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Was wondering if anyone had any tips on how to improve my model
https://p3d.in/N5Ouz
Sun Pike - 26/11/17
Studded - 18/01/18
Ruptures - 19/2/18
Eastern Full Scale - 08/06/18
Malice - 05/06/2021
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I would make it a little bit straighter
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textures
08/15/16 - White Dragon Helmet
08/25/16 - Dragon Axe
10/2/16 - Ornate Crusader Helmet
11/6/16 - Gothic Salet
12/1/16 - Wulfsbane
1/8/17 - Ornate Bascinet
11/19/17 - Legacy
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(21-05-2018, 04:47 PM)Coconut Wrote: textures
I have textured it quickly was just wondering if there were any improvements I could make before going and doing a proper texture
Sun Pike - 26/11/17
Studded - 18/01/18
Ruptures - 19/2/18
Eastern Full Scale - 08/06/18
Malice - 05/06/2021
Gloves of Vidar - 01/07/21
Posts: 156
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- Every edge is smooth, while only some of them should be.
- Afaik, there are too many faces used for the handle. You could still get a good result using less of them. If it supposed to be used in game, then its a part of a weapon you see rarely while it still has to be rendered all the time.
- There are some faces missing - bottom part of the blade that extends backwards (I think its called a butt or a hammer).
- The Blade is slightly misaligned with the shaft - they probably should be centered along axis.
- It would be better to have separate solids of a blade and a butt, as long as making textures is concerned. That could be done be a simple boolean operation - substracting the shaft solid from the blade soild. That way you will know at which point they connect with the shaft (that area is usually darker).
- Not sure what material is used for the shaft, but if its wood then its afaik a bit too thin.
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