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Legendary Item Upgrades (Last Update: 24/3/2023)
(02-04-2020, 02:15 PM)Forward Wrote: I mean boots upgrades are comparably cheap and it's fair, because boots are pretty useless outside cavalry and who cares about cavalry.
But helmet upgrade is more about body or gloves by price, which is way too much for what you get. Should be more around boots by price.

Glove's and helm's prices are just about the same. Body armour is normally 2 crafting mats or just has more gold/mats in terms of housecrafted items. If boots are a low and body armour is a high I think the dev team sees gloves and helms as a midpoint or just about. I'm fine with that and others are as well given I'm, not the only one that makes upgraded armour. 

Practically what helps more? 2+ body armour or 4+ head armour? I will be perfectly honest and say I don't know as I think It would depend on so many factors. 

A Sniper would probably be better of going with the helm being most of the time I play ranged I get killed by headshots, not body shots. The 4 armour may not help much In rag for a Sniper but It would In other game modes. Altho can make a case for Sentry and Senti having more head armour may help more in melee vs 2 more normal armour. 

I guess you could make an argument for Inf to go with gloves??? Altho I would go with the helm given It helps so much with getting killed from crush through and well melee in general. Overall I think upgrading helms could be the better move than gloves on all classes. 

For, If they are good value cost wise well I never said anything on the matter. I'll even post this... It's not talking about "price" but It's related given I talk about some upgraded are better value than others stats wise. 

(31-12-2019, 03:24 PM)Woody Wrote: An argument could be made about why do a lot of things get the same buff... 

My Upgraded Def armour gets the same buff as my Leviathans... +4 armour is a grate buff when you only have 54, to begin with. The +4 armour to Def is a lot lower % increase by alot... 

This becomes more questionable on weapons like Dead Shot vs Alia or Eastern Blade vs Legacy. Maybe you just have more categories so more percentages can made.

Think upgrades would work better if all the buffs worked like how weight is for armours. Find some values that you can use like +20%...+10%... whatever it may be and use them on each item.


For example. (I'll be picking the number closest to the %)

Cursed Leviathan's Guard
Weight 6 (-20%) 
Body armour 58 (+7.5%)
Leg armour 29 (+7.5%)

Battle Hardened Defender Armour
Weight 20 (-20%) 
Body armour 90 (+7.5%) (+2)
Leg armour 48 (+7.5%) (+1)
-15% Damage Reduction

Gilded Bear Armour would be the start where it would be +5 armour and Ornate Scale Armour would be about where it goes to +6.

A good question would be... Should Def armour be in the same or its own category with Gilded Bear Armour and Leather Overmail? This is what I would be for as given people that pick that type of class would probably want different buffs.  

This is what I would do with [NORMAL] armour at least. 

(head) +7.5% armour and weight halved

(body armour) +7.5% to Leg/Body armour and -20% weight

(hands) +17.5% to armour and weight halved

(boots) +15% armour and weight halved

This is what I would do with [Def/Leather/...] armour. 

(body armour) +3? Damage Reduction +6% to Leg/Body armour and -10% weight

This would put Def at 

Battle Hardened Defender Armour
Weight 24 (-10%) (+4)
Body armour 89 (+6%) (+1)
Leg armour 47 (+6%)
-18% Damage Reduction? (+3)


I don't really want to look for a post that people will forget about In a week but I also suggested every upgraded armour gets some damage reduction even If Its, not an armour class.

Be something like 
Helm +1% Damage Reduction 
Body +2% Damage Reduction 
Body +1% Damage Reduction 
Body +1% Damage Reduction 

This would give 1 more reason to upgrade boots and well any armour part.




(02-04-2020, 02:15 PM)Forward Wrote: And I disagree that's subjective. It's completely objective thing: function survivability(gear_price).
And weapon upgrades are more important just because you often buff big part of your team with them.

When I said subjective I mean no one forces you to upgrade anything...
If you want to upgrade Tempest go for It.
If you want to upgrade Leviathan's ... go for it.
If you want to upgrade Wulfsbane go for it.  

That Is a point for weapons sure but what If I'm "greedy" and what to buff my self just as much as my team (having a fully upgraded set). That argument would also Imply you are the only one that can bring "upgraded weapon" and that you even needed that "upgraded weapon". The big reason I was willing to sell my upgraded Ullrs and Black arrows Is because of how common good bows are. That and upgraded H-bow and upgraded Dragon arrows are better then what most people ever get stats wise.

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What are you talking about? What Sentry, what Sentinel? Are we even play same game? These classes are game design fault. Same with infantry. Nonsense. Yes, upgrading Wulfsbane. I don't even have melee weapon on archer loadout. These items and classes are for casual/social players. But upgrades are for everyone and as min-maxing player I just can't justify to pay for head armour same money as for body one. Same as leg - could be justified probably on some classes, like slashers. Same as body - never.
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(02-04-2020, 04:33 PM)Forward Wrote: What are you talking about? What Sentry, what Sentinel? Are we even play same game? These classes are game design fault. Same with infantry. Nonsense. Yes, upgrading Wulfsbane. I don't even have melee weapon on archer loadout. These items and classes are for casual/social players. But upgrades are for everyone and as min-maxing player I just can't justify to pay for head armour same money as for body one. Same as leg - could be justified probably on some classes, like slashers. Same as body - never.

Do you have legendary armour? Why not sell that as you clearly don't need it? Maybe If you had more wealth you would realise this "never" you speak of would be retracted real fast. 

It's subjective get over it.

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(02-04-2020, 04:43 PM)Woody Wrote:
(02-04-2020, 04:33 PM)Forward Wrote: What are you talking about? What Sentry, what Sentinel? Are we even play same game? These classes are game design fault. Same with infantry. Nonsense. Yes, upgrading Wulfsbane. I don't even have melee weapon on archer loadout. These items and classes are for casual/social players. But upgrades are for everyone and as min-maxing player I just can't justify to pay for head armour same money as for body one. Same as leg - could be justified probably on some classes, like slashers. Same as body - never.

You have legendary armour why not sell that as you clearly don't need it. Maybe If you had more wealth you would realise this "never" you speak of would be retracted real fast. 

It's subjective get over it.
You have no real arguments why head armour is good as body armour.
And since it's not as good why upgrades cost same.
Looks wrong for me.
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(02-04-2020, 04:45 PM)Forward Wrote: You have no real arguments why head armour is good as body armour.
And since it's not as good why upgrades cost same.
Looks wrong for me.

I can play this game if you really want.

You have no real arguments on why body armour is good as head armour.
And since it's not as good why upgrades cost the same.
Looks wrong for me.

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(02-04-2020, 04:33 PM)Forward Wrote: What are you talking about? What Sentry, what Sentinel? Are we even play same game? These classes are game design fault. Same with infantry. Nonsense. Yes, upgrading Wulfsbane. I don't even have melee weapon on archer loadout. These items and classes are for casual/social players. But upgrades are for everyone and as min-maxing player I just can't justify to pay for head armour same money as for body one. Same as leg - could be justified probably on some classes, like slashers. Same as body - never.

Most classes have more expensive recipes for body-upgrades than for helmet-upgrades if that's what you're trying to argue for...

We all know you deem certain things wrong and useless, but they are part of the game and the majority of the community uses it [melee on archer/pike, inf heroes]. Senti and Sentry are there and we have 4 Hero classes for all kind of heroes, that's just how it is and its nice to have the choice according to your playstyle after all.
[Image: w6ZxTrO.png] Total: Loots: 56 & Upgrades: 30
  • 2018: _1 | __
  • 2019: 15 | 10
  • 2020: 17 | 13
  • 2021: 15 | _4
  • 2022: _8 | _3


‌‌ ‌‌Julia's little Armory | Steam
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(02-04-2020, 04:49 PM)Julia. Wrote:
(02-04-2020, 04:33 PM)Forward Wrote: What are you talking about? What Sentry, what Sentinel? Are we even play same game? These classes are game design fault. Same with infantry. Nonsense. Yes, upgrading Wulfsbane. I don't even have melee weapon on archer loadout. These items and classes are for casual/social players. But upgrades are for everyone and as min-maxing player I just can't justify to pay for head armour same money as for body one. Same as leg - could be justified probably on some classes, like slashers. Same as body - never.

Most classes have more expensive recipes for body-upgrades than for boot-upgrades if that's what you're trying to argue for...

We all know you deem certain things wrong and useless, but they are part of the game and the majority of the community uses it [melee on archer/pike, inf heroes]. Senti and Sentry are there and we have 4 Hero classes for all kind of heroes, that's just how it is and its nice to have the choice according to your playstyle after all.
You probably didn't read. I'm talking about helm-upgrades, not boot-upgrades.

If you think that majority of community values head armour in same price as body armour you can post your arguments why.
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(02-04-2020, 04:53 PM)Forward Wrote:
(02-04-2020, 04:49 PM)Julia. Wrote:
(02-04-2020, 04:33 PM)Forward Wrote: What are you talking about? What Sentry, what Sentinel? Are we even play same game? These classes are game design fault. Same with infantry. Nonsense. Yes, upgrading Wulfsbane. I don't even have melee weapon on archer loadout. These items and classes are for casual/social players. But upgrades are for everyone and as min-maxing player I just can't justify to pay for head armour same money as for body one. Same as leg - could be justified probably on some classes, like slashers. Same as body - never.

Most classes have more expensive recipes for body-upgrades than for boot-upgrades if that's what you're trying to argue for...

We all know you deem certain things wrong and useless, but they are part of the game and the majority of the community uses it [melee on archer/pike, inf heroes]. Senti and Sentry are there and we have 4 Hero classes for all kind of heroes, that's just how it is and its nice to have the choice according to your playstyle after all.
You probably didn't read. I'm talking about helm-upgrades, not boot-upgrades.

If you think that majority of community values head armour in same price as body armour you can post your arguments why.

Misstyped, argument is the same.
[Image: w6ZxTrO.png] Total: Loots: 56 & Upgrades: 30
  • 2018: _1 | __
  • 2019: 15 | 10
  • 2020: 17 | 13
  • 2021: 15 | _4
  • 2022: _8 | _3


‌‌ ‌‌Julia's little Armory | Steam
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(02-04-2020, 04:53 PM)Forward Wrote:
(02-04-2020, 04:49 PM)Julia. Wrote:
(02-04-2020, 04:33 PM)Forward Wrote: What are you talking about? What Sentry, what Sentinel? Are we even play same game? These classes are game design fault. Same with infantry. Nonsense. Yes, upgrading Wulfsbane. I don't even have melee weapon on archer loadout. These items and classes are for casual/social players. But upgrades are for everyone and as min-maxing player I just can't justify to pay for head armour same money as for body one. Same as leg - could be justified probably on some classes, like slashers. Same as body - never.

Most classes have more expensive recipes for body-upgrades than for boot-upgrades if that's what you're trying to argue for...

We all know you deem certain things wrong and useless, but they are part of the game and the majority of the community uses it [melee on archer/pike, inf heroes]. Senti and Sentry are there and we have 4 Hero classes for all kind of heroes, that's just how it is and its nice to have the choice according to your playstyle after all.
You probably didn't read. I'm talking about helm-upgrades, not boot-upgrades.

If you think that majority of community values head armour in same price as body armour you can post your arguments why.
just give infantry 15 power strike. melee uses way more hits to kill a bot, but oh well, infs role seems to be a moving strong cade :|
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Guys/gals why do you argue on that Sentry/Sentinel/Infanty trashtalk which was said only to troll Woody a bit?

Argue on why head armour should be as expensive as body for you.
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