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[split] deployable shield repair - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: [split] deployable shield repair (/showthread.php?tid=59210) |
[split] deployable shield repair - Kriegstofu - 10-02-2017 a deployable shield repair would be nice aswell ![]() RE: [split] deployable shield repair - Angar - 11-02-2017 Tbh that's so unnecessary. Its like adding a repairhammer/tool to repair the damaged cades.. RE: [split] deployable shield repair - Rezev - 11-02-2017 It is not bad idea like true engineer class. Let's say u can buy Repair Hammer from market after unlocking Siege Engineer but to repair cades you would need something like "Repair Kit" (1 kit - from 2 to 3 cades repaired); no idea for repair kit crafting recipe. RE: [split] deployable shield repair - Bobo - 11-02-2017 If 1 single-use repair kit repairs 1 cade then it's better to bring in a cade. Then the repair kits should either be multiple-use (2, 3) or much cheaper than the cade they repair. I like the idea, might be fun and those players who can't afford a cade yet could find themselves more helpful to the team. I'm not sure if any deployable shield repairs are needed since there's usually a shield repair nearby a cadeing spot... (if by deploayable shield repair you mean a shield repair that can be deployed to a chosen location, no that it's about a repair for deployable shields... ![]() RE: [split] deployable shield repair - Rezev - 11-02-2017 Ah I said "(1 kit - from 1 to 3 cades repaired)". Should be 2-3 cades, my bad. ![]() |