Beer - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Beer (/showthread.php?tid=57485) |
Beer - Kaasovic - 13-11-2016 To make Beer a more cool item, why not give it a healing effect when you hit an ally (Like the sugeons scalpel in Persistend World) Winter said it was not a bad idea. RE: Beer - Bobo - 13-11-2016 Certainly, that is a funny idea. Ofc using med boxes is much easier, however hitting someone with the beer seems to have a tone of fun. I can imagine thing like: "stop, stnad still so I will heal you" RE: Beer - Looter - 13-11-2016 Make it heal only 2 hit point at a time so it takes forever and is more likely to get you drunk before finishing healing you. RE: Beer - Consweber - 13-11-2016 agree should be a healing thing maybe a throwing weapon that heals you and allies when you hit the enemy RE: Beer - Kaasovic - 13-11-2016 (13-11-2016, 08:12 PM)Bobo Wrote: Certainly, that is a funny idea. Ofc using med boxes is much easier, however hitting someone with the beer seems to have a tone of fun. I can imagine thing like: "stop, stnad still so I will heal you" Yeah exactly, also opens up the possibility to cade on spots with out ammo boxes RE: Beer - Kaasovic - 29-11-2016 Fiddled around in the scripts and if I'm correct, this should do the trick I suggested. Pls add [spoiler=module_mission_templates.py] Code: beer_heal = (ti_on_agent_hit, 0, 0, [], [/spoiler] pls no hate if things are off |