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    Thread: Client Release: 0.6.0 'Retaliation Mode!'
Post: Re: Client Release: 0.6.0 'Retaliation Mode!'

Does this mean that I can ride into battle on my handsome camel once more??
Displeased_Peasant News & Updates 150 64,227 25-10-2013, 02:48 PM
    Thread: First Model
Post: Re: First Model

Senni link Wrote: (01-07-2013, 06:58 PM) -- Can I have a brf + textures of your models for NI? ;) -- Sure but I need to get them all organized into a pack first.
Displeased_Peasant Models and Textures 65 25,206 02-07-2013, 09:23 AM
    Thread: Retarded Models by Perception
Post: Re: Retarded Models by Perception

-Perception- link Wrote: (30-06-2013, 04:52 PM) -- My new ride.. [spoiler]https://dl.dropboxusercontent.com/u/47699710/mumakil_final.jpg[/spoiler] -- Heheh that's awesome
Displeased_Peasant Models and Textures 107 41,672 01-07-2013, 06:40 PM
    Thread: First Model
Post: Re: First Model

Senni link Wrote: (30-06-2013, 02:31 PM) -- Available to steal for NI duties? -- What does that mean? Sorry ;p
Displeased_Peasant Models and Textures 65 25,206 01-07-2013, 06:39 PM
    Thread: First Model
Post: Re: First Model

Thanks for the comments. Had to adjust the scale of the helmet and I also added a base so it fits nice and snug to armour: https://dl.dropboxusercontent.com/u/62688473/helmet_base.jpg
Displeased_Peasant Models and Textures 65 25,206 11-06-2013, 01:29 PM
    Thread: First Model
Post: Re: First Model

Created some armour based off saxon stuff and a helmet from some drawing, both WIP: https://dl.dropboxusercontent.com/u/62688473/saxon%20%26%20helmet.jpg
Displeased_Peasant Models and Textures 65 25,206 10-06-2013, 11:32 PM
    Thread: Banana's Dumping Grounds
Post: Re: Banana's Model Dump

Nice models, you should really have a go at texturing  :)
Displeased_Peasant Models and Textures 143 54,026 22-05-2013, 03:58 PM
    Thread: Modelling from scratch the Guide
Post: Re: Modelling from scratch the Guide

Can anyone give me a hand with manual LOD's, i've looked for help online but most say to use a poly reducer scripts and if I manually remove vertices the UV map gets messed up.
Displeased_Peasant Models and Textures 13 32,786 14-05-2013, 09:43 AM
    Thread: The Stamford
Post: Re: The Stamford

I thought the whole point of the Stamford is that it's meant to be a viking sword, maybe you could make it stand out more by making it more ornate like this: [spoiler]http://www.iloveswords.com/image...
Displeased_Peasant Models and Textures 24 8,943 03-05-2013, 08:48 AM
    Thread: First Model
Post: Re: First Model

AlphA-Fr link Wrote: (24-04-2013, 09:43 PM) -- What progamm are u using to make the first weapon ? I see blender. Is it better than wings3D? -- I use blender, I haven't tried out Wings3D much.
Displeased_Peasant Models and Textures 65 25,206 25-04-2013, 05:09 PM
    Thread: Maroon's Modeling Corner [Cleaver of sorts 28/6]
Post: Re: Maroon's Modeling Corner

Looks really nice for your first attempt, only thing I would say is perhaps try making the handle a little shorter?
Displeased_Peasant Models and Textures 143 52,102 07-04-2013, 08:18 PM
    Thread: First Model
Post: Re: First Model

Thanks Ryu, I wouldn't say i'm more talented i've just spent a lot of time on this one model especially the texture. I can't do anymore work on it at the moment because my graphics card broke  :(
Displeased_Peasant Models and Textures 65 25,206 23-03-2013, 11:14 AM
    Thread: Kings Reach
Post: Re: Kings Reach

The map looks nice, but do you really need all those tree? I only ask because all those trees combined with the number of bots, barricades and players could lag for some players.
Displeased_Peasant Scenes 11 4,090 16-03-2013, 11:42 AM
    Thread: First Model
Post: Re: First Model

ughgh link Wrote: (14-03-2013, 12:35 AM) -- I'd recommend filling in the hole even though it'll be covered by the head - scene makers like to put random helmets around the map. You can hole the back ...
Displeased_Peasant Models and Textures 65 25,206 14-03-2013, 04:14 PM
    Thread: First Model
Post: Re: First Model

Created a helmet, which may still need some work: [spoiler]https://dl.dropbox.com/u/62688473/plate_with_helm.jpg[/spoiler]
Displeased_Peasant Models and Textures 65 25,206 13-03-2013, 07:29 PM
    Thread: CAPES!
Post: Re: CAPES!

It would be possible to make a separate rigged cape, but you would need another armour slot to equip it to. Since nordinvasion uses a website to equip items and such maybe it would be possible to assi...
Displeased_Peasant Feature Requests 12 2,649 09-03-2013, 08:42 PM
    Thread: First Model
Post: Re: First Model

Ok will do, just trying to rig the shoulder plates properly which is a pain
Displeased_Peasant Models and Textures 65 25,206 08-03-2013, 05:02 PM
    Thread: First Model
Post: Re: First Model

ughgh link Wrote: (08-03-2013, 01:08 PM) -- [quote author=Displeased_Peasant link=topic=5192.msg89341#msg89341 date=1362684612] I know what you mean, I've made a normal map that should make them look...
Displeased_Peasant Models and Textures 65 25,206 08-03-2013, 01:45 PM
    Thread: First Model
Post: Re: First Model

Yeah, warband supports spec and bump maps just the openbrf program doesn't show previews of them for me.
Displeased_Peasant Models and Textures 65 25,206 08-03-2013, 08:27 AM
    Thread: First Model
Post: Re: First Model

I know what you mean, I've made a normal map that should make them look better but they wont preview in openbrf for some reason.
Displeased_Peasant Models and Textures 65 25,206 07-03-2013, 07:30 PM