Search Results
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Thread: Client Release 0.3.5 - Stemming the tide!
Post: Re: Client Release 0.3.5 - Stemming the tide!
They are still that huge? Haven't had a chance to test it out yet. |
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coldness |
News & Updates
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41 |
24,275 |
29-02-2012, 11:23 AM |
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Thread: How can we save the Nordinvasion Population
Post: Re: How can we save the Nordinvasion Population
I highly doubt anyone has a revive book. Or a explosive barrel. If you look at the raw materials needed for them you will definitely think so too, as I have yet to find a single water of hmvelgir, nor... |
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coldness |
Community Discussion & Engagement
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31 |
12,252 |
28-02-2012, 09:34 PM |
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Thread: Archer class whoring!
Post: Re: Archer class whoring!
As an archer we can get past valkries for sure, and jotnes some of the time depending on the number of player......If infantry approaches them there is a chance of death as they have crushthrough. |
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coldness |
Archer
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43 |
21,511 |
21-02-2012, 02:39 PM |
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Thread: Client Release 0.3.3 - Man the barricades!
Post: Re: Client Release 0.3.3 - Man the barricades!
I believe the mass spawning of enemies that you are seeing is incorrect, a bug, and will get hotfixed. As well as the horse problems. |
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coldness |
News & Updates
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36 |
20,194 |
18-02-2012, 08:29 AM |
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Thread: Max Level?
Post: Re: Max Level?
Someone should post up the exp requirements for every single level, since it would be helpful to know how much more you need to get to that one goal. |
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coldness |
Community Discussion & Engagement
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4 |
2,937 |
07-02-2012, 03:12 PM |
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Thread: what can i make for weapons
Post: Re: what can i make for weapons
Anyone level 16 for blacksmith yet? |
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coldness |
Blacksmith
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97 |
50,676 |
06-02-2012, 03:59 AM |
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Thread: Rollback Incoming
Post: Re: Rollback Incoming
That's what I am assuming will happen, so i suppose if you upgrade to a new class you should just keep what you have for the time being. Not sure how soon they'll do it, but Jez posted that in the upc... |
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coldness |
News & Updates
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120 |
49,133 |
31-01-2012, 03:47 PM |
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Thread: Rollback Incoming
Post: Re: Rollback Incoming
Most likely during this week and upcoming weeks as they said, they will be implementing the new items and crafting and gear again. That most likely means that once again, the armors and everything wil... |
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coldness |
News & Updates
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120 |
49,133 |
31-01-2012, 02:24 PM |
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Thread: Less shield walls, less enemy?
Post: Re: Less shield walls, less enemy?
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coldness |
Community Discussion & Engagement
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26 |
9,648 |
28-01-2012, 11:16 PM |
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Thread: Alchemist can make:
Post: Re: Alchemist can make:
while the thought of an attack dog is believable that just sounds like utter bs. |
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coldness |
Alchemist
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45 |
25,402 |
26-01-2012, 04:00 PM |
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Thread: Alchemist can make:
Post: Re: Alchemist can make:
Can you have six swadians summoning them to get 24 nords killed per wave? |
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coldness |
Alchemist
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45 |
25,402 |
26-01-2012, 02:40 AM |
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Thread: Changes to Blacksmithing
Post: Re: Changes to Blacksmithing
I think it would be cool to also let snipers use the exotic sword, since they can already use the tempered katana as well.
It seems like alchemy and blacksmithing got the short end of the stick, sin... |
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coldness |
Blacksmith
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11 |
5,718 |
25-01-2012, 03:09 PM |
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Thread: I want more teamplay
Post: Re: I want more teamplay
I like this idea as well, and think it would stop the focus from being killing the boss first. If there is a horseman helping kite though, how would he be able to get the random drop if he is far away... |
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coldness |
Community Discussion & Engagement
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18 |
6,362 |
22-01-2012, 12:10 PM |
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Thread: So, 3.0 removed the ability for players to change the map via vote...
Post: Re: So, 3.0 removed the ability for players to cha...
As far as I can tell he has not done so for Hard Mode US servers. |
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coldness |
Community Discussion & Engagement
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5 |
2,250 |
17-01-2012, 02:45 PM |
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Thread: Version 3.0 concerns
Post: Re: Version 3.0 concerns
I don't mind the idea of tricksters being able to teleport behind players and such, but it's tough when there's an almost filled server, and 6 of them somehow randomly teleport behind one player, inst... |
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coldness |
Community Discussion & Engagement
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25 |
10,567 |
16-01-2012, 06:34 PM |
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Thread: Support Classes - Meet the Engineer (and the medic)
Post: Re: Support Classes - Meet the Engineer (and the m...
I think it would be nice if you could separate the respec for the main class and the support class, which would allow people to see which one they truly want to play and not fork over a lot of gold ju... |
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coldness |
Feature Requests
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53 |
24,162 |
13-01-2012, 05:50 PM |
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Thread: Changes to Blacksmithing
Post: Re: Changes to Blacksmithing
That stems from the fact that blacksmithing gets us crap items :( That's why we can't really break even with anything in it. |
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coldness |
Blacksmith
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11 |
5,718 |
12-01-2012, 10:09 PM |
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Thread: Changes to Blacksmithing
Post: Re: Changes to Blacksmithing
I personally don't find the materials needed for exotic sword to be that difficult to get. Considering it is a level 10 crafting good, you can't expect it to be easy to make, and it seems the right di... |
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coldness |
Blacksmith
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11 |
5,718 |
12-01-2012, 09:35 PM |
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Thread: what can i make for weapons
Post: Re: what can i make for weapons
Any update on your blacksmithing level? You said you only had 5000 exp left to get to 15. |
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coldness |
Blacksmith
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97 |
50,676 |
12-01-2012, 03:29 PM |
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Thread: what can i make for weapons
Post: Re: what can i make for weapons
Can you do the same thing for the war clea\/er? |
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coldness |
Blacksmith
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97 |
50,676 |
02-01-2012, 06:57 PM |