Bannerlord Mod Tools Are Available! - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Discussion & Engagement (https://forum.nordinvasion.com/forumdisplay.php?fid=14) +---- Forum: Bannerlord Discussion (https://forum.nordinvasion.com/forumdisplay.php?fid=112) +---- Thread: Bannerlord Mod Tools Are Available! (/showthread.php?tid=74839) |
RE: Bannerlord Mod Tools Are Available! - Fendi - 02-10-2020 (01-10-2020, 09:58 PM)Kaasovic Wrote:(01-10-2020, 08:35 PM)Ramos_Caoliki Wrote:(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare timeSurely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine? So when do Teraths lessons start? O.O RE: Bannerlord Mod Tools Are Available! - Berkay - 02-10-2020 well i tried something. RE: Bannerlord Mod Tools Are Available! - makk - 02-10-2020 (02-10-2020, 09:39 AM)Berkay Wrote:nais. RE: Bannerlord Mod Tools Are Available! - Ramos_Caoliki - 02-10-2020 (01-10-2020, 09:58 PM)Kaasovic Wrote:I'll certainly give map building a go not sure how well it'll go but would love to help wherever possible Have you considered taking over community management Kaas?(01-10-2020, 08:35 PM)Ramos_Caoliki Wrote:(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare timeSurely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine? RE: Bannerlord Mod Tools Are Available! - Malong - 02-10-2020 I could create a model for Teutonic Robes. RE: Bannerlord Mod Tools Are Available! - Kaasovic - 02-10-2020 (02-10-2020, 01:29 PM)Ramos_Caoliki Wrote:(01-10-2020, 09:58 PM)Kaasovic Wrote:I'll certainly give map building a go not sure how well it'll go but would love to help wherever possible Have you considered taking over community management Kaas?(01-10-2020, 08:35 PM)Ramos_Caoliki Wrote:(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare timeSurely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine? I probably won't be a good community manager , but whenever I start developing again I'd like to get the community involved as much as possible RE: Bannerlord Mod Tools Are Available! - Fendi - 02-10-2020 Can we use this time to see if we will be able to pay for NI 2 Servers and to see fi we will have donations coming in for NI2? Would be a shame to develop it all then no money to fund anything, I dont think Nao could take anymore lmao RE: Bannerlord Mod Tools Are Available! - Kaasovic - 02-10-2020 I don't think (a lot of) people will want to fund something that hasn't been build yet. We have no clue either if it's even possible to develop NI 2 in Bannerlord. Imagine the pain we have to through to refund everyone. RE: Bannerlord Mod Tools Are Available! - DragonFire1 - 02-10-2020 Just starting to learn how everything works and this is immediately better than warband map making let me tell ya. RE: Bannerlord Mod Tools Are Available! - DR. - 02-10-2020 (02-10-2020, 02:50 PM)Kaasovic Wrote: I don't think (a lot of) people will want to fund something that hasn't been build yet. We have no clue either if it's even possible to develop NI 2 in Bannerlord. Imagine the pain we have to through to refund everyone. I'm sure you could say something like If nothing works out the money goes into NI 1 for servers etc... The people that really want to play NI 2 probably still play Ni 1 to some extent. Content/feature wise how long do you think it would take to catch up to NI 1. I'm not after some magic number like we talking half a year to a year or is this a 5+ year project that will never be done because you are low on time/devs. Understandably you're not sure what's even possible just want to see the guess from a dev's perspective. |