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[Submission] Isolated Town
#1
Hey everyone last year I submited a map, and after the map testing I didn't finish it because I stopped playing, and now I finaly finished it I added some props resolved the hit box problem and barrier problem here the result :

General view :




Cading areas :




Nords spawn :




Other views :




Scene code :

scn_ni_maptest1 ni_maptest1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000043002f7008009f67b0000790580002aad00005327
  0
  0
outer_terrain_plain




Scene :

https://drive.google.com/file/d/1kiuL3BS...sp=sharing
Kentoc'h mervel eget bezañ saotret
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#2
Isn't that too big for a NI map? And bots will stuck everywhere ?
Loot:
Byrllysg - 10.02.2020
Sun Glaive - 11.5.2021 
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#3
(13-10-2020, 08:40 PM)Extaziii Wrote: Isn't that too big for a NI map? And bots will stuck everywhere ?
The left and right side of the map are closed (from the general view), and no, the bots wont be stuck with the IA pathfinding.
Kentoc'h mervel eget bezañ saotret
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#4
lets hope nao sees this before friday
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#5
Im concerned about that long straight run the nords will have to do against swadian ranged from the left spawn and where the nord ranged will be/stop from the right spawn (assuming the far back cade point is the main area which I assume it will be) ill try to push it to testing so we'll see what happens
A loot a year keeps the interested here

I do maps btw lol
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#6
It shouldn't be that much of an issue, if not why is Senuzgda Cavern still in the pool?
Loots: 18
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#7
(14-10-2020, 08:00 AM)Fendi Wrote: It shouldn't be that much of an issue, if not why is Senuzgda Cavern still in the pool?
Why is Unuzdaq Castle still in the rotation, that map doesn't fit anything related to NI.
Loot:
Byrllysg - 10.02.2020
Sun Glaive - 11.5.2021 
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#8
(14-10-2020, 06:56 AM)DragonFire1 Wrote: Im concerned about that long straight run the nords will have to do against swadian ranged from the left spawn and where the nord ranged will be/stop from the right spawn (assuming the far back cade point is the main area which I assume it will be) ill try to push it to testing so we'll see what happens
I don't think the bot on the right is an issue you would have to split your team to block them or use valuable cade to delay them, 2 case which are not good the higher the difficulty and wave, also I can still remove the lone house to widen the spawn or walls to make it a two passage way.

Like I said its really dependent of the difficulty but in a lot of map you can block and spawn kill bots.
Kentoc'h mervel eget bezañ saotret
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