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1.10.0 Client Release - Printable Version

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+--- Thread: 1.10.0 Client Release (/showthread.php?tid=69415)

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RE: 1.10.0 Client Release - Faravin - 02-09-2018

[Image: 0AB8A76FE4BE7432CDC2A115883EC89C3A28C3A9]

I like the update, danke!


RE: 1.10.0 Client Release - Akanamah - 02-09-2018

(02-09-2018, 01:16 PM)Faravin Wrote: [Image: 0AB8A76FE4BE7432CDC2A115883EC89C3A28C3A9]

I like the update, danke!

it's my work xD


RE: 1.10.0 Client Release - Forward - 02-09-2018

Dont like new ammo refill icons on minimap. Old were better.


RE: 1.10.0 Client Release - Swaliant - 02-09-2018

Awesome update, we can cheer! Also appreciate the infantry buff. Thanks dev team.


RE: 1.10.0 Client Release - Daedra - 02-09-2018

Vigilance new model.

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RE: 1.10.0 Client Release - Noname - 02-09-2018

Thanks for putting all the work into this patch!
The greatest issues I encountered so far are the Raging Ailadrodd stat changes (speed loss and accuracy loss due to higher damage) - is it supposed to be a spam crossbow for bodyhits/short range (too slow), one for taking out ranged bots with consecutive hits (too inaccurate for headshots) or just neither of these? Seeing how the Cursed Dead Shot is the one-hit crossbow, Raging Aila should have the same potential to take on a single bot in means of speed instead of damage, which could be achieved by sufficient speed to stagger bots.
I strongly feel like Repeaters should take the role of the "common" crossbows' counterpart by featuring a greater fire rate + ammo in exchange for high missile speed and damage while preserving a somewhat similar accuracy to grant reliable opportunity for headshots up to mid range.

Other than that, cav seems to be pretty messy. Repeater accuracy (Raging Aila) is still no better than before, horses run on the spot, they cannot go backwards, they are de-synced from mounted players and slide over the ground rather than running; they also cannot be stopped via Control J.
For reference:



RE: 1.10.0 Client Release - Coconut - 02-09-2018

If fienish and ullrs only get +1s +4p... why do stag and hurricane get 2s 4p


RE: 1.10.0 Client Release - Akanamah - 02-09-2018

(02-09-2018, 04:05 PM)Coconut Wrote: If fienish and ullrs only get +1s +4p... why do stag and hurricane get 2s 4p

fiendish - +3p + 2spd +1 Shoot spd + 15 Accuracy


RE: 1.10.0 Client Release - Coconut - 02-09-2018

(02-09-2018, 04:07 PM)Akanamah Wrote:
(02-09-2018, 04:05 PM)Coconut Wrote: If fienish and ullrs only get +1s +4p... why do stag and hurricane get 2s 4p

fiendish - +3p + 2spd +1 Shoot spd + 15 Accuracy

ahhh ok, I confused shoot speed with speed rating


RE: 1.10.0 Client Release - Winter - 02-09-2018

(02-09-2018, 09:13 AM)Unknown_Soldier Wrote: Ah I didnt see they upgraded Big Shot as well. Yeah it needs something done cause as it sits now, It is better then Penetrator I think as well. Hurts 25 more, has knockdown etc, 1 more shoot speed and only 2 less speed rating. I feel like all the Xbows that arent Repeater or Chosen Marksmen are really under powered at the moment.

[Image: 526df896c5.png]
[Image: 4a5386275a.png]

I don't think that is accurate.