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Tugmund's NI Contributions - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Tugmund's NI Contributions (/showthread.php?tid=16084) |
Re: Tugmund's NI Contributions - Tugmund_Caoliki - 10-11-2013 Thanks, I will work up some Two-Handers. Re: Tugmund's NI Contributions - Buttercup - 10-11-2013 (10-11-2013, 11:23 AM)Tugmund_Caoliki link Wrote: Thanks, I will work up some Two-Handers.Can you make some blunt one handers? use royal guards only get the head crusher, and something else would be awesome. Re: Tugmund's NI Contributions - Tugmund_Caoliki - 10-11-2013 [quote author=Diamond_drop link=topic=19644.msg150195#msg150195 date=1384085062] [quote author=Tugmund_Caoliki link=topic=19644.msg150192#msg150192 date=1384082619] Thanks, I will work up some Two-Handers. [/quote} Can you make some blunt one handers? use royal guards only get the head crusher, and something else would be awesome. I'll give it a go. Re: Tugmund's NI Contributions - Brego - 10-11-2013 Looks good, though some crits if I'm allowed ![]() First off, what's the polycount of the axe? It just looks a little high poly, though that probably won't matter if they are going to use it as a player weapon as it won't be many of them at once ![]() And I'm also wondering what the brown part of the weapons are. Cause atm it's kind of hard to see if it's wood, leather or bronze. I take it you used something similar to this texture as base? (Im not too fond of this texture xD) If you want to I could upload some textures I find good to use as bases, though not sure if they necessarily are any better, but having more textures doesn't hurt anyways I guess ![]() Re: Tugmund's NI Contributions - Tugmund_Caoliki - 10-11-2013 Yeah, It's a bronze texture but doesn't really show so much in VRay Renders as it doesn't have specular capabilities. The base is a very simple shade lined color, Then hand done with shading and some overlays. The Axe has a polycount of something like 1500, But those spheres will be baked on as a normal map soon as i'm back at my PC, Which will make it about 700 polys. Laptop doesn't have the capability to Bake without crashing. Thanks for the crits, These are just mostly for fun so there's bits that are far from perfect and i've cut some corners, But i might go back and re-tweak some things to make them higher quality. Re: Tugmund's NI Contributions - Tugmund_Caoliki - 10-11-2013 Quick Two Handed Axe, Inspired by the Skyrim Warhammer. Work in Progress still, Need to tweak Axe-Head and re-do the Pommel at the Bottom. Re: Tugmund's NI Contributions - Brego - 10-11-2013 Aha, I see! The two-handed axe looks great! ![]() Re: Tugmund's NI Contributions - Krilline - 10-11-2013 Yeah the 2 handed axe looks pretty. Re: Tugmund's NI Contributions - Ramos_Caoliki - 10-11-2013 (10-11-2013, 10:33 PM)Krilline link Wrote: Yeah the 2 handed axe looks pretty.And also quite deadly ![]() Re: Tugmund's NI Contributions - Tugmund_Caoliki - 10-11-2013 Thanks all, it's about 60% done, will get it finished tommorow |