Search Results
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Thread: Client Release: 0.6.0 'Retaliation Mode!'
Post: Re: Client Release: 0.6.0 'Retaliation Mode!'
Does this mean that I can ride into battle on my handsome camel once more?? |
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Displeased_Peasant |
News & Updates
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150 |
64,227 |
25-10-2013, 02:48 PM |
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Thread: First Model
Post: Re: First Model
Senni link Wrote: (01-07-2013, 06:58 PM)
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Can I have a brf + textures of your models for NI? ;)
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Sure but I need to get them all organized into a pack first. |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
02-07-2013, 09:23 AM |
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Thread: Retarded Models by Perception
Post: Re: Retarded Models by Perception
-Perception- link Wrote: (30-06-2013, 04:52 PM)
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My new ride..
[spoiler]https://dl.dropboxusercontent.com/u/47699710/mumakil_final.jpg[/spoiler]
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Heheh that's awesome |
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Displeased_Peasant |
Models and Textures
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107 |
41,672 |
01-07-2013, 06:40 PM |
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Thread: First Model
Post: Re: First Model
Senni link Wrote: (30-06-2013, 02:31 PM)
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Available to steal for NI duties?
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What does that mean? Sorry ;p |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
01-07-2013, 06:39 PM |
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Thread: First Model
Post: Re: First Model
Thanks for the comments. Had to adjust the scale of the helmet and I also added a base so it fits nice and snug to armour:
https://dl.dropboxusercontent.com/u/62688473/helmet_base.jpg |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
11-06-2013, 01:29 PM |
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Thread: First Model
Post: Re: First Model
Created some armour based off saxon stuff and a helmet from some drawing, both WIP:
https://dl.dropboxusercontent.com/u/62688473/saxon%20%26%20helmet.jpg |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
10-06-2013, 11:32 PM |
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Thread: Banana's Dumping Grounds
Post: Re: Banana's Model Dump
Nice models, you should really have a go at texturing :) |
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Displeased_Peasant |
Models and Textures
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143 |
54,026 |
22-05-2013, 03:58 PM |
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Thread: Modelling from scratch the Guide
Post: Re: Modelling from scratch the Guide
Can anyone give me a hand with manual LOD's, i've looked for help online but most say to use a poly reducer scripts and if I manually remove vertices the UV map gets messed up. |
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Displeased_Peasant |
Models and Textures
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13 |
32,786 |
14-05-2013, 09:43 AM |
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Thread: The Stamford
Post: Re: The Stamford
I thought the whole point of the Stamford is that it's meant to be a viking sword, maybe you could make it stand out more by making it more ornate like this:
[spoiler]http://www.iloveswords.com/image... |
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Displeased_Peasant |
Models and Textures
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24 |
8,943 |
03-05-2013, 08:48 AM |
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Thread: First Model
Post: Re: First Model
AlphA-Fr link Wrote: (24-04-2013, 09:43 PM)
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What progamm are u using to make the first weapon ? I see blender. Is it better than wings3D?
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I use blender, I haven't tried out Wings3D much. |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
25-04-2013, 05:09 PM |
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Thread: Maroon's Modeling Corner [Cleaver of sorts 28/6]
Post: Re: Maroon's Modeling Corner
Looks really nice for your first attempt, only thing I would say is perhaps try making the handle a little shorter? |
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Displeased_Peasant |
Models and Textures
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143 |
52,102 |
07-04-2013, 08:18 PM |
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Thread: First Model
Post: Re: First Model
Thanks Ryu, I wouldn't say i'm more talented i've just spent a lot of time on this one model especially the texture. I can't do anymore work on it at the moment because my graphics card broke :( |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
23-03-2013, 11:14 AM |
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Thread: Kings Reach
Post: Re: Kings Reach
The map looks nice, but do you really need all those tree? I only ask because all those trees combined with the number of bots, barricades and players could lag for some players. |
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Displeased_Peasant |
Scenes
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11 |
4,090 |
16-03-2013, 11:42 AM |
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Thread: First Model
Post: Re: First Model
ughgh link Wrote: (14-03-2013, 12:35 AM)
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I'd recommend filling in the hole even though it'll be covered by the head - scene makers like to put random helmets around the map. You can hole the back ... |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
14-03-2013, 04:14 PM |
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Thread: First Model
Post: Re: First Model
Created a helmet, which may still need some work:
[spoiler]https://dl.dropbox.com/u/62688473/plate_with_helm.jpg[/spoiler] |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
13-03-2013, 07:29 PM |
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Thread: CAPES!
Post: Re: CAPES!
It would be possible to make a separate rigged cape, but you would need another armour slot to equip it to. Since nordinvasion uses a website to equip items and such maybe it would be possible to assi... |
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Displeased_Peasant |
Feature Requests
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12 |
2,649 |
09-03-2013, 08:42 PM |
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Thread: First Model
Post: Re: First Model
Ok will do, just trying to rig the shoulder plates properly which is a pain |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
08-03-2013, 05:02 PM |
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Thread: First Model
Post: Re: First Model
ughgh link Wrote: (08-03-2013, 01:08 PM)
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[quote author=Displeased_Peasant link=topic=5192.msg89341#msg89341 date=1362684612]
I know what you mean, I've made a normal map that should make them look... |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
08-03-2013, 01:45 PM |
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Thread: First Model
Post: Re: First Model
Yeah, warband supports spec and bump maps just the openbrf program doesn't show previews of them for me. |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
08-03-2013, 08:27 AM |
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Thread: First Model
Post: Re: First Model
I know what you mean, I've made a normal map that should make them look better but they wont preview in openbrf for some reason. |
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Displeased_Peasant |
Models and Textures
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65 |
25,206 |
07-03-2013, 07:30 PM |