1.11.2 Client Release - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: News (https://forum.nordinvasion.com/forumdisplay.php?fid=3) +--- Forum: News & Updates (https://forum.nordinvasion.com/forumdisplay.php?fid=9) +--- Thread: 1.11.2 Client Release (/showthread.php?tid=70127) Pages:
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1.11.2 Client Release - Kip - 14-11-2018 There are several much-needed bug fixes in this release as well as one or two behind-the-scenes changes to improve server-side performance a bit.
Known Issues:
RE: 1.11.2 Client Release - ItsOK - 14-11-2018 What about elegy RE: 1.11.2 Client Release - Cygan - 14-11-2018 Everything is ok with elegy RE: 1.11.2 Client Release - ilya2106 - 14-11-2018 bug, Bloody Blindfold RE: 1.11.2 Client Release - Ken_Repeaterman - 14-11-2018 I'm not quite sure that cades menu is working properly. No matter how many people were on the server I can only see those barricades which brought himself RE: 1.11.2 Client Release - grolla - 14-11-2018 (14-11-2018, 12:45 PM)Cygan Wrote: Everything is ok with elegy why is shorter than no updraded item? RE: 1.11.2 Client Release - DR. - 15-11-2018 Nice. RE: 1.11.2 Client Release - Berkay - 15-11-2018 ELEGY-R super master japan car RE: 1.11.2 Client Release - Forward - 18-11-2018 What was reason behind changing bots spawn on Keancuop Forest? Before you can shoot many enemies while they're coming and now they spawn on your face. No fun. RE: 1.11.2 Client Release - Coconut - 18-11-2018 (18-11-2018, 09:49 PM)Forward Wrote: What was reason behind changing bots spawn on Keancuop Forest? I'm guessing so they spawn closer to the actaul base? So the rounds go faster. nerf to kiting, buff to cading teams! |