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Looking for tips
#1
Was wondering if anyone had any tips on how to improve my model
https://p3d.in/N5Ouz
Sun Pike -  26/11/17
Studded -  18/01/18
Ruptures - 19/2/18
Eastern Full Scale - 08/06/18
Malice - 05/06/2021
Gloves of Vidar - 01/07/21
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#2
100% convex 0% concave

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#3
I would make it a little bit straighter
Hey ; - )


[Image: Geralt]
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#4
textures
08/15/16 - White Dragon Helmet
08/25/16 - Dragon Axe
10/2/16 - Ornate Crusader Helmet
11/6/16 - Gothic Salet
12/1/16 - Wulfsbane
1/8/17 - Ornate Bascinet
11/19/17 - Legacy
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#5
(21-05-2018, 04:47 PM)Coconut Wrote: textures
I have textured it quickly was just wondering if there were any improvements I could make before going and doing a proper texture
Sun Pike -  26/11/17
Studded -  18/01/18
Ruptures - 19/2/18
Eastern Full Scale - 08/06/18
Malice - 05/06/2021
Gloves of Vidar - 01/07/21
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#6

  1. Every edge is smooth, while only some of them should be.
  2. Afaik, there are too many faces used for the handle. You could still get a good result using less of them. If it supposed to be used in game, then its a part of a weapon you see rarely while it still has to be rendered all the time.
  3. There are some faces missing - bottom part of the blade that extends backwards (I think its called a butt or a hammer).
  4. The Blade is slightly misaligned with the shaft - they probably should be centered along axis.
  5. It would be better to have separate solids of a blade and a butt, as long as making textures is concerned. That could be done be a simple boolean operation - substracting the shaft solid from the blade soild. That way you will know at which point they connect with the shaft (that area is usually darker).
  6. Not sure what material is used for the shaft, but if its wood then its afaik a bit too thin.
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