Damage Reduction - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Damage Reduction (/showthread.php?tid=68296) |
Damage Reduction - DR. - 17-06-2018 Rather than put the full damage reduction just on the body armour each part gets the same or some %. Should help with some things... Defender Boots much Defender Helmet - 4% Defender Armour - 4% Defender Gauntlets - 4% Defender Boots - 4% Ornate Crusader Helmet - 3% Gilded Bear Armour - 3% Thanos Legacy - 5% Leather Overmail - 5% RE: Damage Reduction - Mánagarm - 17-06-2018 thats a good idea and maybe a DMG reduction buff would be Helpful ... Bcause the 15% which the Jugger has are way to less , i would be happy if the DMG Reduction will get up to 25% and for the Ranger up to 15%, Halberdier up to 20%. this would Help a ot to make the ,,Armour,, Classes more Interesting RE: Damage Reduction - Jalau - 17-06-2018 (17-06-2018, 01:06 PM)Mánagarm Wrote: thats a good idea and maybe a DMG reduction buff would be Helpful ... Bcause the 15% which the Jugger has are way to less , i would be happy if the DMG Reduction will get up to 25% and for the Ranger up to 15%, Halberdier up to 20%. this would Help a ot to make the ,,Armour,, Classes more Interesting Agree. 15% is not that much for a tank. RE: Damage Reduction - Kaasovic - 17-06-2018 I do like the idea to give individual items of "sets" damage reduction buff instead of the current approach where only the body armour gets the reduction. Personally I think the values are pretty balanced. Increasing damage reduction will totally ruin normal runs. RE: Damage Reduction - Ramos_Caoliki - 17-06-2018 Normal runs are already a meme for anyone with house craftables let alone legendaries. I would suggest legendary armour should primarily protect against the mode its dropped in and/or the stats required to use it. Its level 52 / Hero, so make it designed for making rag / hard survivability. RE: Damage Reduction - Kaasovic - 17-06-2018 That kinda defeats the purpose of a "legendary" and might even discourage people playing normal mode if their buffs don't apply. RE: Damage Reduction - Rilvenar - 17-06-2018 What with the other armours? You will have only 4% damage reduction with Reinforced halfplate if you are not rich enough to buy Defender set? There are no other juggernaut locked boots, gauntlets or helmets. RE: Damage Reduction - Sir Baron - 17-06-2018 To me Jugg is already a low played class How many people are going to want to play if you need to get more then just Body armor to get the Reduction from it? How many people who don't already have a full set are going to want to try and get one? RE: Damage Reduction - DR. - 18-06-2018 (17-06-2018, 10:37 PM)Sir Baron Wrote: To me Jugg is already a low played class What if you only had a def helm and not the body let alone boots? The damage reduction was a tank exclusive to the body armor making it less desirable to work your way to the full set. This way it's a set bonus not some extra stats when getting just the body armour. If this idea goes through what do people think about giving upgrades some % even if it means less armour in some cases. The biggest reason why I upgraded armor was for the weight reduction so would be interesting if it was. Helm 72 armour 2.5% Body 82 armour 2.5% Etc... (17-06-2018, 10:12 PM)Rilvenar Wrote: What with the other armours? You will have only 4% damage reduction with Reinforced halfplate if you are not rich enough to buy Defender set? There are no other juggernaut locked boots, gauntlets or helmets. True hmm guess some would need to be made. |