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Support Classes - Meet the Engineer (and the medic) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Support Classes - Meet the Engineer (and the medic) (/showthread.php?tid=232) |
Support Classes - Meet the Engineer (and the medic) - Jez - 10-12-2011 With our last giant content patch finally live, and a few days to recover, we're back on the development warpath aiming to bring the support classes in game. To encourage teamwork and gameplay we are going to be introducing sub classes, these WILL NOT require class points, but instead will be level based along with an assist xp requirement. For example, the first tier of healer/engineer will be unlocked at level 8 and require 10k assist xp to unlock. Also you can only be one support class, so you will have to make the decision to be a medic OR engineer.
This is just a guide, so as always we would love to hear your feedback and suggestions for this ![]() Re: Support Classes - Meet the Engineer (and the medic) - JOPO - 10-12-2011 Sounds pretty good , how are the potions coming along ? since i got hundreds of bone powders piling up.. Re: Support Classes - Meet the Engineer (and the medic) - Deathwhisper - 10-12-2011 This looks good. However, you should also give medics and engineers to nords, so that players don't get too much of an advantage. Perhaps make bots automatically regain some health overtime as long as a nord medic is near them, and give engineers greatly increased damage against barricades. Re: Support Classes - Meet the Engineer (and the medic) - Johao - 10-12-2011 You're joking, resurrect? Resurrect... This mod is beginning to kick cRPG out of stardom.... Re: Support Classes - Meet the Engineer (and the medic) - Jez - 10-12-2011 (10-12-2011, 09:46 PM)Johao link Wrote: You're joking, resurrect? Dont quote me, but i do believe its possible, even if its a rather unorthodox way of doing things ![]() Plus, I as a dev want a massively OP staff of ressurection i can go around and spam in servers to rez all the recruits, so now I HAVE to find a way to do it ![]() Re: Support Classes - Meet the Engineer (and the medic) - Nemeruis - 10-12-2011 These classes are awesome with these abilities. I opened that thread : ![]() Maybe you can add another class, such as Tactician, Shielder or Commander
or maybe fire arrows Re: Support Classes - Meet the Engineer (and the medic) - Stabby_Dave - 10-12-2011 (10-12-2011, 09:58 PM)Nemeruis link Wrote: These classes are awesome with these abilities. I opened that thread : Fire arrows are possible with CMP's warband script enhancer. Re: Support Classes - Meet the Engineer (and the medic) - Deathwhisper - 10-12-2011 (10-12-2011, 09:58 PM)Nemeruis link Wrote: These classes are awesome with these abilities. I opened that thread : Interesting suggestion. It would add a tank role which would be useful in many situations. Re: Support Classes - Meet the Engineer (and the medic) - Kwal - 10-12-2011 Very cool, this will definitely make the mod way more unique. I also like Nemeruis's idea Re: Support Classes - Meet the Engineer (and the medic) - Conqueror_Worm - 11-12-2011 Carryable banners with buff effects like in Vikingr would also be pretty cool. If the banner bearer dies someone else can take his role. Small armor increase, bit more damage, something like that. Would fit a tactician, officer very well. |