24-02-2020, 10:01 AM
Overview
Right now the 16 heroes feel very cramped as a lot of them overlap in core game pay when they could or should just be one class In my eyes. Nothing is stopping classes themselves having more items rather than making new classes to use those items. It should be possible that class stats can update with what items you are using. Doing this means you can customize how you want your class stats to be a bit.
Given the amount of combination of gear, we could have potentially... I would start with about 8 core classes, to begin with. You will not have unlimited control In what stats you have but you would have a lot more than the 16 fixed options. Each time a new item is Introduced It has the potential of making a new subclass for the game. Ideally, you introduce full sets of items that can change a class stats to make it a new subclass.
Adding in full sets at a time means you can balance around all combinations. You still can add 1 item at a time to classes but you may need to do some rebalancing after the full set is complete. I guess you can always plain beforehand what the rest of that sets stats are going to be.
We don't need a Warden hero and a Ranger hero. You would have Warden levels of power In ranged If using the right set of gear but you have the option to use different armour and weapons to become more like Ranger. If set up right doing a system like this means plays can pick parts of sets to become a middle class of sorts as well. I’ll give an example. https://i.gyazo.com/51dd36a2a3876662adbb...0fd341.png
You don’t just have the 3 options here as you could use the full Warden set up but use only the Ranger helm instead. I'm imagining each Item type has a fixed value It takes away and adds to that class stats. I think a Ranger helm would take away some Archery skill and add some Ironflesh but stats wise It could be anything. A good example I like Is my Idea for Class 2. A mix of Sentry and Senti a player could forgo the bow to become a high risk commando with possibly better stats In melee vs all classes but a lot less hp/armour.
In theory, If this idea worked you could make the 8 heroes I'm going to suggest Into just 4 or even 1 but I think that would just be too complicated.
All Classes Summary
The titles I’ve given the classes are so you get an Idea real quick what the core class is about.
Ideally, each of the classes I suggest would have 1 to 2 sets of gear at the same rarity altho we could work up to that. You would have 1 armour set that has more armour but more weight vs other being lighter but less armour. Weapon wise the possibilities are endless as a “Throwing Master” may have Daggers, Throwing Spear and Axes all with different effects on the class stats Itself.
Class 1 - Bow Master
Class 2 - Sword Master
Class 3 - Polearm Master
Class 4 - Throwing Master
Class 5 - Xbow Master
Class 6 - Shield Master
Class 7 - Combat Master
Class 8 - Defensive Master
Be a different request but I can see class 9 being a medic and 10 being an engineer. Medic being able to heal better than any other way and engineer maybe having best cades but also being able to repair them at some cost. The medic could have some ranged options like bows/xbows and the engineer could get the shields like the tower shield we have atm. I don't know maybe someone has a better idea If we wanted more core classes.
Right now the 16 heroes feel very cramped as a lot of them overlap in core game pay when they could or should just be one class In my eyes. Nothing is stopping classes themselves having more items rather than making new classes to use those items. It should be possible that class stats can update with what items you are using. Doing this means you can customize how you want your class stats to be a bit.
Given the amount of combination of gear, we could have potentially... I would start with about 8 core classes, to begin with. You will not have unlimited control In what stats you have but you would have a lot more than the 16 fixed options. Each time a new item is Introduced It has the potential of making a new subclass for the game. Ideally, you introduce full sets of items that can change a class stats to make it a new subclass.
Adding in full sets at a time means you can balance around all combinations. You still can add 1 item at a time to classes but you may need to do some rebalancing after the full set is complete. I guess you can always plain beforehand what the rest of that sets stats are going to be.
We don't need a Warden hero and a Ranger hero. You would have Warden levels of power In ranged If using the right set of gear but you have the option to use different armour and weapons to become more like Ranger. If set up right doing a system like this means plays can pick parts of sets to become a middle class of sorts as well. I’ll give an example. https://i.gyazo.com/51dd36a2a3876662adbb...0fd341.png
You don’t just have the 3 options here as you could use the full Warden set up but use only the Ranger helm instead. I'm imagining each Item type has a fixed value It takes away and adds to that class stats. I think a Ranger helm would take away some Archery skill and add some Ironflesh but stats wise It could be anything. A good example I like Is my Idea for Class 2. A mix of Sentry and Senti a player could forgo the bow to become a high risk commando with possibly better stats In melee vs all classes but a lot less hp/armour.
In theory, If this idea worked you could make the 8 heroes I'm going to suggest Into just 4 or even 1 but I think that would just be too complicated.
All Classes Summary
The titles I’ve given the classes are so you get an Idea real quick what the core class is about.
Ideally, each of the classes I suggest would have 1 to 2 sets of gear at the same rarity altho we could work up to that. You would have 1 armour set that has more armour but more weight vs other being lighter but less armour. Weapon wise the possibilities are endless as a “Throwing Master” may have Daggers, Throwing Spear and Axes all with different effects on the class stats Itself.
Class 1 - Bow Master
Analysis
This class would be able to use the best Bows and Arrows in the game. You would have the option of a heavier more tanky armour that would lower your bow skill to the same as Class 2 If it was using Bow + Arrows + Sword. The benefit would be you are a lot tankier then class 2.
Positives
- Best possible bow/arrows skill when using Bow + Arrows + Sword + Light Armour Set
- Can be fast on his feet
Negatives
- Lowest melee skills
- Lowest armour with 1 set up and the other will about avg compared to other classes
This class would be able to use the best Bows and Arrows in the game. You would have the option of a heavier more tanky armour that would lower your bow skill to the same as Class 2 If it was using Bow + Arrows + Sword. The benefit would be you are a lot tankier then class 2.
Positives
- Best possible bow/arrows skill when using Bow + Arrows + Sword + Light Armour Set
- Can be fast on his feet
Negatives
- Lowest melee skills
- Lowest armour with 1 set up and the other will about avg compared to other classes
Analysis
This class would have the best skill at using 1h’s and 2h’s at the same time. Class 7 will be able to get a better buff but It will need to focus on either 1h’s or 2h’s. This class will get better using both sword types at the same time so a set up of 1h + 2h + Shield. If you find you are not needed at the front lines you can always equip Bow and Arrows to get some skill In that area. Do note once you do this your melee skills go down a bit.
Positives
- Best possible 1h and 2h skill at the same time when using 1h + 2h + Shield + Heavier Armour Set
- Has ok Shield skill
- Is fast on his feet
- Still has bow skill as back up If you are not needed at the front lines
Negatives
- Class 1 just has more skill In Bows and 7 can just play more aggressively by having so much more armour. You can do both jobs just not as well or aggressively.
This class would have the best skill at using 1h’s and 2h’s at the same time. Class 7 will be able to get a better buff but It will need to focus on either 1h’s or 2h’s. This class will get better using both sword types at the same time so a set up of 1h + 2h + Shield. If you find you are not needed at the front lines you can always equip Bow and Arrows to get some skill In that area. Do note once you do this your melee skills go down a bit.
Positives
- Best possible 1h and 2h skill at the same time when using 1h + 2h + Shield + Heavier Armour Set
- Has ok Shield skill
- Is fast on his feet
- Still has bow skill as back up If you are not needed at the front lines
Negatives
- Class 1 just has more skill In Bows and 7 can just play more aggressively by having so much more armour. You can do both jobs just not as well or aggressively.
Analysis
This class would be able to use the best Polearms in the game. To add this class can be a nice backup shielder If you run with Polearm1 + Polearm2 + Shield for the full buff. If you find you are not needed at the front lines you can always equip Throwing to get some skill In that area. Do note once you do this your melee skills go down.
Positives
- Best possible Polearm skill when using (Mangler) + (Elegy) + Shield + Heavier Armour Set
- Has ok shield skill
- Is fast on his feet
- Still has throwing skill as back up If you are not needed at the front lines
Negatives
- Class 4 just has more throwing skill and 7 can just play more aggressively by having so much more armour. You can do both jobs just not as well or aggressively.
This class would be able to use the best Polearms in the game. To add this class can be a nice backup shielder If you run with Polearm1 + Polearm2 + Shield for the full buff. If you find you are not needed at the front lines you can always equip Throwing to get some skill In that area. Do note once you do this your melee skills go down.
Positives
- Best possible Polearm skill when using (Mangler) + (Elegy) + Shield + Heavier Armour Set
- Has ok shield skill
- Is fast on his feet
- Still has throwing skill as back up If you are not needed at the front lines
Negatives
- Class 4 just has more throwing skill and 7 can just play more aggressively by having so much more armour. You can do both jobs just not as well or aggressively.
Analysis
This class would be able to use the best Throwing in the game. You would have the option of a heavier more tanky armour that would lower your Throwing skill to the same as class 3 If it was using 2x Throwing + Polearm. The benefit would be you are a lot tankier then class 3.
Positives
- Best possible Throwing skill when using 2x Throwing + Polearm + Light Armour Set
- Can be fast on his feet
- Good armour If you are willing to give up some skill in Throwing
Negatives
- 2nd lowest armour with the light set up
- 2nd lowest melee skills
This class would be able to use the best Throwing in the game. You would have the option of a heavier more tanky armour that would lower your Throwing skill to the same as class 3 If it was using 2x Throwing + Polearm. The benefit would be you are a lot tankier then class 3.
Positives
- Best possible Throwing skill when using 2x Throwing + Polearm + Light Armour Set
- Can be fast on his feet
- Good armour If you are willing to give up some skill in Throwing
Negatives
- 2nd lowest armour with the light set up
- 2nd lowest melee skills
Analysis
This class would be able to use the best Xbow and Bolts in the game. You would have the option a heavier more tanky armour that would lower your Xbow skill to the same as class 6 If it was using Xbow + Bolts + Shield or 1h. The benefit would be you are a lot tankier then class 2.
Positives
- Best possible Xbow skill when using Xbow + Bolts + 1h + Light Armour Set
- Good armour and even better if you are willing to give up some skill in Xbows using the Heavier Armour Set
Negatives
- Slow class
- 3rd lowest melee skills
This class would be able to use the best Xbow and Bolts in the game. You would have the option a heavier more tanky armour that would lower your Xbow skill to the same as class 6 If it was using Xbow + Bolts + Shield or 1h. The benefit would be you are a lot tankier then class 2.
Positives
- Best possible Xbow skill when using Xbow + Bolts + 1h + Light Armour Set
- Good armour and even better if you are willing to give up some skill in Xbows using the Heavier Armour Set
Negatives
- Slow class
- 3rd lowest melee skills
Analysis
This class would can have the best possible shield skill In the game. To be able to access the best shield skill you would need to play with 2x Shield + 1h. Wilie having more shield skill than Class 8 you have a lot less hp and armour to protect you. You do have some nice 1h's skill tho.
Positives
- Best possible Shield skill when using 2x Shield + 1h + Heavier Armour Set
- Has 3rd best 1h skill
- Still has xbow skill as back up if you are not needed at the front lines
Negatives
- Class 5 just has more xbow skill.
-7 and 8 can just play more aggressively by having so much more armour.
This class would can have the best possible shield skill In the game. To be able to access the best shield skill you would need to play with 2x Shield + 1h. Wilie having more shield skill than Class 8 you have a lot less hp and armour to protect you. You do have some nice 1h's skill tho.
Positives
- Best possible Shield skill when using 2x Shield + 1h + Heavier Armour Set
- Has 3rd best 1h skill
- Still has xbow skill as back up if you are not needed at the front lines
Negatives
- Class 5 just has more xbow skill.
-7 and 8 can just play more aggressively by having so much more armour.
Analysis
This class would have the best 1h skill or the best 2h skill In the game. To be able to have the best 2h skill you would need to do 2h Sword 2h Hammer + Shield and It works the same way with 1h’s. Class 2 will have better skill in both area’s if using both so it would be advised you pick 2h’s or 1h’s only for the best buff possible in the game. This class has the 2nd best armour and 3rd best shield skill. Overall this class is very powerful in melee and still has very good armour.
Positives
- Best possible 2h skill when using 2h Sword + 2h Hammer + Shield + Light Armour Set
- Best possible 1h skill when using 1h Sword + 1h Hammer + Shield + Light Armour Set
- 2nd best armour In the game
- Can use ok shields
- Is fast on his feet
Negatives
- No ranged skill.
This class would have the best 1h skill or the best 2h skill In the game. To be able to have the best 2h skill you would need to do 2h Sword 2h Hammer + Shield and It works the same way with 1h’s. Class 2 will have better skill in both area’s if using both so it would be advised you pick 2h’s or 1h’s only for the best buff possible in the game. This class has the 2nd best armour and 3rd best shield skill. Overall this class is very powerful in melee and still has very good armour.
Positives
- Best possible 2h skill when using 2h Sword + 2h Hammer + Shield + Light Armour Set
- Best possible 1h skill when using 1h Sword + 1h Hammer + Shield + Light Armour Set
- 2nd best armour In the game
- Can use ok shields
- Is fast on his feet
Negatives
- No ranged skill.
Analysis
This class is the tank of the game. This class has the best armour and the 2nd best shield skill. You don't need to have the best shield skill as your body is the shield. In a way you shield skill is a back up If you can't tank the wave.
Positives
- Best possible Hp/other defensive stats given you use 1h + 2h + Shield + Heavier Armour Set
- 2nd best shield skill
- 3rd best 1h and 2h skill
Negatives
- No ranged skill.
- Class 6 has better shield skill then you if they take the risk
- slowest class
- Don't output a lot of damage in melee
This class is the tank of the game. This class has the best armour and the 2nd best shield skill. You don't need to have the best shield skill as your body is the shield. In a way you shield skill is a back up If you can't tank the wave.
Positives
- Best possible Hp/other defensive stats given you use 1h + 2h + Shield + Heavier Armour Set
- 2nd best shield skill
- 3rd best 1h and 2h skill
Negatives
- No ranged skill.
- Class 6 has better shield skill then you if they take the risk
- slowest class
- Don't output a lot of damage in melee
Be a different request but I can see class 9 being a medic and 10 being an engineer. Medic being able to heal better than any other way and engineer maybe having best cades but also being able to repair them at some cost. The medic could have some ranged options like bows/xbows and the engineer could get the shields like the tower shield we have atm. I don't know maybe someone has a better idea If we wanted more core classes.