Make Hard harder/Other Suggestions - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Make Hard harder/Other Suggestions (/showthread.php?tid=70555) |
Make Hard harder/Other Suggestions - Green_Dragon - 04-01-2019 There are a few tweaks I can think of that would make sense imho: To make Hard mode a little harder and a bit more rewarding: -Wave 8: Mercenary Ballistamen for Mercenary Repeatermen (Repeatermen to alt wave 11 Normal) -Wave 14 (alt): Siege Masters for Mercenary Ballistas (Quests including them would then make more sense to take on) Other Suggestions: -Reduce Number of Wolf Clan Warriors in Clan Hunter Quest from 50 to 20. 50 makes no sense as they're an alt wave of 14 Rag and almost take forever. -Make Gotcha Bloody Bastards quest 30 days repeatable instead of unique and reward faction points. -Make Prince Slayer Quest 7 days repeatable instead of unique. -Make all quests that are every day repeatable at least 3 days repeatable as for the people to recognize an achievement when it's no longer in the list for the moment Speaking of faction points: There are so many suggestions that are truly awesome. Make a poll and make them effective, using the result. Many of the suggestions seem really easy to implement. My personal favorite: https://forum.nordinvasion.com/showthread.php Suggestion:+(x0.3) max +(x0.1) for some amount near hero class, +(x0.1) for Gladiator, +(x0.1) for Hero of the West -->Gold problem dealt with... -Reduce number of Ranged waves in all modes; suggestion -1 each. Overhaul quests accordingly (bot numbers and types) This makes the runs faster and might bring back people. -Make wave 15 normal rewarding again and let the Royal Huscarls drop rare mats: Lumps, Sulphur, Sturdy Wood and Heavy Cloth with about the same chance as 12 Hard for reds. -Leave the dropchance for reds as is. For now it's perfect! edit: scratch that! - played Hard today alot...not a single drop! Yesterday was completely fine with an average of two red drops per Hard run so...no clue. RE: Make Hard harder/Other Suggestions - Ken_Repeaterman - 04-01-2019 I would add to this a separate quest system for the royal guard because all quests pass by it RE: Make Hard harder/Other Suggestions - Green_Dragon - 04-01-2019 (04-01-2019, 01:01 PM)Ken_Repeaterman Wrote: I would add to this a separate quest system for the royal guard because all quests pass by it I get your point. My idea was to suggest things that don't take too much work as a lot of it should be copy and paste with very little new stuff getting in and a lot of numbers that are (as I hope) easily to change in the corresponding code segments. I thought it might be more likely to have changes that don't make it necessary to write too much new code. |