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Bannerlord Mod Tools Are Available!
#1
Finally Guys Let's begin to wait nord invasion v2!
Loots 

2018 - Sun Pike   
2018 - Severance 
2018 - Pride 
2018 - Mjolnir 
2018 - Legacy 
2018 - Ornate C. 
2018 - TigerScale A.
2019 - Dragon S. 
2019 - Gilded Bear A 
2019 - Gothic Plate 
2019 - Dark Gothic G. 
2020 - Gothic Sallet 
2020 - Defender Armour
2020 - Ailadrodd
2021 - Volundr
2021 - Hurricane

2021 - Defender G.
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#2
https://www.taleworlds.com/en/News/399?f...TGlAhTsqog - there you go lads
Dreaded War Pick - 13/05/2018 - Loke
Fell Edge - 29/06/2018 - Tyr
Dragon Halberd - 05/08/2018 - Einherjar Berserker
Zephyr - 30/09/2018 - Odin
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#3
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#4
Rip spare time

edit: still no source code, spare time saved
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#5
*still no private servers*
My Steam: Link
My Shop: Link
My Loots: 36
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#6
(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare time

edit: still no source code, spare time saved
Surely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine?
Dreaded War Pick - 13/05/2018 - Loke
Fell Edge - 29/06/2018 - Tyr
Dragon Halberd - 05/08/2018 - Einherjar Berserker
Zephyr - 30/09/2018 - Odin
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#7
Correct me if im wrong but these aren't even the full modding tools, isnt it just the very basics, for a complete overhaul like NI wont we have to wait for a while to get any tools that can actually be used.
Loots: 18
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#8
(01-10-2020, 09:17 PM)Fendi Wrote: Correct me if im wrong but these aren't even the full modding tools, isnt it just the very basics, for a complete overhaul like NI wont we have to wait for a while to get any tools that can actually be used.
It seems to be the case, would be cool if at least some work could be done but the problem there is as I've said above if they find they cannot re-create the game then its a waste of time.
Dreaded War Pick - 13/05/2018 - Loke
Fell Edge - 29/06/2018 - Tyr
Dragon Halberd - 05/08/2018 - Einherjar Berserker
Zephyr - 30/09/2018 - Odin
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#9
some thing that boggled me is the fact that sliders would be nice on some stuff for example the script that bends walls in the scene editor, having a slider might make stuff work faster than having to try different numbers

Some really interesting thing on the heightmap is the fact that you can change it for each season - for example what if in winter there is a huge glacier and in summer there isn't`maybe the glacier is hiding a treasure chest or a weak wall that can be sieged easier? or a marsh in summer that is a river in spring etc.
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#10
(01-10-2020, 08:35 PM)Ramos_Caoliki Wrote:
(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare time

edit: still no source code, spare time saved
Surely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine?

Sure can. I focus on game code however and won't bother with mapping and modeling Smile
I guess this is the point where if people want to actively get involved in the development of NI 2, by learning how to model or create maps. A bigger team makes development a whole lot faster
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