07-04-2013, 06:09 PM
On Senni's advice, I've given myself a crashcourse in modeling, and so far, I've made myself a couple of weapons. Also, a warning: although I like to tell myself my modelling is pretty decent, I absolutely suck at texturing, so don't expect too much from that!
Anyway, here are some of my works so far:
Right, after a break of 2 months, it's time for some moar modeling! I've tweaked the Black Arrows a bit, both the arrows and the quiver, so those should look quite a bit better now. I've got some screenies from in Wings, but not in game yet, because for some reason, Wings and Openbrf don't love eachother, and won't let me add a quiver animation. ._.
Anyway, screenies!
Maroon
Anyway, here are some of my works so far:
Screenies:
I've sort of tried to make it a hand-and-a-half sword, not sure if the handle and blade are properly proportioned, but hell
If you see any points to correct me at (and I'm sure there are many of those), please let me know!
Update 1:
On the commenter's advices, I've made the blade a bit longer, added a small incertion in the blade, and made myself a very fancy pommel
Pictures:
Update 2:
Alright then, thanks to Hairth and Senni I've got to adding hard edges, so this is the new model (also with a slightly modified handle and pommel)
I'm gonna take a look at the UV-mapping and texturing now, you will hear from me again when/if I survive that!
Update 3:
My first time texturing and UV-mapping is done! The textures are kinda rubbish so far, but hell
And I understand that these textures probably aren't the best, but I'll see how good I can get 'em.
For example, the sapphire pommel is rather rubbish, so I'll be making one myself some day soon
I've sort of tried to make it a hand-and-a-half sword, not sure if the handle and blade are properly proportioned, but hell
If you see any points to correct me at (and I'm sure there are many of those), please let me know!
Update 1:
On the commenter's advices, I've made the blade a bit longer, added a small incertion in the blade, and made myself a very fancy pommel
Pictures:
Update 2:
Alright then, thanks to Hairth and Senni I've got to adding hard edges, so this is the new model (also with a slightly modified handle and pommel)
I'm gonna take a look at the UV-mapping and texturing now, you will hear from me again when/if I survive that!
Update 3:
My first time texturing and UV-mapping is done! The textures are kinda rubbish so far, but hell
I still have to take a look at 'mapping', whatever that may be xD
And I understand that these textures probably aren't the best, but I'll see how good I can get 'em.
For example, the sapphire pommel is rather rubbish, so I'll be making one myself some day soon
I've, as everyone else it seems, started working on a modernish bolt, as my months-old promise to Senni was.
I have absolutely no idea how to create a bolt-bag, I hope someone can tell me!
Anyway, screenie:
[Image: steelbolt.png]
As you can see, it's pretty basic, but I kinda like it (even the texture! :o)
I have absolutely no idea how to create a bolt-bag, I hope someone can tell me!
Anyway, screenie:
[Image: steelbolt.png]
As you can see, it's pretty basic, but I kinda like it (even the texture! :o)
Quick model I made a while back after reading a discussion about caltropses (caltropse? dunno) in NI. No texture, or anything, just a model.
[Image: caltropsmodel2.png]
[Image: caltropsmodel2.png]
A sort of spear-like weapon, and my submission from the contest, which deserved the last place it got.
[Image: 2013053000006.jpg]
[Image: 2013053000007.jpg]
[Image: 2013053000006.jpg]
[Image: 2013053000007.jpg]
Felt like doing some modeling again, and here is the result of 30 mins work! A low poly and untextured throwing knife!
[Image: 1m4e.png]
[Image: 0mlh.png]
If you feel like making a nice texture for this, let me know. I hate texturing, and I suck at it, so if anyone else feels inspiration after seeing this, contact me, and I'll send you what you need.
In no one wants to, I'll just do it myself, no probs!
[Image: 1m4e.png]
[Image: 0mlh.png]
If you feel like making a nice texture for this, let me know. I hate texturing, and I suck at it, so if anyone else feels inspiration after seeing this, contact me, and I'll send you what you need.
In no one wants to, I'll just do it myself, no probs!
On a request by Legend earlier tonight, I've decided to publish some arrows I've been working on for a while. It might fill in the slot for legendary arrows, if the devs see it fit.
Anyway, here's some screenies of em:
As you can see, the arrows and it's quiver are quite a lot bigger than most other arrows. This servers a prupose, however; The arrows are larger than the length given to them by the game, and therefore the game registers the arrows from about 1/3rd down it's length. This means, that arrows stick a lot deeper in your enemies, sometimes even going through and through.
To show you this, I have asked some volunteers from a Swadian Village (perfectly safe, all of this) to demonstrate this effect:
No harm was done to innocent villagers in any way during the capturing of the pictures. These chumps were just a bunch of jerks, nothing to worry you fine little head about.
I hope you guys like this extra thingie added to the arrow, I certainly do!
Anyway, here's some screenies of em:
As you can see, the arrows and it's quiver are quite a lot bigger than most other arrows. This servers a prupose, however; The arrows are larger than the length given to them by the game, and therefore the game registers the arrows from about 1/3rd down it's length. This means, that arrows stick a lot deeper in your enemies, sometimes even going through and through.
To show you this, I have asked some volunteers from a Swadian Village (perfectly safe, all of this) to demonstrate this effect:
No harm was done to innocent villagers in any way during the capturing of the pictures. These chumps were just a bunch of jerks, nothing to worry you fine little head about.
I hope you guys like this extra thingie added to the arrow, I certainly do!
Anyway, screenies!
[Image: o4wm.png]
[Image: flqw.png]
[Image: del3.png]
[Image: flqw.png]
[Image: del3.png]
- Rotated the outer feathers, so they aren't so close together.
- Rounded of the blades of the arrow
- Increased the face-count over the length of the arrow (10 faces instead of 5), so that it looks more round than pentagonal
- Rounded of the butt of the quiver
- Made a new wood texture for the quiver
- Made the metal parts of the quiver wider than the wooden part
- Made the metal parts look more like actual metal, instead of just grey paint
Thanks!
Maroon