Loot Crate System - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +--- Thread: Loot Crate System (/showthread.php?tid=63703) |
Loot Crate System - Kratos - 01-12-2017 This was lingering in my mind for a while now, thought I should share it with you guys. Often times people complain about not looting enough, unrewarding loot system and game getting boring without loots, which they are right to complain in many cases. I figured the famine in loots can be removed, or at very least, reduced by a loot crate system. Basically every time you complete a run you are guaranteed to get a loot box, depending on the type of the run you have completed you get a different box, in which you can loot low and high tier crafting mats, legendaries(idk if it will break the game, it probably will, so it's better if they didn't give any orange/red items). I don't know what can be done against wave 12 joiners in this system, maybe you get a crate if you join from wave 1? how about innocent wave 3-6-9 joiners? Discuss. RE: Loot Crate System - Green_Dragon - 01-12-2017 (01-12-2017, 06:45 AM)Kratos Wrote: This was lingering in my mind for a while now, thought I should share it with you guys. Often times people complain about not looting enough, unrewarding loot system and game getting boring without loots, which they are right to complain in many cases. I figured the famine in loots can be removed, or at very least, reduced by a loot crate system. Basically every time you complete a run you are guaranteed to get a loot box, depending on the type of the run you have completed you get a different box, in which you can loot low and high tier crafting mats, legendaries(idk if it will break the game, it probably will, so it's better if they didn't give any orange/red items). Good idea. Excluding crap mats which are about fine. Red mats however could come this way that you describe as it's obviously not possible to make their drops fair and let all players loot equally. Lumps now on their way to 70k, Sulphur at 100k, Damascus and Eagle Feather same. Bear Fur heavily depending on the ongoing crafting processes between 25k and 50k while you need 40 of that to craft Heavy Bear. So your suggestion absolutely makes sense. Edit: Of course there should be a relation between number of players on the server and the amount of loot in the basket to limit solo farming but not exclude it. RE: Loot Crate System - Stillicho - 01-12-2017 No. NI isn't CS:GO. RE: Loot Crate System - DR. - 01-12-2017 (01-12-2017, 08:09 AM)Sharmastyle Wrote: No. NI isn't CS:GO. But but ye I have no come back. Fix the normal system before even thinking about adding more. If you find a fix for the loot system that's easy to implement and you get 90% or so of the community happy then I will be amazed. RE: Loot Crate System - DragonFire1 - 01-12-2017 This game doesnt support EA RE: Loot Crate System - TerrorBite - 01-12-2017 i think its a good idea, maybe we can also get skins that woody makes in them XD i think this system is the equivalent to having the boss drop the contents of the box as a 100% chance really. This in itself isn't 'necessarily' the worst idea, but in the form of crates... cs:go is eww RE: Loot Crate System - Kratos - 01-12-2017 (01-12-2017, 08:09 AM)Sharmastyle Wrote: No. NI isn't CS:GO. No it isn't. Boxes or keys won't be sold. Nor will it allow content that isn't in game already. If the term crate or box immediately makes you think of EA or CS Go we can call it something like Nordic Treasure Chest. RE: Loot Crate System - DR. - 01-12-2017 (01-12-2017, 08:28 AM)TerrorBite Wrote: i think its a good idea, maybe we can also get skins that woody makes in them XD I would like it to be a wooden crate then. Like this but shitter And play this music when opening RE: Loot Crate System - Kratos - 01-12-2017 (01-12-2017, 08:28 AM)TerrorBite Wrote: i think this system is the equivalent to having the boss drop the contents of the box as a 100% chance really. This is actually true. Perhaps it makes more sense that way. I suggested it this way so it could have some sort of minigame aspect of it OR people would sell the chests on AH or just make opening events after getting hundreds of those. RE: Loot Crate System - Kaasovic - 01-12-2017 I don't think loot crates fit with the current gamemodes. However I like the idea. I think they would fit better with a dungeon type of gamemode where all loot is given at the end of the game. :thinking_face: Other then that Tewraith is doing a good job with giving more material drop chances when a boss is killed. |