Map voting - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Map voting (/showthread.php?tid=71709) |
RE: Map voting - DR. - 19-04-2019 (19-04-2019, 02:40 PM)Terath Wrote: Just like Kaasovic said, map voting was and is planned to be added, but it requires a major rewrite of an old block of code. Kaasovic's response wasn't ambiguous, it was just a response to the video and somebody saying that it had already been coded, which is answer enough. It would be cool to see maps we have not seen in years back to the way they were or almost. Some i don't think we should see again but we lost quite a few maps to bad changes. RE: Map voting - Falankos - 19-04-2019 (19-04-2019, 02:40 PM)Terath Wrote: Just like Kaasovic said, map voting was and is planned to be added, but it requires a major rewrite of an old block of code. Kaasovic's response wasn't ambiguous, it was just a response to the video and somebody saying that it had already been coded, which is answer enough. Thank you for providing clarification on Kaasovic's statement and the future plans for map voting. Good news indeed. Concerning the second part, it appears your planned actions are long term, whereas the problem requires a short term solution. Only because of the very low active player base public rag runs are almost impossible to start, let alone finish. As soon as more people are active again this won't be that big of a deal anymore. That is why the changes to the map rotations seemed promising. RE: Map voting - Forward - 19-04-2019 (19-04-2019, 02:40 PM)Terath Wrote: Just like Kaasovic said, map voting was and is planned to be added, but it requires a major rewrite of an old block of code. Kaasovic's response wasn't ambiguous, it was just a response to the video and somebody saying that it had already been coded, which is answer enough. It's all good, but it takes months and years of time. If ever will be done at all, considering 'major rewrite'. And improving map list on one EU server is a matter of minutes, in worst case couple of hours, and it will already improve this mod a lot for many many players, including most active ones. RE: Map voting - [ASSASSINE] - 20-04-2019 I agree on map voting, it sucks if you cant continue after a run, just because the map is bad. However, as for a quick fix, I would suggest to let the admins change the maps if requested by the majority. RE: Map voting - Malong - 24-04-2019 Bump, please implement. Non-optimized maps don't help the currently-declining population. RE: Map voting - Green_Dragon - 25-04-2019 If there was more focus on some invisible walls, roundways for kiting that just would have to be reopened and choke points that in many cases just need to be narrowed, the list of seemingly unplayable and disfavourited maps would be significantly shorter. As said, many runs just fail because you run out of ground as there is no roundway to kite/ grab the tome back at base. No point in this as there arent any advantages in kiting any longer after the loot update. RE: Map voting - DR. - 25-04-2019 (25-04-2019, 09:01 AM)Green_Dragon Wrote: If there was more focus on some invisible walls, roundways for kiting that just would have The players spawn matters in maps. A lot of maps if you get tomed in you get swamped by all the ranged or all the bots. In saying that i would rather have a shit player spawn vs stuff that "looks good" but makes a map harder for no reason. Think this map could be one of the fastest ever at the cost of it using a lot of cades. Take away that unnecessary stuff from maps and the game would be so much better. RE: Map voting - Forward - 25-04-2019 (25-04-2019, 09:15 AM)Woody Wrote:(25-04-2019, 09:01 AM)Green_Dragon Wrote: If there was more focus on some invisible walls, roundways for kiting that just would have No, it's shitty anyway, because not enough peeking spots, even if they will remove vines from the gate. Talking about Rag obviously, don't care about fixing map list on any other game mode. With good team you can faceroll any bad map on Hard ofc. RE: Map voting - Forward - 09-05-2019 (24-04-2019, 09:17 PM)Malong Wrote: Bump, please implement. Non-optimized maps don't help the currently-declining population. RE: Map voting - Forward - 11-12-2019 (09-05-2019, 08:43 PM)Forward Wrote:(24-04-2019, 09:17 PM)Malong Wrote: Bump, please implement. Non-optimized maps don't help the currently-declining population. I know no one will implement that voting. But just about map list. Looks like old map list was restored. No one will seriously play maps like Hidden Farm or Forgotten Bay on Rag, they are neither cadeable neither kiteable. It's waste of players time who join them only to change map. Please remove bad maps from Rag rotation. I'm not talking about non-Rag servers, they should have maximum choice of maps available, including even maps removed nowadays like Mountain Outpost and such. Though some maps like new Traders' Valley, I don't know, they have weird bot paths which make impossible to reliably cade them, maybe remake before add. Perfect Rag map list would be:
EDIT: I might forgot some good maps, obviously, feel free to correct me. |