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1.7.0 Client Release
#44
(17-01-2018, 03:48 PM)Woody Wrote: Apart from woodworks looks fine and ye welcome to the club of using a phone.

With horse armor I was thinking you could nerf the horses hit points and buff the armor. Like really the tr4 horse felt more tanky than my ranger. 

Ye not much people used Courser on a ranged as mutability or what ever it's called helps a lot more than pure speed. 

Me saying the update did not work was a bit harsh but you have to see were I'm going with it. Before the update if I played cav I always picked my ranger as the armor was about on par with xbow gear but you have higher DPS then xbow. To add in the right hands warden was a machine and still is but you had low ish armor.

As ranged play a very big role in the normal modes I would like to see inf having the best chance to solo this mode not sniper. 

= Less Pikeman bots and more ranged just about. 

I would also like to see different types of bots for w12. We have 2 boss's but the same bots that are harder than w15 bots for inf or am I the only one that has more trouble with them?

With the horse / horse armour hit points, we had hoped to encourage the idea that armoured horses could be just as good at unarmoured horses, but at different things. Armoured horses have more hit points, armour and charge damage, while unarmoured horses have more speed and maneuverability. We also hoped that more hit points and less armour would have relatively the same effect as less hit points and higher armour, but enemies bounce off the horse much less. I'll see if the hit points need tweaking or are too high (as currently the health bar runs off the screen haha).

Nerfing ranged on Cavalry is hard because we cannot directly edit player stats only for cavalry, as it would affect normal play as well. The only stat we can change that would not effect is horse archery. We have to either nerf the accuracy of ranged by taking away horse archery, which is a very fine line to tread as it's either pinpoint or completely unusable with the difference of 1 horse archery or we can make all horses slower to make kiting as a ranged character harder (but it also punishes infantry so nothing is fixed). Changing the bots instead of the player never really occurred to me, so thanks. However, I feel like if you're going fast enough, you can avoid ranged bots anyways so I'm not sure how much that would affect the gameplay beyond just shooting the enemy.

You're right that the wave 12 bots are harder than the wave 15 bots for infantry. I'll see about making them easier for infantry, however that would be. Shorter weapons? Slower swing? I don't know.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off
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Messages In This Thread
1.7.0 Client Release - by Terath - 01-01-2018, 05:33 AM
RE: 1.7.0 Client Release - by Terath - 01-01-2018, 05:34 AM
RE: 1.7.0 Client Release - by Malong - 01-01-2018, 06:45 PM
RE: 1.7.0 Client Release - by Winter - 01-01-2018, 05:39 AM
RE: 1.7.0 Client Release - by Kaasovic - 01-01-2018, 05:39 AM
RE: 1.7.0 Client Release - by Sigolo - 01-01-2018, 05:39 AM
RE: 1.7.0 Client Release - by Coconut - 01-01-2018, 05:39 AM
RE: 1.7.0 Client Release - by VM_Sargent_X - 01-01-2018, 05:40 AM
RE: 1.7.0 Client Release - by DR. - 01-01-2018, 05:56 AM
RE: 1.7.0 Client Release - by Kaasovic - 01-01-2018, 06:24 AM
RE: 1.7.0 Client Release - by Rezev - 01-01-2018, 06:31 AM
RE: 1.7.0 Client Release - by TerrorBite - 01-01-2018, 06:57 AM
RE: 1.7.0 Client Release - by Kip - 01-01-2018, 06:41 AM
RE: 1.7.0 Client Release - by Rezev - 01-01-2018, 09:06 AM
RE: 1.7.0 Client Release - by Nka19 - 01-01-2018, 10:27 AM
RE: 1.7.0 Client Release - by Nka19 - 01-01-2018, 03:36 PM
RE: 1.7.0 Client Release - by ilya2106 - 01-01-2018, 11:35 AM
RE: 1.7.0 Client Release - by Alphaa - 01-01-2018, 11:35 AM
RE: 1.7.0 Client Release - by Disco - 01-01-2018, 11:43 AM
RE: 1.7.0 Client Release - by Ken_Repeaterman - 01-01-2018, 12:46 PM
RE: 1.7.0 Client Release - by Kaasovic - 01-01-2018, 02:03 PM
RE: 1.7.0 Client Release - by Andrea2416 - 01-01-2018, 12:51 PM
RE: 1.7.0 Client Release - by Sir Baron - 01-01-2018, 02:09 PM
RE: 1.7.0 Client Release - by Black_Kitten* - 01-01-2018, 02:12 PM
RE: 1.7.0 Client Release - by Skan - 01-01-2018, 03:50 PM
RE: 1.7.0 Client Release - by Sir Baron - 01-01-2018, 04:05 PM
RE: 1.7.0 Client Release - by Bobo - 01-01-2018, 04:19 PM
RE: 1.7.0 Client Release - by Leandero - 01-01-2018, 08:18 PM
RE: 1.7.0 Client Release - by VM_Sargent_X - 01-01-2018, 08:26 PM
RE: 1.7.0 Client Release - by Skan - 02-01-2018, 05:58 AM
RE: 1.7.0 Client Release - by Kip - 03-01-2018, 07:13 AM
RE: 1.7.0 Client Release - by Green_Dragon - 08-01-2018, 11:09 AM
RE: 1.7.0 Client Release - by Coconut - 08-01-2018, 08:52 AM
RE: 1.7.0 Client Release - by Swaliant - 08-01-2018, 09:28 AM
RE: 1.7.0 Client Release - by DR. - 17-01-2018, 07:53 AM
RE: 1.7.0 Client Release - by Terath - 17-01-2018, 09:59 AM
RE: 1.7.0 Client Release - by DR. - 17-01-2018, 10:38 AM
RE: 1.7.0 Client Release - by Terath - 17-01-2018, 03:02 PM
RE: 1.7.0 Client Release - by Disco - 17-01-2018, 09:19 AM
RE: 1.7.0 Client Release - by DR. - 17-01-2018, 09:23 AM
RE: 1.7.0 Client Release - by Green_Dragon - 17-01-2018, 12:02 PM
RE: 1.7.0 Client Release - by DR. - 17-01-2018, 12:42 PM
RE: 1.7.0 Client Release - by DR. - 17-01-2018, 03:48 PM
RE: 1.7.0 Client Release - by Terath - 17-01-2018, 04:25 PM
RE: 1.7.0 Client Release - by DR. - 17-01-2018, 04:37 PM



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