[Submission] Swadian Stronghold - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Scenes (https://forum.nordinvasion.com/forumdisplay.php?fid=79) +---- Thread: [Submission] Swadian Stronghold (/showthread.php?tid=2850) |
Re: Swadian Island - Jarold - 30-06-2012 If you mean because its open I haven't even put buildings in yet. If you mean just in general they willl massacre everyone from coming on all sides... we'll see. Re: Swadian Island - Extibo - 30-06-2012 well yes, maybe if you could put some spot where we can barricade or where they are coming from 2 sides...something like a "safe spot", from 4 sides would mean death on first few waves, it's impossible to cover 4 sides at once or at least it is impossible with "regular" players that you can find on servers which don't know yet the point of team play...I don't know, when you set building we will have the whole picture Re: Swadian Island - Hypernoma - 30-06-2012 Swadian Lighthouse... Re: Swadian Island - Duncanmix - 30-06-2012 This actually might be nice idea for future patches, making like Normal, Hard and Brutal/ Insane servers. Insane servers would be with very hard maps like this, and maybe even harder nords. But only best teams would even be able to pass first wave. But they would reward maybe better, like higher chance of legendary weapons, more exp etc... Re: Swadian Island - Kigami - 30-06-2012 The map idea remindes me of an older version of swadian city or jeldan citadel and i think people didnĀ“t liked it that much. So it got deleted or changed (less spawnpoints). Re: Swadian Island - Pandabomber - 30-06-2012 Probably City. Everything was funneled through a single, up-hill path in Jeldan, making it the ultimate grind. People hid under the gate archway in City. Re: Swadian Island - Kigami - 30-06-2012 (30-06-2012, 12:19 PM)Pandabomber link Wrote:Probably City. Everything was funneled through a single, up-hill path in Jeldan, making it the ultimate grind. People hid under the gate archway in City.I mean the patched version of Jeldan Citadel, the enemies came from everywhere. On the first Swadian City map there was no "grind" gate because there was a enemie spawn point at this gate. but back to topic. Re: Swadian Island - Illithar - 30-06-2012 Well my 2 cents, I like the concept but with Click's suggestion. Someone said a while back that recently all the maps or at least many of them have been effectively turned into corridors, and I thought about it, and they had a point. And that's not a good thing. I mean I see the point behind a lot of the map adjustments and I don't tend to over think NI more just play, bright, shiny.... but then some of you guys do think in a lot more depth about it. Damn they made me think corridors. (30-06-2012, 10:32 AM)Hypernoma link Wrote:Swadian Lighthouse... I like Swadian Lighthouse as a name. Re: Swadian Island - King Hot Dog - 30-06-2012 It would be better if it had some kind of structure in the middle or something Re: Swadian Island - Hande - 30-06-2012 I'm sorry but this your current version from this map looks like just pile of ground out of nowhere. You need to think more about this your idea if you wan't to see this map in mod someday. |