![]() |
[Submission] Atoz's Maps - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Scenes (https://forum.nordinvasion.com/forumdisplay.php?fid=79) +---- Thread: [Submission] Atoz's Maps (/showthread.php?tid=72362) Pages:
1
2
|
Atoz's Maps - AtOZ - 08-07-2019 Hello Ni community, I created a map for Nordinvasion and I will need several critical opinions about it. Tell me the things that are not good and the things you find good please. I will be able to improve after her. And also to be able to play it in public run. Let me know if you want more screen. I do not have idea of map name for the moment you can propose it if you want thanks all. scn_ni_maptest3 ni_maptest3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b 0 0 outer_terrain_beach Scenes: RE: Atoz's Maps - Kriegstofu - 08-07-2019 swadian climate seems to not fit palm trees- so istead use the current stone texture you use for paths for the beach and the one you use for beaches right now for the roads/pathways, or rather only a slim line of stone texture outlined with some muddy/steppe texture to accompaign the way. (make nord spawn road thinner) using some stables or farms nearby instead of tree filled boulevards, make them dirt only roads, as side tracks should not be of same quality as main road to the town (make other ways less strong compared to main road) some big donjon high up in the mountains could fit this place aswell otherwise looks really nice, bots might get stuck on objects lying on the battlefield RE: Atoz's Maps - AtOZ - 08-07-2019 thank you for your reply, I'll wait to have 2 or 3 more to edit RE: Atoz's Maps - Berkay - 08-07-2019 Minecraft building... cool map btw RE: Atoz's Maps - AtOZ - 08-07-2019 update RE: Atoz's Maps - Julia. - 08-07-2019 Just saying that amount of props (trees) might cause issues with older PCs/Laptops, so you might wanna overthink if 100s of trees are actually nessecary (besides that I personally think they don't fit the general apprearance of swadian towns). RE: Atoz's Maps - Peleus - 08-07-2019 (08-07-2019, 09:56 PM)Julia. Wrote: Just saying that amount of props (trees) might cause issues with older PCs/Laptops, so you might wanna overthink if 100s of trees are actually nessecary (besides that I personally think they don't fit the general apprearance of swadian towns).Agreed RE: Atoz's Maps - AtOZ - 08-07-2019 thank you for your comments. But I do not understand when you say it's not a swadian decor? RE: Atoz's Maps - Sharmastyle - 09-07-2019 swadian decor is more dignified than that ![]() RE: Atoz's Maps - Julia. - 09-07-2019 (08-07-2019, 10:07 PM)AtOZ Wrote: thank you for your comments. But I do not understand when you say it's not a swadian decor? Check out singleplayer Swadian towns. None of them have roads with tons of threes along them. |