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[Closed] Visual Bugs
#1
Saw this bug yesterday on Mountain Pass. When I built SHC-T2 on high spot and went down to the gates everything is in fog. Thought it's just random thing.
Today, on Praven. Build Wall-T3 in back spot, then everything on the main street in a fog.
Like this:
[Image: 7B538043C81409BDCF94F2736576E13CBDDB1C5F]
And it's like this until you come closer to wall you built, here is a position when it becomes clear again (when you step back - fog again):
[Image: 3AC010868D10E8182974595208D5E519D912C9CD]
And on top of it as you start shooting using Zoom (Shift key), it looks like every time he zoom in more then zoom out, so after couple of minutes it becomes like this:
[Image: 935A1434402AD9840884190B7E7383D9F8BFD2DC]
Literally unplayable.
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#2
Yesterday i got the same on Unuzdaq Castle, today on Nordic Fortress
[Image: d235b192ee73.jpg]
[Image: c95680293b42.jpg]
[Image: 213b74a59400.png]
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#3
had the same problem on multible maps couldnt realy find out what trigger it
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#4
My theory is water textures. Cade placing uses water texture which probably sets cade point as water level, resulting in "fog" (which I guess is texture used below water level) in places lower than this cade.
Guess who's back?
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#5
Maybe it's when you build cade on above level? So below it it becomes fog for someone who built it. Something with build preview.
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#6
From all we could learn of this bug at the VM event it seems to be tied to cades
It did not show up at all for the medics and showed up for the engineers when they where below the cade level
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#7
Most likely, it is with the shader used for the material of the barricade preview - I'll change the shader and see if it works. Thanks.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off
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