Hello everyone,
I intend to get a bunch of maps fixed with issues which have been reported (by someone who appearently knows a lot, you might guess?)...
If you have any requests which maps should get additional healing tables, shrines or have other issues like buggy AI-mesh, please let me know below (or if need of a discussion, in a seperate thread of the mapping area).
Thanks in advance for any suggestions.
Mountain Pass need to be kite road
Senuzgda cavern spawn point move to near bridge
Forest Outskirts (if im not wrong map name) need fix minimap icons and need add more shrine
Ancient Bastion need back to map rotation
Edit: I will edit later
(12-06-2024, 08:59 PM)Julia. Wrote: [ -> ]Hello everyone,
I intend to get a bunch of maps fixed with issues which have been reported (by someone who appearently knows a lot, you might guess?)...
If you have any requests which maps should get additional healing tables, shrines or have other issues like buggy AI-mesh, please let me know below (or if need of a discussion, in a seperate thread of the mapping area).
Thanks in advance for any suggestions.
What a pity the one who helped identifying all those issues will remain banned, he indirectly contributed more than most players to improve the maps on this mod.
Besides that, here's a non-exhaustive list of things I wanted to say about the tweaks I'd like to see, some day.
- Caravan Ambush : No healing table on the map. (J: added, to be released)
- Fortress Under Siege : No healing upstairs, also having one additional ammo refill would be nice.
- Lake Town : Healing table is out of reach (also managed to get an official warning due to the ai pathing there).
- Mountain Pass : Dear gods, this map is horrible, nords spawning on a hill can shoot (and can also get stuck) all the way from their spawn.
- Nordic village : Shield repair anvils are both quite far away from the usual cading area, maybe one could be added close to one of the shrines.
- Praven : Healing station should be added inside the battlements, also needs major rework, no wonder Swadia's been losing to the nords with such a badly designed main city ...
- Royal Observatory : Healing station should be added upstairs, in the keep, as well as a shield repair anvil. This map would be better without the downstairs spawn for nords, which can also lead to some nords being stuck.
- Swadian City : One sided invisible wall makes it impossible to jump back in while allowing to jump out. Nords also use the murderholes to kill players who aren't peeking.
- Swadian Mines : No healing table on the map. (J: added, to be released)
- Swadian Old Village : No healing table on the map.
- Swadian Temple : Removing the piles of rocks and wood to free up the stairs between the two spawns could make it a much more interesting map for smaller teams, allowing an escape when on the top.
- Swadian Night Raid : One anvil could be added to the middle of the map, or at least, closer to the nord spawn. Also, most players do not like this one due to how dark it is.
- Medieval Fields : No anvil on this map.
A general note on cavalry maps : most of them have borders that allows horses to flee, making players unable to get the horse rewards in some cases. This can happen quite often on maps like Backwood raid, where the mounted ranged ai will run into a wall, causing any other bot stuck on that location to dismount. Damaging a horse which had its rider dismount will cause it to instantly flee from the map if close enough to one of the map borders.
One way to fix it would be to add invisible walls close to the borders, or make the map slightly bigger, while putting those invisible walls where the map limit used to be.
Hope this can help.
I can't remember (and honestly don't know) the name of the map. But on the cavalry map where it's on the open field outside the wall of the fortress, where you have the horse healing and a big table with beer and ammo refills you can get your horse stuck (not really stuck) underneath the table. I found that you can actually get out of the map by using this when I was looking down trying to drink the beer and my character popped onto the other side of the wall. I honestly can't describe the map better than that other than it's a day map where all the heals and refills are on the left hand side when you are looking at the wall.
Can't wait to have to download the maps again! Pretty sure there's still some I haven't downloaded yet lol
(13-06-2024, 12:43 AM)DagBoy Wrote: [ -> ]I can't remember (and honestly don't know) the name of the map. But on the cavalry map where it's on the open field outside the wall of the fortress, where you have the horse healing and a big table with beer and ammo refills you can get your horse stuck (not really stuck) underneath the table. I found that you can actually get out of the map by using this when I was looking down trying to drink the beer and my character popped onto the other side of the wall. I honestly can't describe the map better than that other than it's a day map where all the heals and refills are on the left hand side when you are looking at the wall.
Can't wait to have to download the maps again! Pretty sure there's still some I haven't downloaded yet lol
likely talking about Battle of Praven.
As for map things, (least the ones i can think of rn)
Caravan Ambush - Add more props around the cade area to prevent archers shooting through small gaps
Fortress Outskirts - Expand cade area, too small for a large team and peeking ranged is slow
Fortress Under Siege - delete some houses and move spawns closer in
Forest Outpost - Delete
Frosthaven - Lower the ground a bit at the nord spawn
Graubergen - shrink the map, spawns are way too far out from the cade area
Great Hall - remove the stairs at the side nord spawn, replace with either flat ground or gradual incline
Hande's Retreat - raise the ground in the water so the slow is not as significant
Mountain Pass - lower nord spawn, lessen fog density, expand ranged spots at cade area
Senuzdaq Cavern - bring spawns in
Swadian Mines - Delete

Swadian Overgrown - raise the ground in the ditch a bit
Swadian Temple - closer bot spawn to base of the temple and spread nord spawns out a little
Swadian Town - change the angle of the path up to the cade area so bots (especially ranged) dont get stuck directly underneath the ruined tower/peek spot
Hande's Retreat could use another anvil or two. Maybe one close to the water?