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New item for medic class : resurrection parchment - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: New item for medic class : resurrection parchment (/showthread.php?tid=13101) |
New item for medic class : resurrection parchment - Yvain - 30-07-2013 0.5.1 must be bringing a lot of support items for engineers only. So this is an idea about a new high-tier item for the surgeon branch (t3+ medic class). A parchment which enables to rez 1 dead player. This could bring a new options for medics, since there is a wide gap between surgeon's kit and resurrection tome. Actually a recipe worth Field Medic Box's recipe (~1m) could be ok. Features : - Revives 1 player when used (the one who died the shortest time before) - No risk when used (no wraith...) So the team can use it wisely, e.g. to rez a tome owner if there isn't any tome left, or to rez a shielder. - Maybe a small chance of failure (10-15%), to avoid endless resurrection There are a lot of engineers ingame so this addition could encourage a few more players to pick the healer class. When there are several medic, I often see a bunch of med kits or surgeon's kits left on the ground... Like the tome, this would bind the team a tiny bit more. Nice gameplay to come, think about interactions between a "rez par" and a rez tome... I am aware I'm suggesting a new item addition without providing any model, unfortunately, but making one should be easy. Just take a page from the resurrection tome's model... ![]() Feedback appreciated. Re: New item for medic class : resurrection parchment - iBlue - 30-07-2013 I like this idea BUT kiting would be made a lot easier in a tag team and you could revive yourself like you can do with a tome if i am not mistaken. (2 people with parchments kiting together and reviving eachother if needed etc.. Would allow to field them more barrels aswell et cetra and pass certain hard waves easily) I would make 1 parchment have a 50% chance to spawn 3 "Phantoms" with very high movement speed (would close in on ranged classes fast), low health, above average attack speed and weak but piercing damage that way a team could easily kill them but someone soloing would have an insanely difficult time killing 3 very fast enemies |