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The Infantry Problem 2 - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +--- Thread: The Infantry Problem 2 (/showthread.php?tid=63719) |
RE: The Infantry Problem - TerrorBite - 02-12-2017 (02-12-2017, 01:17 PM)Rezev Wrote:(02-12-2017, 10:59 AM)Woody Wrote: Argh this isn't infantry issue based. Should be in feature requests instead or something? idk just afraid this will go off on a tangent for another few pages RE: The Infantry Problem - Sir Baron - 02-12-2017 Rezev did you not quite the game several months back? Why are even here? RE: The Infantry Problem - DR. - 02-12-2017 (02-12-2017, 01:17 PM)Rezev Wrote:You want the stats of a 1 hero locked item yet it's for 3 others atm as well. That's why stats are "fair" atm.(02-12-2017, 10:59 AM)Woody Wrote: Tower Shield is atm 1450 45 and all heroes for xbow if it was Pc eg I could see it at 1600 50. Edit it vs sok would be strange then.. mm maybe make Sok for Rg's and Tower for Pc with Stats that are almost the same. RE: The Infantry Problem - TerrorBite - 02-12-2017 (01-12-2017, 09:09 PM)Kaasovic Wrote: (...) This sounds clean, probably easy if you suggested it, and potentially a good balance in my eyes. But i do wonder: Would it be 'infantry tree only' specific, keeping in mind hybrids Would it work with crush through Would it apply to shield Essentially how would it differ from the jug bonus besides the game mode specificity? RE: The Infantry Problem - Kaasovic - 02-12-2017 (02-12-2017, 01:14 PM)TerrorBite Wrote:Of course if shouldn't be dropped. I'll just say it again; all options should be considered. It seems to me that the main discussion keeps coming back to the HP buff, therefor I'm stating my observations.(02-12-2017, 01:00 PM)Kaasovic Wrote: I don't see an issue with something being posted a couple of times, but I am just trying to say that all of these options should be taken in account, not just an HP buff (02-12-2017, 01:15 PM)Sir Baron Wrote: What I as trying to say is in a perfect NI every class has to uses If you mean that all classed need [two] uses I'd like to know why and what those uses would be. I play how I want and would certainly not be limited to only having two options. (02-12-2017, 01:15 PM)Sir Baron Wrote: (...)I agree with this, but it usually ends bad. (02-12-2017, 01:15 PM)Sir Baron Wrote: Also I know there are more whys of helping Infantry then a plain buff and that's what I wantOther classes should not worry about dying in combat easily since they have access to ranged weaponry. RE: The Infantry Problem - Sir Baron - 02-12-2017 Maybe VM events work differently but it's almost always the Infantry that stop us from wiping if cades go down My point is each class has 2 things it's meant for The only 1 that might not is Archer as the slashing version is only 1 hero and not the whole class Xbow have Shield and Shoot and so can use both Infantry have Slash and Shield and so can use both Pike have Shoot and Slash and so can use both Archer can Shoot and... I am missing a second for them but my point is wall cades have removed both of Infantry's uses Leaving us with "the useless class" because now everyone has walls and you can't really slash or shield with a ton of walls in the gap NI it's self is not meant so much for open fighting I think that a limit to walls would cause more people to use Shield walls and so give Infantry a much better spot then "the useless class' RE: The Infantry Problem - TerrorBite - 02-12-2017 (02-12-2017, 01:52 PM)Sir Baron Wrote: Maybe VM events work differently but it's almost always the Infantry that stop us from wiping if cades go down With projectiles (everything except inf) you're free to fight exactly how you want and you can do it safely. Even running into the open and fighting isnt so bad when you're fast. With inf to fight freely is no longer long ranged with projectiles but is up close and vulnerable with melee. This often involves being in the open (at least a bit), and with the numbers of nords (and hitting through each other), not getting hit is a little tricky. The thing is on the difficult game modes, open fighting can't be done in the slightlest, leaving only the rigid slashing, shielding, and killing the 1 or 2 which slips past the shielders. RE: The Infantry Problem - Kaasovic - 02-12-2017 (02-12-2017, 01:23 PM)Sir Baron Wrote: Rezev did you not quite the game several months back? Very welcoming to a returning player éh. This is a public thread and not the place to censor people. (02-12-2017, 01:37 PM)TerrorBite Wrote:(01-12-2017, 09:09 PM)Kaasovic Wrote: (...) Hybrids can be taken in account, the detection for this is quite flexible. Since most of the crush through is custom in this mod, it can easily be edited. "Would it apply to shield" Not sure what you exactly mean with this. The system used by Juggernauts can be used for this example as well while still granting an extra amount of damage reduction to juggernauts. RE: The Infantry Problem - TerrorBite - 02-12-2017 by shields i mean is the oncoming damage reduced (prior to shield damage reduction) or would it only apply to damage which is taken by the player's hp pool specifically. or just... would it affect shield damage taken? RE: The Infantry Problem - Kaasovic - 02-12-2017 (02-12-2017, 02:07 PM)TerrorBite Wrote: by shields i mean is the oncoming damage reduced (prior to shield damage reduction) or would it only apply to damage which is taken by the player's hp pool specifically. It would be limited to the player his health only. Hits to shields and players are very different in the module source. |