 2. A server full of commandos and snipers will no longer brush through waves without really trying 3. It's my idea so it has to be good Re: Difficulty determined by our levels - Blondin - 27-12-2011 (27-12-2011, 09:12 PM)MrShovelFace link Wrote: 3. It's my idea so it has to be good This. More seriously, it makes sense but then it could become too hard for low level players, if a high level player is present on the server, then only the high level will be able to finish high tier and boss waves. Re: Difficulty determined by our levels - Earthdforce - 27-12-2011 (27-12-2011, 09:21 PM)Blondin link Wrote: [quote author=MrShovelFace link=topic=604.msg5505#msg5505 date=1325020377] This. More seriously, it makes sense but then it could become too hard for low level players, if a high level player is present on the server, then only the high level will be able to finish high tier and boss waves. [/quote] As if it isn't hard at a low level as it is. I like the idea |