The Infantry Problem 2 - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +--- Thread: The Infantry Problem 2 (/showthread.php?tid=63719) |
RE: The Infantry Problem 2 - DR. - 09-12-2017 Best Jugg armour vs Best all hero's armour on Leg https://i.gyazo.com/8f44009f364eae71340b787f4360d0fa.mp4 https://i.gyazo.com/61d6da4cc613e32ba76b20e3c21d0928.mp4 Yea I know it's like 2 bots vs 3-4 but I want to point out how we take just about the same number of hits to go down and that being what 4 ish or so. What I would like to see is that number being about 8-12 for Leg and 15-20 for Jugg ish. We have all had different idea's on how to buff, change, nerf, fuck with this mod but the only way I can see Inf becoming more useful if he is more of a tank than what he is now whether that means you nerf him in some other way idk/idc that change would be worth it. RE: The Infantry Problem 2 - Kaasovic - 09-12-2017 Why legionnaire though? That class already has an advantage of being able to toss stuff. RE: The Infantry Problem 2 - DR. - 09-12-2017 It's has no + in iron flesh other than being a hero. It was just to show jugg vs a 'normal' class. RE: The Infantry Problem 2 - Black_Kitten* - 09-12-2017 (09-12-2017, 08:48 AM)Bobo Wrote: I think the truth lays somewhere in between (as usually). If it is too hard there are players that are discouraged to go on but it works the opposite as well. If it becomes too easy there are other players who'd find it boring (me myself belonging to this group). its only my IMHO, i only want say so it became more hard now difficult not only for the infantryman. All good now for me) RE: The Infantry Problem 2 - Swaliant - 09-12-2017 (09-12-2017, 08:40 AM)ღκpŎζΊĢõɲθǮ*ღ Wrote: After last buff SHC will better then Wall. Infantry is happy? That's so sad to hear. Nord ranger takes 2 shots to die with DB? I thought shotgun arrows for Einherjar rangers and badass tricksters were enough! I have never had any pikeman char. But this is just injustice. That stupid nord ranger on hard also needs two shots to die with my chosen marksman using Bolt Tosser with Damascus Bolts! But I still think infantry is the hardest one. With zweihander you can't even kill some rag bots 2 vs 1. Because when you don't have shield the Nord's swing can pass through his teammate and us Swadians just lose hp when we hit a teammate. There are many problems to write but I am too lazy for that and Leandero has already typed what I think. The situation may only be solved by some radical changes. I think develepers should implement the following: -Add 1 more iron flesh stat for all hero classes and add 2 for infantry heroes(3 for jugg maybe?). -Buff all hero armor stats by 5 and by 10 for infantry(more for jugg again) without adding weight disadvantage. To balance it Legendary armors will be buffed too. -Let us kill the ranger on hard with 1 db and 1 shot from Bolt Tosser.(This one is a little personal :P) -If there will be no buffs for us, then nerf the Nords on Rag. Lastly, to all people who will say"Omg wtf you ruined the game! Everyone is too powerful, easy runs!". No my friend, 5-10 more body armor won't save you from getting one hit from Ragnar nor will it save your ass in a field with 16 Einherjar rangers. These little changes are only going to give us some durability in melee combat. RE: The Infantry Problem 2 - TerrorBite - 09-12-2017 (09-12-2017, 10:59 AM)Swaliant Wrote: That's so sad to hear. Nord ranger takes 2 shots to die with DB? I thought shotgun arrows for Einherjar rangers and badass tricksters were enough! I have never had any pikeman char. But this is just injustice. That stupid nord ranger on hard also needs two shots to die with my chosen marksman using Bolt Tosser with Damascus Bolts! I gotta say I don't agree with increasing armour as the main buff, it won't help much with high dmg hits (which seems to be the bigger concern). Increasing hp or reducing overall damage proportion taken would address this more without giving the OP feel vs weaker nords. RE: The Infantry Problem 2 - Sir Baron - 09-12-2017 OK this is just getting ridicules Pike is the most OP class and I'm sorry to all you DB fans out there but they are tier 4 for a reason Woody- What you want would give us so much HP that we could open fight waves such as Fire Jotnes It would take away pretty much any threat from the bots that got crush It would mean that most likely Infantry could now take more then 1 hit from Odin You may still be able to be shot but you could most likely take all of the arrows and not die... This would make Infantry more OP then MP with Rups right now Also who ever made that post about SHC's I think you came in and just started typing People still don't use SHC's because they can't really see any change from what they where when they had X2 HP I see it taking a nerf that would make them worthless or a limit that would make it harder to spam them RE: The Infantry Problem 2 - Jalau - 09-12-2017 (09-12-2017, 01:09 PM)Sir Baron Wrote: OK this is just getting ridicules How is MP with rups op? The item is very rare and deals a good amount of damage. However MP is one-hit by many bots and missiles. So you can only peek and throw and you are fucked in open combat situations. RE: The Infantry Problem 2 - DR. - 09-12-2017 (09-12-2017, 01:09 PM)Sir Baron Wrote: OK this is just getting ridicules So you are saying Mp needs to be more Op as we cant take value away from your rups ? You have missed my point whether this is on me or you I don't care. I'm talking to the dev's just about as this is my suggestion on how to change up the problem. Inf feels useless on most hard/rag runs. Are we all with this? Just about? Ok. Well, what has the base Inf Hero have to go for it vs the other 3 base Heros? (Not looking at the main thing for that hero eg Mara = Polearms) Mmm well, Shielding/Armour (Survivability) 2 traits that would come to mind as a tank. (Someone that takes the hits for the team) Next things going for it are 2h well, let's be honest 2h/polearms do the same job and just about and Pike, as we can agree on, it more of the dps class vs inf. (I will come back to this VVV ) Next would be 1h's all class other than pike have 1h's so that's not new. Ok lets go with negatives that make up Inf now.
So we have a problem it is useless at "x" thing well let's see why that is " Not having any "ranged" shit." ok well changing that is stupid? Yea. "Being slower than the other 3 classes but not really that bad at all." Well, it's not the problem at. "Any cade being Op..." Well we need wall, shc as Inf so that would be stupid to change that as then you are 100% depended on an Inf to come to each run vs atm you only need 1 or 2 of class to do a run in any combination So we are left with a Buff so do we buff to something. Buffing 2h,1h is pointless Buffing Shielding would be ok ish but then takes away Rg/Pc job and any more be op = too much afk people. Buffing Survivability well we are on to something but how far should we go? Well could go for a "small change for "x" % but fuck that bullshit try something different. So make to the point where its the most op class in game THEN come in with a nerf to some other area of Inf. Looking back up ^^ mm seems like 1/2h is the only thing or we could make the class slower mmmmmm what to do... Give me 2mins Zwei New One handed: 170 (Was 200) Two handed: 240 Polearm: 110 Archery: 20 Crossbow: 85 Throwing: 60 Power draw: 1 Power throw: 2 Power strike: 8 Ironflesh: 8 Athletics: 7 Shield: 8 Leg New One handed: 240 Two handed: 155 (was 185) Polearm: 80 Archery: 20 Crossbow: 20 Throwing: 250 Power draw: 1 Power throw: 6 Power strike: 8 Ironflesh: 8 Athletics: 7 Shield: 8 Rg New One handed: 190 (was 200) Two handed: 165 (was 185) Polearm: 110 Archery: 20 Crossbow: 85 Throwing: 60 Power draw: 1 Power throw: 2 Power strike: 8 Ironflesh: 9 Athletics: 7 Shield: 10 Jugg New Jugg gets a bigger Survivability buff as the nerf was bigger One handed: 200 (was 220) Two handed: 200 (was 210) Polearm: 110 Archery: 20 Crossbow: 85 Throwing: 20 Power draw: 1 Power throw: 2 Power strike: 8 Ironflesh: 10 Athletics: 6 (was 8) Shield: 8 What the Survivability buff is idk/idc just make it to the point were I could take 1/1.5 hits from Odin but I have 110% of not getting away from him from being so slow or nerf 1h or 2h so we are not the ones looking op in the score boards. A Nerf to 2h would be welcome making pike the Dps class and Inf the Tank, Xbow High Damage and Sniper Pure Skill. The speed of Inf is almost op i out ran King Ragnar on hard as rg.. This should not be the case so a nerf to this would be welcome if we got a buff to something else that being survivability. RE: The Infantry Problem 2 - Sir Baron - 09-12-2017 I am not saying MP needs to be OP I am saying it is and we don't need any more OP classes I think you may have missed the fact that you asked for a buff so it would take 15-20 hit's to kill you from bots that now 1-2 hit you That is not a limited change That is a insane change Am I the only one who thinks that the classes have there own fields of use? And that the spam of cades have removed most of those fields? Do I need to go and outline what each class is used for for the third time? |