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Health/ammo refill after boss waves - Printable Version

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Re: Health/ammo refill at the respawn waves - KnightRider - 15-12-2011

(09-12-2011, 06:53 PM)Jez link Wrote: 20 assist xp * boss difficulty, best offer i can do
20 and 5gold + refill of health and arrows.


Small Problem and a Suggested Fix - Pawn - 17-12-2011

/signed


Re: Health/ammo refill at the respawn waves - poetrydog - 17-12-2011

+1 to health


Re: Health/ammo refill at the respawn waves - Taser - 17-12-2011

/signed as well.

I often try to die to boss waves so I can respawn with full hp and ammo so something that either makes me want to stay alive for extra xp/gold/etc, or heals me fully would of benefit. I would say it should only be for every boss round. Sounds fair and still challenging rather than after every single wave.


Re: Health/ammo refill at the respawn waves - Nemeth - 17-12-2011

Yeah, the "respawn waves" is ment the boss wave. When I created this thread I had no idea they are called that.


Re: Health/ammo refill after boss waves - Johao - 18-12-2011

But if we have the medic and engineer class coming out, wont the hp/ammo refill reduce the efficency of the medic and the engineer?
There must be some other incentive than hp/ammo refill.


Re: Health/ammo refill after boss waves - Taser - 18-12-2011

(18-12-2011, 05:36 AM)Johao link Wrote: But if we have the medic and engineer class coming out, wont the hp/ammo refill reduce the efficency of the medic and the engineer?
There must be some other incentive than hp/ammo refill.

Yeah I saw your comment in the engineer/medic thread. That's a good point. Perhaps a small incentive like Jex mentioned? A small amount of gold * difficulty of boss round.


Re: Health/ammo refill after boss waves - Alyosha - 19-12-2011

What if player level influenced health/ammo restore?