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Ammo for repeaterman - Printable Version

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Ammo for repeaterman - Ken_Repeaterman - 30-01-2020

Hey, guys! 
I want to draw the attention of developers to the fact that specialists in narrow areas such as CM and Warden have their own arrows and bolts available only to them. I want to draw attention to the fact that Repeaterman is also a specialist in shooting, but he does not have his own ammunition that he needs so much. The fact is that the maximum available bolts are Onyx. But the problem is that repeaterman consumes a lot of bolts while there are not enough of them in the pack. repeaterman with great difficulty picks up tome when panicking, since first he needs to reset 1 extra pack of bolts, or reset the weapon. If repeaterman uses only 1 pack of bolts, they will run out before the wave ends. CM doesn't really need more bolts at all, since they shoot very slowly and accurately at the target, while repeaterman consumes bolts by the dozens and needs a double pack, which currently takes up an extra slot. Please pay attention to this problem. Thank you for your work.

The suggestion is that either:
A) Block onyx bolts for repeaterman and increase the number of bolts by 2 times. (it was also possible to visually enlarge the model of the bag with bolts)
B) Create a new bolt branch for repeaterman similar to onyx bolts, but with double the number of bolts.


RE: Ammo for repeaterman - Julia. - 30-01-2020

Blocking Onyx would end up with no red bolts for Aventurier & Pavise so I doubt that will happen.

Also if you need a slot real quick for a tome, just press K, that removes one stack of ammo.


RE: Ammo for repeaterman - Ken_Repeaterman - 30-01-2020

I agree, Onyx bolts can't just be blocked. It remains to create new ones.

(30-01-2020, 07:27 PM)Julia. Wrote: Also if you need a slot real quick for a tome, just press K, that removes one stack of ammo.

Too difficult


RE: Ammo for repeaterman - Kaasovic - 30-01-2020

C. You use an ammo box

Not but in all seriousness, I already hate stacks of ammo one can carry. In my opinion it's way to much and turns people in towers like they are in some tower defense game.


RE: Ammo for repeaterman - DR. - 31-01-2020

I've suggested ammo for this class on day one of it being a thing. As we don't have it yet guess it's not it's speciality.  My bolt idea would have the same damage as onyx but have more ammo than rending by as much as an upgrade would give.

As said before I would be happy if an update came out that nerfed ammo on arrows, bolts and to some extent throwing.

Is it really realistic that I can hold 200 arrows even 300 on cav... No. This game does not need to be that realistic sure but when was the last time you used an ammo box. I could see myself being fine if all arrows ammo got a nerf by 50%. 100 arrows at best should last longer still than a pikeman throwing upgraded rups. 50% is probably too much but you get the idea.

Because some people are babies you just do a plus 1 damage on all of it and call it a trade off.


RE: Ammo for repeaterman - Kriegstofu - 31-01-2020

D. Revert ammo back to the amount it was before it got reduced


RE: Ammo for repeaterman - Malong - 31-01-2020

(31-01-2020, 10:01 AM)Kriegstofu Wrote: D. Revert ammo back to the amount it was before it got reduced



RE: Ammo for repeaterman - Ken_Repeaterman - 31-01-2020

This proposal has given rise to the problem of a lack of bolts and constantly occupied slots. Repeatermen is a fucking machine gunner, so give him the tape, because he can't shoot.

And against the background of this problem, you can think about CM bolts, Where they can be reduced, although this is not important at all. The style of playing for cm does not require a large number of THEM.

The problem may not be as obvious as it may seem, but it is there and causes inconvenience.


RE: Ammo for repeaterman - Forward - 31-01-2020

For example, usually I play Warden with 3 stacks of arrows, despite them being 100 in stacks. Why not doing the same with Repeaterman? Just learn to press K sometimes.

You might say 'I need melee weapon to protect myself', but you only need some practice with jumping and shooting. I know people who do it perfectly even on Repeaterman, so it's definitely possible.


RE: Ammo for repeaterman - Ken_Repeaterman - 31-01-2020

(31-01-2020, 03:08 PM)Forward Wrote: For example, usually I play Warden with 3 stacks of arrows, despite them being 100 in stacks. Why not doing the same with Repeaterman? Just learn to press K sometimes.

You might say 'I need melee weapon to protect myself', but you only need some practice with jumping and shooting. I know people who do it perfectly even on Repeaterman, so it's definitely possible.

I've seen these jumping guys and I'm not going to repeat them at all, first because the crossbowman is quite heavy and slow, and secondly it completely spoils the whole thrill of the game. Yes, I need a melee weapon, I could even sometimes take a shield, but a small supply of bolts just spoils everything. Repeaterman bolts are definitely needed. Increase their weight, all the same, here the main number of bolts