Juggernaughts and other suggestions.. - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +--- Thread: Juggernaughts and other suggestions.. (/showthread.php?tid=71183) Pages:
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Juggernaughts and other suggestions.. - darnocslew - 17-02-2019 Something needs to be done with this class. I get the idea of it being an unstoppable force on the battlefield being able to take tons of damage throughout a fight, yet it's probably the worst of all the different hero classes. It has no special weapons, all the armour that makes it unique is barely better than the armour of other hero classes and it has no niche to fill.. The Juggernaut should be the class that takes on the big targets in close combat, where the RG holds enemies in a choke point, the Zweihander should be doing all the damage ripping apart enemies that enter the choke point behind the protection of the RG. The Legionary should be a support class, able to take out enemies at an intermediate range with thrown projectiles, but also able to help slash or fill the gap if a shielder falls. That leaves the Juggernaut to do what..? I think as stated above the Jugg should be the one that takes on the big targets, able to take massive amounts of damage and stay in the fight. How would this work? Well I have a few suggestions:
RE: Juggernaughts and other suggestions.. - DR. - 17-02-2019 I think you over estimate how good the other 3 classes are compared to jug. Zwei eg Armour that's lighter and only slightly better. A sword that is only 1 cut better and sum speed and some length. Also got a 2nd mode but that came a bit irrelevant when normal 2hs now have a better stab animation. A hammer that seems eh over powered but that's if you compared it to moj. We are missing a all heroes hammer we have the (ab) but we don't have the (dur). Will be a lot closer to the stats of ironsong if we ever see it. I've said in the past I want jugg to have almost 100 armour from just the body plate however I also said it should get a LOT slower. What your asking for is just a straight up buff which I don't think it needs. I've suggested moving the damage reduction to all parts of the body which kaas I think said is possible. Adding leather gloves were bugged and had 1 damage reduction. Def boots are a joke atm seen them go for pennies... imagine if they came with some damage reduction (4-5%). RE: Juggernaughts and other suggestions.. - Shadow99 - 17-02-2019 Agreeing with you. Playing as juggernaut is extremely frustrating, even with the best set ingame. You maybe can take one or two hits more than other inf heroes, but that's already it. My thoughts on this class is, it's the most useless inf heroe besides of the zweihander class ofc. RE: Juggernaughts and other suggestions.. - Cygan - 17-02-2019 Add +20 ironflesh RE: Juggernaughts and other suggestions.. - darnocslew - 17-02-2019 Prob I have with the Jugg is it has no niche to fill, and the hero description that it's given doesn't fit how it functions in reality. Shielder shields, does what it's supposed to. Legionary is a bit of a skirmisher melee character which it also does well. Zwei is primarily a slasher, it should do massive damage but should be quite vulnerable to taking hits. The Jugg is just a standard melee character with barely better armour than the other classes, and the best armour is so expensive It'd take me years of playing non-stop to get it all. The Jugg should be a disruptive force on incoming attackers, it should be able to walk out in the frontline and slam 3 or 4 AI to the ground, not doing much damage but slowing them down enough to allow the team to wittle them down before they hit the shielders. And when most people die, they should be the last ones who have the health and resistance left to grab a tome and do a last ditch save of the group... IMO. Their damage should be that of a normal commando, all their strength should lie in their resistance to damage, heavy armour, tons of health and health regen, as well as having weapons that cause AOE knockdowns. (17-02-2019, 07:27 PM)Woody Wrote: I think you over estimate how good the other 3 classes are compared to jug.A buff and a nerf, but it defiantly needs something of a buff as it's the worst hero by far atm. What I'm suggesting is hero roles that actually serve to fulfil certain niches. The all rounder is the Legionnaire, not as heavily armoured, but can throw projectiles well and has okay all around stats. The Royal Shielder is the blocker, can soak up massive amounts of damage through powerful shields. Zwei should be buffed to be more of a glass cannon, lighter armour but can cause serious damage with their weapons. Jugg needs to be slowed a bit, and should get more resistance to damage if that be by armour or by a massive ironflesh buff, it should get more health or a serious amount of health regen. My suggestion is it gets a bit of everything, slightly better armour at lower prices and higher prices, less damage and slower speed, more health and some health regen with a special weapon only for Juggs that causes AOE knockdown. RE: Juggernaughts and other suggestions.. - DR. - 17-02-2019 You say jugg is the worst hero so question. How many heroes do you have? Or you just guessing from numbers? I can tell you heroes like Sentinel vs the other 3 and hoplite vs the other 3 are having a harder time than jugg. For you complaining about prices being unreachable etc... that's not going to happen in a free market. Just because a class is good at 1 thing doesn't mean that thing should be cheaper. I don't see you saying warden bows should be cheaper just because it's there weapon. RE: Juggernaughts and other suggestions.. - Julia. - 17-02-2019 (17-02-2019, 08:32 PM)Woody Wrote: You say jugg is the worst hero so question. How many heros do you have? Or you just guessing from numbers? Also goes for Aven... they others bring superior XBows or can shield... Aven can bring better melee and thats about it. RE: Juggernaughts and other suggestions.. - DR. - 17-02-2019 (17-02-2019, 08:38 PM)Julia. Wrote:(17-02-2019, 08:32 PM)Woody Wrote: You say jugg is the worst hero so question. How many heros do you have? Or you just guessing from numbers? Was going to say him but at least he has speed over the others. All he needs is lighter armour like pol/tsa. RE: Juggernaughts and other suggestions.. - Julia. - 17-02-2019 (17-02-2019, 08:42 PM)Woody Wrote:(17-02-2019, 08:38 PM)Julia. Wrote:(17-02-2019, 08:32 PM)Woody Wrote: You say jugg is the worst hero so question. How many heros do you have? Or you just guessing from numbers? But with the current state Repeaters are still able to kite way easier than an Aven in the end. I agree thou, lighter armor would be nice! RE: Juggernaughts and other suggestions.. - DR. - 17-02-2019 Well alia is what 12w same with dead shot the eagle we both have is 3w + its easier to kite with. Have soloed normal but sure I could just about do hard. Thats if I could be fucked switching the map on AU and its so slow vs warden etc.. |