Jarold's Armory - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Jarold's Armory (/showthread.php?tid=9463) |
Re: Jarold's Workshop NEW STUFF - Jarold - 23-06-2013 See what i'm doing to help out our friendly neighborhood cRPG players! http://forum.meleegaming.com/suggestions-corner/final_boss'-heirloom-pack!-updated/ Re: Jarold's Workshop HELP - Jarold - 04-07-2013 I need some help, I am retexturing some things for cRPG, but I hit a roadblock. I retextured some one handers just fine and they work in game. But now I did some polearms and they are black in game, I did everything the same as the one handers. The first image is the Masterwork Spetum but in game it looks like it does in the second picture, black. See my one handers next to it look fine though. Re: Jarold's Workshop HELP - Hablam - 04-07-2013 hey, have you put it ingame with the version senni posted in his starting thread? if yes, just choose a different item to replace with yours and it should work fine Re: Jarold's Workshop HELP - Senni - 04-07-2013 Make sure the item your replacing doesn't have 2 meshes (weapon + sheath). Make sure the textures are correctly named and in the right place. It may just be a bug, try a different method of adding them. Re: Jarold's Workshop HELP - Jarold - 04-07-2013 Thanks for the help, I figured out the problem. In openBRF I had my texture's flags set to 720, now they are set to 0 and they work! Re: Jarold's Workshop - Senni - 04-07-2013 Interesting. I'll note that down for future troubleshooting. Re: Jarold's Workshop - Maroon - 04-07-2013 On the subject of flags, what do they do? In your guide, you advice people to use 720, but I've also seen items with 20, or 0. So what's the difference between those? Re: Jarold's Workshop - Senni - 04-07-2013 The number just represents flags you can put on your materials. 720 means Blend Blend add blend multiply specular enable Re: Jarold's Workshop - New Weapon Flambard - Jarold - 09-07-2013 Added a new weapon, Flambard. I can't figure out how to uv map multiple objects onto the same...uh..uv map. I want to be able to texture multiple weapons on one .dds file! Can anyone help me? Re: Jarold's Workshop - New Weapon Flambard - Hablam - 10-07-2013 if you are useing blender you could join all 3 meshes, then you would only have 1 UV map, not sure though if you can make it count as 3 items |