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Loot system - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Loot system (/showthread.php?tid=39305) |
Re: Loot system - DR. - 19-05-2015 (19-05-2015, 02:35 PM)Slayer link Wrote: [quote author=Falcon link=topic=43016.msg230884#msg230884 date=1432042959]Good to see some one that sees it my way ![]() "Eventually" you will loot maybe in 1hour maybe 10000 hour i dont know but when that time come it will feel so good as all throes hours paid off. [/quote] But for many that "time" doesn't actually come as they've already spent so long grinding that they lose interest in the mod. [/quote] Yeah like me [/quote] When i lookd at that,Wow that got me for 1 sec ![]() Legendary Drops: Eastern Katana - December 2012 Legacy - April 2014 Pike of Kings - June 2014 Stag Bow -June 2014 Rupturers - June 2014 Durandel - August 2014 Ancient Greatsword - August 2014 Valsgarde Helmet - September 2014 Penetrator - April 2015 Mnominor - April 2015 Volundr Greatsword - April 2015 Ps is the (Legacy - April 2014)the only really one Re: Loot system - BlackSniper - 19-05-2015 And now let's count the amount of players that left the mod mostly because a fustrating drop rate. Oh yeah, too much. Something need to be changed. Those who did already loot alot of course disagree with this, because it will be a economic pain for them, like for the ones that post in this thread who are against. The reward system don't need to have legendary's. let's say, you get 1 point for finishing normal. 2 points for finishing hard and 4 points for finishing rag. Rewards could be: Lump (15 points), Water (12 points), Sulphur (17 points), HM (4 points) ... etc. It doesn't destroy the economic, but it does help (new) players. Re: Loot system - DR. - 19-05-2015 (19-05-2015, 03:44 PM)BlαcĸSɴιper link Wrote: The reward system don't need to have legendary's. let's say, you get 1 point for finishing normal. 2 points for finishing hard and 4 points for finishing rag. That i can see working Then you are giving a item a set price and i dont know how the devs will fell about that unless you can buy cash only with it, So 1 point = 5k but 5=50k etc so more you save better you get. Re: Loot system - BlackSniper - 19-05-2015 If you would turn points in for gold, why buying mats then? That is why the idea were items/mats. But legendary's would be too op. That is why we think that it should be mats which require a certain amount of points which require a certain amount of runs. Re: Loot system - DR. - 19-05-2015 (19-05-2015, 04:40 PM)BlαcĸSɴιper link Wrote: If you would turn points in for gold, why buying mats then? That is why the idea were items/mats. But legendary's would be too op. Ok a good item i think to show this is Royal Scale Armor it has 11 brass bars in it which atm is about 1.1m but a copper has sold for 100-500k see what im saying the devs control how much all the crafted stuff costs i dont now if they care about this but it could be a problem. Re: Loot system - Krilline - 27-05-2015 (19-05-2015, 03:44 PM)BlαcĸSɴιper link Wrote: And now let's count the amount of players that left the mod mostly because a fustrating drop rate. Oh yeah, too much. Something need to be changed.+1 I'm totally agreeing this. Re: Loot system - Non-Political Proton - 30-05-2015 And now Turbo got a durendal, his 2nd loot in a month, it's the same people getting loots all the time, its starting to really piss me off. Re: Loot system - Mr.Peso - 30-05-2015 (30-05-2015, 12:30 PM)Non-Political Proton link Wrote: And now Turbo got a durendal, his 2nd loot in a month, it's the same people getting loots all the time, its starting to really piss me off. Must be illuminati. Re: Loot system - DR. - 10-06-2015 Like i said it fine ![]() ![]() When the time come you can fall off your chair and go WTF. Wait did that just happen ? At the end it worth the wait. Re: Loot system - BlackSniper - 10-06-2015 Several legendarys in a month, those players like the loot system. But alot can't even get one in years. This is a teamplay game but no team rewards which makes it unfair and fustrating for alot. |