Option to vote for killing last - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Option to vote for killing last (/showthread.php?tid=31300) Pages:
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Re: Option to vote for killing last - [ASSASSINE] - 06-11-2014 aswell as hypers hell, traders valley... there are not just a few and those servers with just 1 barrel bringer usually have no choice and then die on a later wave due to the lack of the barrel. Re: Option to vote for killing last - DeadOtter - 06-11-2014 why not make spawn areas larger to compensate? then they wont get stuck in the spawns Re: Option to vote for killing last - Soviet - 06-11-2014 (06-11-2014, 12:49 PM)DrCox link Wrote:why not make spawn areas larger to compensate? then they wont get stuck in the spawnsI don't think making the spawn areas larger will prevent them from getting stuck in the ground. I believe they've already tried this. Re: Option to vote for killing last - Ruff - 07-11-2014 this is a good idea Re: Option to vote for killing last - Timmix - 07-11-2014 (07-11-2014, 04:21 AM)Ruff link Wrote:this is a good ideaI agree with you Re: Option to vote for killing last - Ruff - 07-11-2014 (07-11-2014, 04:27 AM)Aligin link Wrote:[quote author=Ruff link=topic=34994.msg206392#msg206392 date=1415334068]I agree with you [/quote] of course you do Re: Option to vote for killing last - DruggedUpTurtle - 10-11-2014 swadian village/town i think has some spawn problems... except once it was prince stuck there Re: Option to vote for killing last - Mr.Peso - 10-11-2014 Hidden cave ofc has problems to, just had it at the db event. Re: Option to vote for killing last - Leberkass - 10-11-2014 Quote:_DruggedUpTurtle link=topic=34994.msg207051#msg207051 date=1415653262]Maybe you can just let the bot get out to the old spawn if that is possible somehow, so that you will not exploit this somehow. I am not against this idea, I support it pretty muc, but imagine if Odin is stuck underground and you would have got the chance of a loot or sth(the chance is small but there still is one) This would have just been an idea, if that would not take too much coding :/ |