Juggernaut suggestions - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Juggernaut suggestions (/showthread.php?tid=61375) |
Juggernaut suggestions - Leandero - 23-05-2017 *update* Some months have passed and I really like the +15% armour on the chest armour. Would it be possible to do something similar to the helmets of a Juggernaut? I don't want the Juggernaut to be godmode but adding +15% to the head armour would make the class a better charger than any other inf. I think this would enforce the role as an offensive hero that the Juggernaut seems to be aimed at. While swinging you are often headshotted only just before hitting, this will kill you often. The Juggernaut only legendaries could get the +15% modifier and we could introduce a new craftable helmet for the Juggernaut, preferably one that matches with the Plated Chainmail and isn't too expensive to craft. This would give newer players the opportunity to get a decently armoured char. Recently I have made a Juggernaut. The class feels a bit in between Legio and Zwei and doesn't feel much different from the other Infantry heroes. Jack of all trades master of none ish. As armour specialisation is the main point of the Juggernaut I think it would be a good idea to change some things. First of all we could make all Infantry armours available to the Juggernaut, as the Juggernaut is a specialist in the use of armour. Second: This suggestion I have might be a bit controversial but I think it is worth trying: Give the Juggernaut a passive armour increase. All armour equipped gets the 'Lordly' modifier. This will result in +6 armour on all armour pieces equipped by the Juggernaut. Third: We could give the Juggernaut unique slow 2 handed (crush) weapons that do a lot of damage and have above average reach but for balance reasons make them slow to swing. I think these suggestions would revamp the Juggernaut in a way that makes the hero stand out in its own way. The Juggernaut would become a heavily armoured combatant that doesn't always need to use a shield as the armour is the main line of defense. RE: Juggernaut suggestions - ItsOK - 23-05-2017 i do agree to a few suggestions.... currently the juggernout isnt worth it as long u do not own a Defender. atleast give him a special bonus so hes stronger then others with the same armour "passive armour gain" RE: Juggernaut suggestions - DR. - 23-05-2017 Agree with most said other than the 2h's don't think the class needs much better than "tr4" 2h/1h. All I want from this class is to have armor 0 of this random skill points spent in random places... Like I can almost understand the 1h/2h skill but 8 athletics? making it faster than leg/zwei/rg?? Look at the name even... Jugg in my mind it would have op armor in the 90-100+ (def) and be the slowest hero by far and I'm talking like tr1-2 inf speed or less. Old One handed: 220 Two handed: 210 Polearm: 110 Archery: 20 Crossbow: 85 Throwing: 20 Power draw: 1 Power throw: 2 Power strike: 8 Ironflesh: 10 Athletics: 8 Shield: 8 New One handed: 200 Two handed: 185 Polearm: 110 Archery: 20 Crossbow: 85 Throwing: 60 Power draw: 1 Power throw: 2 Power strike: 8 Ironflesh: 10 Athletics: 2-5 Shield: 8 More unique heroes plz! 0 of this copycat stuff thx. RE: Juggernaut suggestions - HorrorDeath - 23-05-2017 (23-05-2017, 02:29 PM)Woody Wrote: Agree with most said other than the 2h's don't think the class needs much better than "tr4" 2h/1h. Your new stats would make the jugg completly unplayable, there are only nerfs and this hero class is clearly not to strong so why do you want to nerf it with your changes? RE: Juggernaut suggestions - DR. - 23-05-2017 (23-05-2017, 03:24 PM)HorrorDeath Wrote: Your new stats would make the jugg completly unplayable, there are only nerfs and this hero class is clearly not to strong so why do you want to nerf it with your changes? um na im use to it and it is still usable just change the play style you normally do. Let the bots come to you. If you want to run around and killing stuff sure leg and zwei are alrady better. I would like to think all heros have a renown to be made atm jugg is only for def and other new armor thats + 4 So slower for more armor that's all i want. RE: Juggernaut suggestions - HorrorDeath - 23-05-2017 (23-05-2017, 03:33 PM)Woody Wrote:(23-05-2017, 03:24 PM)HorrorDeath Wrote: Your new stats would make the jugg completly unplayable, there are only nerfs and this hero class is clearly not to strong so why do you want to nerf it with your changes? - 25 2h and - 20 1h isn't another nerf? and to be as slow as you are with this hat isn't worth the armor upgrade. RE: Juggernaut suggestions - PioPio - 23-05-2017 Yeah! Make it have better 2H than Zwei! Because it makes sense, right ? RE: Juggernaut suggestions - Bartus - 23-05-2017 that new armor for jugg https://steamuserimages-a.akamaihd.net/ugc/769399542986184950/FC0D13F4CD19A8BE9634B4B716D2880D7E1BBF57/ RE: Juggernaut suggestions - Noname - 23-05-2017 (23-05-2017, 07:22 PM)Bartus27 Wrote: that new armor for jugg https://steamuserimages-a.akamaihd.net/ugc/769399542986184950/FC0D13F4CD19A8BE9634B4B716D2880D7E1BBF57/ There's better armours to be had: https://steamuserimages-a.akamaihd.net/ugc/766021473710443766/82C48A66DA370037489E5A3A54DBCAD60C137FD8/ RE: Juggernaut suggestions - Opsan - 23-05-2017 Jugg stands out from the rest of the hero classes in the game in that there's a lack of parity with picking up useful gear on the battlefield. For instance, let's say I'm a warden, and I have an SS. Someone dies on respawn with an ullrs; I can go pick that up and be more useful (provided my aim isn't shit). With Jugg, you can't really do that. You can't pick up someone else's armor. As for stuff you mentioned: 1. No, Juggernauts should not be able to use all other commando heroes' gear. I simply don't like this idea because while it does make sense logically, practically, it doesn't really help the situation at all. Why would I craft a swadian halfplate when I can make a reinforced halfplate? 2. I like this idea of giving Juggs a passive armor boost. Mostly because it gives Juggernauts a warranted innate advantage when it comes to wearing armor the same way that zweihanders have to using two handed weapons. (Ironflesh simply does not give that same effect) However, it's not as simple as just giving an additive +6 to every piece of armor that a jugg puts on. There needs to be someway to factor weight and base armor, so that the bonus is proportional. 3. I have been staunchly against dissenting views on how weapons were balanced in the recent patch. Look, the reason why juggernauts have 1h and 2h proficiency is to make use of the bastard weapon's buffs. It's advantageous to have a class that can make use of that type of weapon because there currently isn't one that can do that well. Quote:To compensate for the buffs we could reduce some other stats (take away the crossbow/spear stat points for example). NO. Commando heroes need that crossbow proficiency. Anyone that plays rag will tell you that commando heroes need that crossbow proficiency. |