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New "Assassin Class" and a possible new playstyle idea ;) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: New "Assassin Class" and a possible new playstyle idea ;) (/showthread.php?tid=4529) |
Re: New "Assassin Class" and a possible new playstyle idea ;) - Huscarlton Banks - 29-09-2012 This would require a lot of rebalancing, Pikeman/Heavy Infantry already has 10 athletics (The maximum without WSE), but still gets chased down rather easily by late hard mode enemies. Re: New "Assassin Class" and a possible new playstyle idea ;) - Ryu - 29-09-2012 (29-09-2012, 08:49 AM)Huscarlton Banks link Wrote: This would require a lot of rebalancing, Pikeman/Heavy Infantry already has 10 athletics (The maximum without WSE), but still gets chased down rather easily by late hard mode enemies. I dont think so mate, maybe only need to rebalance this assassin class, not others. The hardcoded maximum skill limit is 15, i made myself a "native+" mod (with diplomacy, my own items, new armors, samurai stuff, some gameplay tweaks etc.) and i already raised most of the skill limits to 15 with TweakMB. Its working like a charm, no need for WSE. Yup, nords run like hell with all those shields, axes and heavy armors... Its because of their agility stat i think. Maybe another suggestion can be rebalancing the assassin class' str-agi distribution, something along the lines like 15str to 45agi ![]() Re: New "Assassin Class" and a possible new playstyle idea ;) - Jalau - 01-10-2012 maybe you can get invisible for 1 minute to get to the boss and assasinate them! Re: New "Assassin Class" and a possible new playstyle idea ;) - clickeverywhere - 02-10-2012 Jalau, I don't think that was Ryu's intent with this class suggestion. The name is a tad misleading, as the point of the class does not appear to be to actually assassinate anyone. Rather, the goal is to have a class that can lure the main body of bots away from the player force so that a desirable combat situation (equal or greater number of players to bots) can be created. Re: New "Assassin Class" and a possible new playstyle idea ;) - Jiko - 24-10-2012 Change the name of the class into "scout" or something similar. Re: New "Assassin Class" and a possible new playstyle idea ;) - Sphinx - 24-10-2012 Sphinx = Evil Re: New "Assassin Class" and a possible new playstyle idea ;) - Marlowe Biggs - 30-10-2012 (24-10-2012, 05:51 PM)Jiko link Wrote: Change the name of the class into "scout" or something similar. This seems very appropriate. +1 Re: New "Assassin Class" and a possible new playstyle idea ;) - Ryu - 03-11-2012 (30-10-2012, 01:33 AM)Marlowe Biggs link Wrote: [quote author=Jiko link=topic=6311.msg57327#msg57327 date=1351101102] This seems very appropriate. +1 [/quote] It sounds too similar to "skirmisher". Also that last minute dissapearing skill i mentioned is more fitting to an "assassin", but yeah the class nameĀ suggestion is a bit misleading. Re: New "Assassin Class" and a possible new playstyle idea ;) - Yabu - 03-11-2012 Maybe one idea would be to make the skirmisher class able to skirmish? Re: New "Assassin Class" and a possible new playstyle idea ;) - Barristan - 28-12-2012 A bit too much overlap with the skirmisher class. I like the brainstorming but its a bit much of an overlap. We are however open to new class ideas and suggestions about how to broaden player options. |