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1.3.0 Client Release - Printable Version

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RE: 1.3.0 Client Release - Bartus - 28-10-2016

Hey, is it normal that the Server hard after Wave 8 appears 4 Assasine ? up Woody


RE: 1.3.0 Client Release - DR. - 28-10-2016

It was normally 2 max even with 20 in sever


RE: 1.3.0 Client Release - Tjav - 28-10-2016

i dont see a problem here, they are meant to be hard to kill, and with the fewer waves we need some way to make it harder


RE: 1.3.0 Client Release - DR. - 28-10-2016

(28-10-2016, 07:24 AM)Tjav Wrote: i dont see a problem here, they are meant to be hard to kill, and with the fewer waves we need some way to make it harder

In a kite (solo) you're by yourself so your saying 4 is fine for 1 and 20 people ? I would think it should be 2 max or be like xp and the amount of people in sever = the assassins that can spawn. 

So like 
1-9 people = 2 assassin's
10-15 people = 3 assassin's
16-20 people = 4 assassin's


RE: 1.3.0 Client Release - ON_Glenn - 28-10-2016

If you kite or playing with someone else it should be 1-2 max. 4 is ridiculous.


RE: 1.3.0 Client Release - DR. - 28-10-2016

I have got it on mid 14 and end of 14

[Image: 511038DB3A91A7D7CA69F9CA14426DFA79ACA0AF]


RE: 1.3.0 Client Release - Coconut - 28-10-2016

(28-10-2016, 07:33 AM)Woody Wrote:
(28-10-2016, 07:24 AM)Tjav Wrote: i dont see a problem here, they are meant to be hard to kill, and with the fewer waves we need some way to make it harder

In a kite (solo) you're by yourself so your saying 4 is fine for 1 and 20 people ? I would think it should be 2 max or be like xp and the amount of people in sever = the assassins that can spawn. 

So like 
1-9 people = 2 assassin's
10-15 people = 3 assassin's
16-20 people = 4 assassin's
Stand on a ledge before they spawn.


RE: 1.3.0 Client Release - GrafBlade - 28-10-2016

(28-10-2016, 04:31 PM)Coconut Wrote:
(28-10-2016, 07:33 AM)Woody Wrote:
(28-10-2016, 07:24 AM)Tjav Wrote: i dont see a problem here, they are meant to be hard to kill, and with the fewer waves we need some way to make it harder

In a kite (solo) you're by yourself so your saying 4 is fine for 1 and 20 people ? I would think it should be 2 max or be like xp and the amount of people in sever = the assassins that can spawn. 

So like 
1-9 people = 2 assassin's
10-15 people = 3 assassin's
16-20 people = 4 assassin's
Stand on a ledge before they spawn.

That's what people already do, but 1.they don't always fall down and 2. More than two assasins on one person is just ridiculous in my opinion. That will most likely ruin a kite Sad


RE: 1.3.0 Client Release - Bobo - 28-10-2016

Agreed. It used to happen before the update (the one that cancelled the assassins at all) that 4 assassins spawned just against one player. Still, yeah, assassins are tone of fun but too much fun can kill you, too. Wink


RE: 1.3.0 Client Release - Looter - 28-10-2016

Assassins are also good to kill that pesky afk Hiding in the corner if no admins/while waiting. Just lead them towards that poor unsuspecting Swadian..


Sometimes in the past, I had 6-7 assassins spawn on just me. Sometimes the numbers are too much.

As to the matter of making things harder, reduce numbers and instead give assassins the ability to throw a smoke bomb down/spawn in a smoke bomb [with the partical effect of the current teleport ones] to disorient the players before striking. Right now no matter how many assassins spawn, they are no real threat of a player goes on a ledge or spams auto block. It would be more effective if they spawned, threw smoke so you can't see where they are so they can do their work and can't spam block them if you're not facing them and don't really know where they are.

This works for kiters in a way, they can just keep running away without only a few assassins instead of a hoard, and in a cade setting you still maintain difficulty in that though there are less bots, you can't see where the assassins are and if everyone is bunched up when assassins spawn then...