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Ammo for repeaterman
#21
(01-02-2020, 10:19 AM)GrafBlade Wrote: But I like the idea to bring back deployable ammo boxes Smile

What are you on about its never changed. 

The only thing that has changed is it has become even more irrelevant due to teams not needing dedicated people to heal using ammo boxes and meds.



Hmm part of me is thinking a change may of happen but I'm thinking 2014? Maybe it was the cost to craft it because I can't find anything on the matter.

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#22
(01-02-2020, 10:28 AM)Woody Wrote:
(01-02-2020, 10:19 AM)GrafBlade Wrote: But I like the idea to bring back deployable ammo boxes Smile

What are you on about its never changed. 

The only thing that has changed is it has become even more irrelevant due to teams not needing dedicated people to heal using ammo boxes and meds.



Hmm part of me is thinking a change may of happen but I'm thinking 2014? Maybe it was the cost to craft it because I can't find anything on the matter.

Ye sorry, I've probably used the wrong words. I know that there haven't been significant changes for the ammo boxes themselves and that they are still in-game. I just meant what people have been talking about already: would be interesting to see some changes increasing their relevance.
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#23
I may as well comment on this as I've had some time to think on the matter.

(31-01-2020, 05:19 PM)Terath Wrote: I don't agree. Adding more bolts to appease your lack of adaptability to a playstyle is not really a good argument for adding more bolts.

It no secret I find repeaterman the most bland out of all the heroes in real gameplay however It's not as cut and dry as this in my point of view. 

(31-01-2020, 05:19 PM)Terath Wrote: Every class should have downsides. CM does high damage, but it shoots slow. Therefore, CM gets its own bolts to help it do more damage at the rather large downside of shooting slow. Warden's focus is high damage, so it gets better arrows and a better bow to help, but Warden sucks in melee (not much of a downside these days, but oh well). Repeaterman does low (per shot) damage, but it shoots fast. Repeaterman doesn't need specialized bolts to help it do lower damage or shoot faster. The fact that you burn through ammo faster is just a downside of being one of the strongest classes. The consequence of not having specialized bolts for Repeaterman with a ton of ammo is intentional.

I agree with the vague statement of " Every class should have downsides." I think It would be good to understand what makes a downside worth it to people. Why do people like Repeaterman? At what cost are you willing to gain in a field you like? This can be applied to all heroes on the speciality they have over all others. 

For example, the downside to Warden is what really? The biggest downside to Warden is not its melee... Its the armour... let's be honest. Some people are willing to forgo Jugg with its armour that is considerably better in terms of protection for other benefits like how Warden like more "mobile" etc... Taking a guess here I'm sure people would be willing to get a nerf on hp for better bow stats on Warden. (Not suggesting that just saying as the example... altho...)

So what are Repeaterman biggest downsides? I would personly say not having good accuracy is probably the biggest thing to me at least followed by... I would guess athletics then ammo. Ammo being here as a downside to me makes a bit of sense but I disagree It should stay as one. I fundamentally think this plays into why I don't like the class. To me, It feels like you don't want to give Repeaterman bolts just because you find the class op in its current state. 

I would nerf Repeaterman (in order) 1. Accuracy 2. Flight Speed 3. Reload Time. For what you gain back I would buff 1. Fire Rate 2. Repeaterman Bolts.

I'll give a brief summary of why. The people that pick to play as Repeaterman are already willing to give up on 1. and 2. for other things. For Flight Speed well I suggest this so it becomes a class more focused at the cades/close bolts. This makes the gap bigger in the Cm vs Repeatermam giving more of a reason why you would want both classes and not one of them. For buffing Fire Rate can sound op on the surface but please keep in mind im not suggesting any numbers here on how big of a buff/nerf this will be. Personly I'm not even sure whats faster V-Daggers or Alia but I think Alia would have more of a right to be faster. Keep In mind tho yes the Dps has got higher given the higher Fire Rate but I would offset this with the amount of time you need to reload.

Overall I find Repeaterman bland in a sense It feels like it doesn't specialise in anything. My upgraded Eagle feels almost as fast (at least with ping) and has all the benefits a normal xbow has over upgraded Alia. Give me a reason to want to buy an Alia and I would consider the class Repeaterman to not be mundane.

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#24
I don't see any changes to the ammo count, other then nerfing them, which I personally opt for, anytime soon. Thanks for your suggestion.




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