Search Results
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Thread: Red Canyon
Post: Re: Red Canyon
Well, no offense, but that's an empty map. This is how most maps look after 20 minutes of work. You should put way more time in it, and place buildings or ruins, plants of any kind (trees, grass, step... |
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Freddex |
Scenes
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12 |
5,163 |
22-02-2012, 08:34 PM |
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Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!
Congratulations, and damnit. :D |
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Freddex |
News & Updates
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82 |
30,584 |
20-02-2012, 10:31 PM |
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Thread: Fortress
Post: Re: Fortress
ComradeTemuzu link Wrote: (20-02-2012, 12:59 AM)
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Not going to fly. Team doesnt like maps like this. Dont ask why, I couldnt answer that as I find maps like this fun.
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Haha, are you referring to... |
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Freddex |
Scenes
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15 |
7,046 |
20-02-2012, 12:29 PM |
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Thread: Woodland_Fortress
Post: Re: Woodland_Fortress
Great work, really! We already talked ingame, looking at this again I still can't believe it's your first time here. I think the setting will be just fine, Swadia owning a fort in a forest is not too ... |
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Freddex |
Scenes
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9 |
3,945 |
20-02-2012, 12:24 PM |
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Thread: Lake Town
Post: Re: Lake Town
Didn't see the thread until now, sorry for the late reply.
Well, this is a problem that can't be avoided. placing ammo boxes, deployable shields, and such stuff consists of a script that finds the ter... |
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Freddex |
Scenes
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2 |
1,700 |
16-02-2012, 06:37 PM |
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Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!
Alright, my map is done and sent. But according to the contest rules, it's super secret! :D |
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Freddex |
News & Updates
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82 |
30,584 |
16-02-2012, 11:41 AM |
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Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!
Aye, if you can make 10 maps in that time, you're probably doing something wrong. :D
Take your time, and enjoy the scening. |
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Freddex |
News & Updates
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82 |
30,584 |
09-02-2012, 05:40 PM |
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Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!
Challenge. Accepted.
I submit Lake Town!
Oh, you already have that one, guess I'll have to make a new one then :D
Also, this contest is a good way to accept my proposal, let us hope the game will be e... |
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Freddex |
News & Updates
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82 |
30,584 |
06-02-2012, 04:20 PM |
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Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town ( Accepted )
I blame Hande for the useless little bridge thing(:D). In the first version of this map, the boat was accessible over that plank and the roof next to it, but as Hande rightfully pointed out, that woul... |
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Freddex |
Scenes
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16 |
6,399 |
30-01-2012, 03:39 PM |
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Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town ( Accepted )
Thanks a lot again, people. I'll maybe do some more maps, I can't tell I'm too busy for it, but still, idea and mood must join forces to get a good map cooked.
Alright, happily meet you on the field, ... |
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Freddex |
Scenes
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16 |
6,399 |
26-01-2012, 06:41 PM |
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Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town ( Accepted )
Oh, thanks people, I really appreciate your support :D |
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Freddex |
Scenes
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16 |
6,399 |
24-01-2012, 05:17 PM |
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Thread: River Crossing
Post: Re: River Crossing
Uh, just dug out this thread.
Nice, plain work, Temuzu. The only thing looking weird about the map is those snowy pines. I know what you're aiming for, the transition of the un-snowy swadian territory... |
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Freddex |
Scenes
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19 |
10,643 |
22-01-2012, 01:48 PM |
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Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town
Alright, time passed, I contacted Hande, and he tested my map. I reworked some stuff, the boat for example is now blocked, two siege towers instead of a single ladder, and some glitches were removed.
... |
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Freddex |
Scenes
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16 |
6,399 |
22-01-2012, 01:43 PM |
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Thread: New_map
Post: Re: New_map
Indeed, good work. Lets see if this gets accepted :D |
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Freddex |
Scenes
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3 |
2,974 |
21-01-2012, 09:19 AM |
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Thread: New_map
Post: Re: New_map
Well, it's a nice idea, you could though:
1) Add more details. If you worry about making you map glitchy and stupid with solid props, just add bushes and grass, always improves a map.
2) Improve the c... |
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Freddex |
Scenes
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3 |
2,974 |
20-01-2012, 03:42 PM |
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Thread: How to get a healing box?
Post: Re: How to get a healing box?
Alright, thanks for the info :D |
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Freddex |
Healer
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6 |
5,263 |
15-01-2012, 04:32 PM |
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Thread: How to get a healing box?
Post: How to get a healing box?
Err, I guess I missed something here, but I recently got the nurse class. Now where do I get the healing box things?
I saw other players using them, but I don't know yet where to achieve those neat th... |
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Freddex |
Healer
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6 |
5,263 |
15-01-2012, 02:01 PM |
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Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town
Well, only cavalry spawning on the boat will be stuck there, other cavalry units can roam the lower bridges as they are on earth-level. But of course, people could just camp the cavalry waves on the w... |
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Freddex |
Scenes
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16 |
6,399 |
14-01-2012, 10:36 AM |
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Thread: Old Lake Town ( Accepted )
Post: Old Lake Town ( Accepted )
Well, I recently started playing NordInvasion, and I liked it. Still, I think more diversity in maps is needed (the ones available are mostly nice, but not enough :D), so I decided to make this one.
I... |
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Freddex |
Scenes
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16 |
6,399 |
13-01-2012, 11:04 PM |