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[Closed] Visual Bugs - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Help & Administration (https://forum.nordinvasion.com/forumdisplay.php?fid=8) +--- Forum: Help & Bug Reports (https://forum.nordinvasion.com/forumdisplay.php?fid=13) +---- Forum: Game & Servers (https://forum.nordinvasion.com/forumdisplay.php?fid=89) +---- Thread: [Closed] Visual Bugs (/showthread.php?tid=69996) |
Visual Bugs - Forward - 01-11-2018 Saw this bug yesterday on Mountain Pass. When I built SHC-T2 on high spot and went down to the gates everything is in fog. Thought it's just random thing. Today, on Praven. Build Wall-T3 in back spot, then everything on the main street in a fog. Like this: And it's like this until you come closer to wall you built, here is a position when it becomes clear again (when you step back - fog again): And on top of it as you start shooting using Zoom (Shift key), it looks like every time he zoom in more then zoom out, so after couple of minutes it becomes like this: Literally unplayable. RE: Visual Bugs - Andragora - 01-11-2018 Yesterday i got the same on Unuzdaq Castle, today on Nordic Fortress ![]() ![]() RE: Visual Bugs - ItsOK - 01-11-2018 had the same problem on multible maps couldnt realy find out what trigger it RE: Visual Bugs - Rydell - 01-11-2018 My theory is water textures. Cade placing uses water texture which probably sets cade point as water level, resulting in "fog" (which I guess is texture used below water level) in places lower than this cade. RE: Visual Bugs - Forward - 01-11-2018 Maybe it's when you build cade on above level? So below it it becomes fog for someone who built it. Something with build preview. RE: Visual Bugs - Sir Baron - 02-11-2018 From all we could learn of this bug at the VM event it seems to be tied to cades It did not show up at all for the medics and showed up for the engineers when they where below the cade level RE: Visual Bugs - Terath - 02-11-2018 Most likely, it is with the shader used for the material of the barricade preview - I'll change the shader and see if it works. Thanks. |