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    Thread: Client Release 0.3.5 - Stemming the tide!
Post: Re: Client Release 0.3.5 - Stemming the tide!

They are still that huge? Haven't had a chance to test it out yet.
coldness News & Updates 41 24,275 29-02-2012, 11:23 AM
    Thread: How can we save the Nordinvasion Population
Post: Re: How can we save the Nordinvasion Population

I highly doubt anyone has a revive book. Or a explosive barrel. If you look at the raw materials needed for them you will definitely think so too, as I have yet to find a single water of hmvelgir, nor...
coldness Community Discussion & Engagement 31 12,252 28-02-2012, 09:34 PM
    Thread: Archer class whoring!
Post: Re: Archer class whoring!

As an archer we can get past valkries for sure, and jotnes some of the time depending on the number of player......If infantry approaches them there is a chance of death as they have crushthrough.
coldness Archer 43 21,511 21-02-2012, 02:39 PM
    Thread: Client Release 0.3.3 - Man the barricades!
Post: Re: Client Release 0.3.3 - Man the barricades!

I believe the mass spawning of enemies that you are seeing is incorrect, a bug, and will get hotfixed. As well as the horse problems.
coldness News & Updates 36 20,194 18-02-2012, 08:29 AM
    Thread: Max Level?
Post: Re: Max Level?

Someone should post up the exp requirements for every single level, since it would be helpful to know how much more you need to get to that one goal.
coldness Community Discussion & Engagement 4 2,937 07-02-2012, 03:12 PM
    Thread: what can i make for weapons
Post: Re: what can i make for weapons

Anyone level 16 for blacksmith yet?
coldness Blacksmith 97 50,676 06-02-2012, 03:59 AM
    Thread: Rollback Incoming
Post: Re: Rollback Incoming

That's what I am assuming will happen, so i suppose if you upgrade to a new class you should just keep what you have for the time being. Not sure how soon they'll do it, but Jez posted that in the upc...
coldness News & Updates 120 49,133 31-01-2012, 03:47 PM
    Thread: Rollback Incoming
Post: Re: Rollback Incoming

Most likely during this week and upcoming weeks as they said, they will be implementing the new items and crafting and gear again. That most likely means that once again, the armors and everything wil...
coldness News & Updates 120 49,133 31-01-2012, 02:24 PM
    Thread: Less shield walls, less enemy?
Post: Re: Less shield walls, less enemy?

ditto
coldness Community Discussion & Engagement 26 9,648 28-01-2012, 11:16 PM
    Thread: Alchemist can make:
Post: Re: Alchemist can make:

while the thought of an attack dog is believable that just sounds like utter bs.
coldness Alchemist 45 25,402 26-01-2012, 04:00 PM
    Thread: Alchemist can make:
Post: Re: Alchemist can make:

Can you have six swadians summoning them to get 24 nords killed per wave?
coldness Alchemist 45 25,402 26-01-2012, 02:40 AM
    Thread: Changes to Blacksmithing
Post: Re: Changes to Blacksmithing

I think it would be cool to also let snipers use the exotic sword, since they can already use the tempered katana as well. It seems like alchemy and blacksmithing got the short end of the stick, sin...
coldness Blacksmith 11 5,718 25-01-2012, 03:09 PM
    Thread: I want more teamplay
Post: Re: I want more teamplay

I like this idea as well, and think it would stop the focus from being killing the boss first. If there is a horseman helping kite though, how would he be able to get the random drop if he is far away...
coldness Community Discussion & Engagement 18 6,362 22-01-2012, 12:10 PM
    Thread: So, 3.0 removed the ability for players to change the map via vote...
Post: Re: So, 3.0 removed the ability for players to cha...

As far as I can tell he has not done so for Hard Mode US servers.
coldness Community Discussion & Engagement 5 2,250 17-01-2012, 02:45 PM
    Thread: Version 3.0 concerns
Post: Re: Version 3.0 concerns

I don't mind the idea of tricksters being able to teleport behind players and such, but it's tough when there's an almost filled server, and 6 of them somehow randomly teleport behind one player, inst...
coldness Community Discussion & Engagement 25 10,567 16-01-2012, 06:34 PM
    Thread: Support Classes - Meet the Engineer (and the medic)
Post: Re: Support Classes - Meet the Engineer (and the m...

I think it would be nice if you could separate the respec for the main class and the support class, which would allow people to see which one they truly want to play and not fork over a lot of gold ju...
coldness Feature Requests 53 24,162 13-01-2012, 05:50 PM
    Thread: Changes to Blacksmithing
Post: Re: Changes to Blacksmithing

That stems from the fact that blacksmithing gets us crap items :( That's why we can't really break even with anything in it.
coldness Blacksmith 11 5,718 12-01-2012, 10:09 PM
    Thread: Changes to Blacksmithing
Post: Re: Changes to Blacksmithing

I personally don't find the materials needed for exotic sword to be that difficult to get. Considering it is a level 10 crafting good, you can't expect it to be easy to make, and it seems the right di...
coldness Blacksmith 11 5,718 12-01-2012, 09:35 PM
    Thread: what can i make for weapons
Post: Re: what can i make for weapons

Any update on your blacksmithing level? You said you only had 5000 exp left to get to 15.
coldness Blacksmith 97 50,676 12-01-2012, 03:29 PM
    Thread: what can i make for weapons
Post: Re: what can i make for weapons

Can you do the same thing for the war clea\/er?
coldness Blacksmith 97 50,676 02-01-2012, 06:57 PM