new skills for craftsmen - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: new skills for craftsmen (/showthread.php?tid=12443) Pages:
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new skills for craftsmen - Sudoku_killer - 12-07-2013 Hi No idea if someone mentioned this before I found nothing about it. In my opinion would be nice if craftsmen could salvage mats from unwanted weapons/armors such as battle axe for example, it would be nice skill and I think realistic as well , could be available on high levels bcoz such skill needs experience. What you guys think of this Re: new skills for craftsmen - Leturoa - 13-07-2013 wait nobody thought of this before? Re: new skills for craftsmen - qwert - 15-07-2013 This would be cool, having the F action in some dead nord bodies.. Or on weapons Re: new skills for craftsmen - Sudoku_killer - 14-10-2013 another thing , Would be nice to be able to disassemble previously crafted items if we are done with them to use materials for new crafting Re: new skills for craftsmen - Scotshroom - 14-10-2013 (14-10-2013, 12:05 AM)Sudoku_killer link Wrote:another thing , Would be nice to be able to disassemble previously crafted items if we are done with them to use materials for new craftingyeah , thats never gonna be implemented Re: new skills for craftsmen - clickeverywhere - 14-10-2013 Search function, I summon thee! Fly to my aid! Re: new skills for craftsmen - Renji - 18-10-2013 "Your last search was less than 5 seconds ago. Please try again later." Re: new skills for craftsmen - Punishment™ - 18-10-2013 (13-07-2013, 11:17 AM)Leturoa link Wrote:wait nobody thought of this before? Like a million times before, and it always get rejected because it would destroy the used items market. Re: new skills for craftsmen - Sudoku_killer - 19-10-2013 so you think , in my opinion this would be fix for it Having this possibility would mean that no one would have to sell his crafted items at lower prices than production costs as it happens now. What for if you would have choice to retrieve mats and use them for new crafting or sell them and get back what you did put in that item. Market would not be damaged at all coz prices of mats would define items prices and that would be dynamic as market is There is only one argument against it I can think of , it could be used to increase xp by crafting same item multiple times unfortunately strong one, Re: new skills for craftsmen - Maroon - 19-10-2013 If I understand what you've just been typing, I still see one problem. You said that retrieving the materials from items would fix the problem of their price being lower than that of their materials, but if you want to fix that this way, you'd have to return all the materials from items, to give the item the value of it's mats, which would then encourage crafting - salvaging - crafting - salvaging, etc. |