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Houses (Player Guilds) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Houses (Player Guilds) (/showthread.php?tid=81) |
Houses (Player Guilds) - Jez - 16-11-2011 The next major milestone we are hoping to reach is the next step towards having a campaign in place. This is the player houses, which is a way to allow players to group up and achieve combined goals. To start with, we are just focusing on the basic structure of the Houses, and any wants / limitations that you guys would want to see. So far we have the following in mind:
Here are some possible features which I've thought about maybe adding:
So you're probably wondering on what the point of creating a house is right? Well with Swadia in ruins and the need for rebuilding, Houses will be granted land and/or able to purchase land from the king. Land is the prerequisite to owning houses/buildings/villages etc. and most importantly of all: Castles! These will all provide strategic roles in the over arching campaign, as in, the land you own/buy will be viewable on a map, and may well be the target for a Nord attack where you could possibly lose everything unless you fight to defend it! Re: Houses (Player Guilds) - Dughan - 16-11-2011 For bonuses I have two suggestions. The first is assist XP or damage bonus when fighting together. The assist XP would be you fight with your housemates often and therefore you understand their fighting style better so learn more from them. The damage bonus would be from being used to fighting together and being more efficient when working together. Not a big bonus, but the more people who are on at one time for a house, the more the bonus becomes. The second would be artifacts. They would be obtained through quests through the king or crafted by a guild together with the combination of an alchemist, a blacksmith and and armorer. These artifacts could give a bonus to certain types of weapons, loot, more money, or other benefits. An addition to houses could be house quests. These quests would grant faction points to everyone in the guild and money to the guild coffers. Eventually the guild will be able to earn artifacts through the quests. Another thing is Houses should have levels like people. There should be a set evolving order so everything has to be unlocked and you don't get all bonuses right at once. Re: Houses (Player Guilds) - Jez - 16-11-2011 Ahh I love the idea of house experience, maybe something like 'Reputation' or 'Kings Favor' or something like that? That can then be earned from the house activities such as quests etc. Also the artifacting sounds awesome, maybe they can be used to provide boosts to buildings/villages in your land? (but as you said, incredibly difficult to earn/acquire) Re: Houses (Player Guilds) - Melvarius - 16-11-2011 I can see it now... A house named "Nords". Re: Houses (Player Guilds) - Dughan - 16-11-2011 I think King's favor sounds good because the king controls everything. Maybe artifacts should affect non-skill things like you said. My ideas are
Re: Houses (Player Guilds) - jaaash - 17-11-2011 I think there should be house to house warfare, too. Like wargames in WoW- you can arrange a battle against another house. Winner gets exp or something. Re: Houses (Player Guilds) - Melvarius - 17-11-2011 OH YES TWO SWADIAN HOUSES FIGHT EACH OTHER WHILE THEIR HOMELAND IS BEING INVADED BY NORDS MAKES PERFECT SENSE Re: Houses (Player Guilds) - Dughan - 17-11-2011 (17-11-2011, 01:00 AM)Melvarius link Wrote: OH YES TWO SWADIAN HOUSES FIGHT EACH OTHER WHILE THEIR HOMELAND IS BEING INVADED BY NORDS Don't be such a dick about it. It could be a friendly spar and the winner gets kings favor or an artifact. You could organize 4 on 4 tournaments in such a manner. Re: Houses (Player Guilds) - Melvarius - 17-11-2011 (17-11-2011, 01:29 AM)Dughan link Wrote: [quote author=Melvarius link=topic=87.msg437#msg437 date=1321491618] Don't be such a dick about it. It could be a friendly spar and the winner gets kings favor or an artifact. You could organize 4 on 4 tournaments in such a manner. [/quote] Stop talking about penis. Now I have an idea for tournaments (that actually still happens during wars) Re: Houses (Player Guilds) - Jez - 17-11-2011 (17-11-2011, 01:47 AM)Melvarius link Wrote: [quote author=Dughan link=topic=87.msg438#msg438 date=1321493344] Don't be such a dick about it. It could be a friendly spar and the winner gets kings favor or an artifact. You could organize 4 on 4 tournaments in such a manner. [/quote] Stop talking about penis. Now I have an idea for tournaments (that actually still happens during wars) [/quote] Ok guys, can you keep it civilized please. This thread is for feedback and ideas relating to the topic in hand, which is the House system. People should be able to express their ideas without people behaving immaturely. Any feedback which is not constructive and is generally immature will be deleted as it just clutters up the thread and does no-one any favours. Back to the topic: PvP or HvH is something i've thought about, obviously the problem being they will need to be heavily organised/scripted and it would be extremely difficult to make dynamic using the current modding system. However this doesn't mean we couldn't do monthly tournaments to win favor with the king, but they would have to most likely be at set times for the king to preside over ![]() |