Emails are disabled - for account issues, post in #help on the NI Discord.

Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Red Canyon
Post: Re: Red Canyon

Well, no offense, but that's an empty map. This is how most maps look after 20 minutes of work. You should put way more time in it, and place buildings or ruins, plants of any kind (trees, grass, step...
Freddex Scenes 12 5,163 22-02-2012, 08:34 PM
    Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!

Congratulations, and damnit. :D
Freddex News & Updates 82 30,584 20-02-2012, 10:31 PM
    Thread: Fortress
Post: Re: Fortress

ComradeTemuzu link Wrote: (20-02-2012, 12:59 AM) -- Not going to fly. Team doesnt like maps like this. Dont ask why, I couldnt answer that as I find maps like this fun. -- Haha, are you referring to...
Freddex Scenes 15 7,046 20-02-2012, 12:29 PM
    Thread: Woodland_Fortress
Post: Re: Woodland_Fortress

Great work, really! We already talked ingame, looking at this again I still can't believe it's your first time here. I think the setting will be just fine, Swadia owning a fort in a forest is not too ...
Freddex Scenes 9 3,945 20-02-2012, 12:24 PM
    Thread: Lake Town
Post: Re: Lake Town

Didn't see the thread until now, sorry for the late reply. Well, this is a problem that can't be avoided. placing ammo boxes, deployable shields, and such stuff consists of a script that finds the ter...
Freddex Scenes 2 1,700 16-02-2012, 06:37 PM
    Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!

Alright, my map is done and sent. But according to the contest rules, it's super secret! :D
Freddex News & Updates 82 30,584 16-02-2012, 11:41 AM
    Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!

Aye, if you can make 10 maps in that time, you're probably doing something wrong. :D Take your time, and enjoy the scening.
Freddex News & Updates 82 30,584 09-02-2012, 05:40 PM
    Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!

Challenge. Accepted. I submit Lake Town! Oh, you already have that one, guess I'll have to make a new one then :D Also, this contest is a good way to accept my proposal, let us hope the game will be e...
Freddex News & Updates 82 30,584 06-02-2012, 04:20 PM
    Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town ( Accepted )

I blame Hande for the useless little bridge thing(:D). In the first version of this map, the boat was accessible over that plank and the roof next to it, but as Hande rightfully pointed out, that woul...
Freddex Scenes 16 6,399 30-01-2012, 03:39 PM
    Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town ( Accepted )

Thanks a lot again, people. I'll maybe do some more maps, I can't tell I'm too busy for it, but still, idea and mood must join forces to get a good map cooked. Alright, happily meet you on the field, ...
Freddex Scenes 16 6,399 26-01-2012, 06:41 PM
    Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town ( Accepted )

Oh, thanks people, I really appreciate your support :D
Freddex Scenes 16 6,399 24-01-2012, 05:17 PM
    Thread: River Crossing
Post: Re: River Crossing

Uh, just dug out this thread. Nice, plain work, Temuzu. The only thing looking weird about the map is those snowy pines. I know what you're aiming for, the transition of the un-snowy swadian territory...
Freddex Scenes 19 10,643 22-01-2012, 01:48 PM
    Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town

Alright, time passed, I contacted Hande, and he tested my map. I reworked some stuff, the boat for example is now blocked, two siege towers instead of a single ladder, and some glitches were removed. ...
Freddex Scenes 16 6,399 22-01-2012, 01:43 PM
    Thread: New_map
Post: Re: New_map

Indeed, good work. Lets see if this gets accepted :D
Freddex Scenes 3 2,974 21-01-2012, 09:19 AM
    Thread: New_map
Post: Re: New_map

Well, it's a nice idea, you could though: 1) Add more details. If you worry about making you map glitchy and stupid with solid props, just add bushes and grass, always improves a map. 2) Improve the c...
Freddex Scenes 3 2,974 20-01-2012, 03:42 PM
    Thread: How to get a healing box?
Post: Re: How to get a healing box?

Alright, thanks for the info :D
Freddex Healer 6 5,263 15-01-2012, 04:32 PM
    Thread: How to get a healing box?
Post: How to get a healing box?

Err, I guess I missed something here, but I recently got the nurse class. Now where do I get the healing box things? I saw other players using them, but I don't know yet where to achieve those neat th...
Freddex Healer 6 5,263 15-01-2012, 02:01 PM
    Thread: Old Lake Town ( Accepted )
Post: Re: Old Lake Town

Well, only cavalry spawning on the boat will be stuck there, other cavalry units can roam the lower bridges as they are on earth-level. But of course, people could just camp the cavalry waves on the w...
Freddex Scenes 16 6,399 14-01-2012, 10:36 AM
    Thread: Old Lake Town ( Accepted )
Post: Old Lake Town ( Accepted )

Well, I recently started playing NordInvasion, and I liked it. Still, I think more diversity in maps is needed (the ones available are mostly nice, but not enough :D), so I decided to make this one. I...
Freddex Scenes 16 6,399 13-01-2012, 11:04 PM