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1.11.2 Client Release - Printable Version

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+--- Thread: 1.11.2 Client Release (/showthread.php?tid=70127)

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1.11.2 Client Release - Kip - 14-11-2018

There are several much-needed bug fixes in this release as well as one or two behind-the-scenes changes to improve server-side performance a bit.
  • Barricades are now stored in one public list allowing all engineers on the server to build any spawned barricade.
  • Barricade previews should no longer cause underwater fog.
  • Fixed the Bloody Blindfold model.
  • Servers should no longer jam at the end of the round.
  • Strong Barricades are more inline in size with the other barricades in its category.
  • Switching between support items now consistently unequips the previous support.
  • Updated the extra health display to accurately count boots.
  • Item Stats:
    • Battle Honed Severance: +2 speed rating
    • Blessed Bolt Tosser: -4 speed rating, +1 shoot speed, -5 pierce, 115 accuracy
    • Battle Honed Dragon Breath: 0 difficulty
    • Ghastly Hood: 12 head
  • Scene Updates:
    • Lake Town: player area escape
    • Nordic Village: shrine
    • Offshore: aesthetics
    • Old Shire: ground barriers
    • Swadian Overgrown: aesthetics
    • Swadian Temple: railing removal

Known Issues:
  • The new Bloody Blindfold model is MIA.
  • The public barricade list is apparently not quite public yet.



RE: 1.11.2 Client Release - ItsOK - 14-11-2018

What about elegy


RE: 1.11.2 Client Release - Cygan - 14-11-2018

Everything is ok with elegy


RE: 1.11.2 Client Release - ilya2106 - 14-11-2018

bug, Bloody Blindfold


RE: 1.11.2 Client Release - Ken_Repeaterman - 14-11-2018

I'm not quite sure that cades menu is working properly.
No matter how many people were on the server I can only see those barricades which brought himself


RE: 1.11.2 Client Release - grolla - 14-11-2018

(14-11-2018, 12:45 PM)Cygan Wrote: Everything is ok with elegy

why is shorter than no updraded item?


RE: 1.11.2 Client Release - DR. - 15-11-2018

Nice.


RE: 1.11.2 Client Release - Berkay - 15-11-2018

ELEGY-R   super master japan car


RE: 1.11.2 Client Release - Forward - 18-11-2018

What was reason behind changing bots spawn on Keancuop Forest?
Before you can shoot many enemies while they're coming and now they spawn on your face.
No fun.


RE: 1.11.2 Client Release - Coconut - 18-11-2018

(18-11-2018, 09:49 PM)Forward Wrote: What was reason behind changing bots spawn on Keancuop Forest?
Before you can shoot many enemies while they're coming and now they spawn on your face.
No fun.

I'm guessing so they spawn closer to the actaul base? So the rounds go faster.

nerf to kiting, buff to cading teams!