![]() |
Yarr! Map Updates! - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: News (https://forum.nordinvasion.com/forumdisplay.php?fid=3) +--- Forum: News & Updates (https://forum.nordinvasion.com/forumdisplay.php?fid=9) +--- Thread: Yarr! Map Updates! (/showthread.php?tid=2151) |
Re: Yarr! Map Updates! - Ragnash - 24-01-2013 (24-01-2013, 02:37 AM)Chopdick3000 link Wrote:if you guys make the game harder we should be able to get a more flashier ending when beating wave 20 so that we feel a sense of pride winning Like stacks of cards streaming down our monitors when we win? Re: Yarr! Map Updates! - Sir_Aragorn - 24-01-2013 (24-01-2013, 02:52 AM)Ragnash link Wrote:[quote author=Chopdick3000 link=topic=3197.msg75663#msg75663 date=1358995049] Like stacks of cards streaming down our monitors when we win? [/quote] No the fireworks that come after you beat a game of Spider Solitaire. Re: Yarr! Map Updates! - evildan - 24-01-2013 Still think there should be a bonus level after prince/odin, where we fight npcs of hypernoma,hande, G, Barristan and banks. Then we can get the enjoyment of slaying them by beating the game ![]() Great map updates, means less leeching from people. Re: Yarr! Map Updates! - Barristan - 24-01-2013 (24-01-2013, 05:16 AM)evildan link Wrote:Still think there should be a bonus level after prince/odin, where we fight npcs of hypernoma,hande, G, Barristan and banks. Then we can get the enjoyment of slaying them by beating the game They would be pale imitations of the real thing. Re: Yarr! Map Updates! - Felch - 25-01-2013 Lmfao just had my first life on fus and boy was it fun being slaughtered as everyone types why no stairs where we go !!! Hahaha excellent job with the updates and new maps ![]() Re: Yarr! Map Updates! - clickeverywhere - 25-01-2013 Always interesting to see what new defenses players come up with. Glad to hear there are new maps and map changes. Re: Yarr! Map Updates! - Swadius - 28-01-2013 (23-01-2013, 06:41 PM)Dragonknight link Wrote:I like challenges...I really do, but how to beat outskirts? ??? You will have to employ the neigh impossible, utterly complex, and excruciating strategy of cading and shieldwalling two small sides. Take the bridge for example. Re: Yarr! Map Updates! - Barristan - 28-01-2013 (28-01-2013, 02:37 AM)Swadius link Wrote:[quote author=Dragonknight link=topic=3197.msg75557#msg75557 date=1358966506] You will have to employ the neigh impossible, utterly complex, and excruciating strategy of cading and shieldwalling two small sides. Take the bridge for example. [/quote] We did a double facing shield wall strategy on the old port assault. There is also another good spot on the map as well. Re: Yarr! Map Updates! - Lemon - 28-01-2013 For Outskirts, I see where the former health refill was, you could viably load up on 2-3 cades or the like and camp there. The danger is archers coming in from the back headshotting, so there is a definite need for either a good amount of dep shields, or heavy cades. Otherwise double shielding would work, but no terribly good spots. Re: Yarr! Map Updates! - Swadius - 28-01-2013 The place on the other side of the bridge would be great. Only issue is that the nords sometimes spawn inside of that square w8th the beer. |