Medic Progression and Tips (vers 0.6.1) - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Strategies and Guides (https://forum.nordinvasion.com/forumdisplay.php?fid=10) +---- Forum: Healer (https://forum.nordinvasion.com/forumdisplay.php?fid=38) +---- Thread: Medic Progression and Tips (vers 0.6.1) (/showthread.php?tid=23223) |
Medic Progression and Tips (vers 0.6.1) - clickeverywhere - 27-05-2014 I noticed that there wasn't much information on medics on the forum (specifically level requirements) so I decided to write a guide myself. Completely Pointless Table of Contents: Tier and Item Progression Back to the top Tier 1: Nurse (requires level 7 costs 3,000 assist experience.) Simple Medic Box - Heals allies for 20% within a 5 meter radius (3 charges) Tier 2: Field Medic (requires level 20, costs 15,000 assist experience.) Medic Box - Heals allies for 40% within a 10 meter radius (3 charges) Tier 3: Field Surgeon (requires level 39, costs 50,000 assist experience.) Surgeon's Kit - Heals allies for 100% within a 25 meter radius (1 charge) Field Medic Box - Heals allies for 40% within a 10 meter radius (8 charges) Tier 4: Master Surgeon (requires level 50, costs 150,000 assist experience.) Master Surgeon's Kit - Heals allies for 100% within a 25 meter radius (3 charges) Resurrection Tome - Has a chance of resurrecting fallen allies or summoning a deadly Wraith that will target allied players (1 charge) Tips for General Usage Back to the top
EDIT: Formatting. Re: Medic Progression and Tips - Soviet - 27-05-2014 Very useful guide! We needed this.. Re: Medic Progression and Tips (vers 0.6.1) - Maroon - 27-05-2014 Looks awesome, but you said the Surgeon's Kit has 3 charges instead of 1. Also, I think the Field Medic Boxes have better range than the normal ones, but I'm not sure. Re: Medic Progression and Tips (vers 0.6.1) - VM_Sargent_X - 27-05-2014 Also I am Pretty Sure Field Medic Boxes are usable by Field Surgeon but this should be double checked. Re: Medic Progression and Tips (vers 0.6.1) - iMarc7 - 27-05-2014 Master Surgeon's Kit - Heals allies for 100% within a 20 meter radius (3 charges) Edit: not really sure, i'll check it later in singleplayer Re: Medic Progression and Tips (vers 0.6.1) - Aigle - 27-05-2014 I checked it in game : Surgeon's Kit - Heals allies for 100% within a 25 meter radius (1 charge) Although Freaky, it'd be weird if Master Surgeon's Kits would have only a 20 meter radius. Re: Medic Progression and Tips (vers 0.6.1) - Malong - 27-05-2014 This is probably important: make sure at least two tome bringers are dead before toming for more tomes or barricades (you know why). Re: Medic Progression and Tips (vers 0.6.1) - clickeverywhere - 27-05-2014 Alright, edits made. Thanks for the information. Didn't want to craft surgeon's kits just to check the range. Field Medic boxes are usable by field surgeons. Re: Medic Progression and Tips (vers 0.6.1) - madjsoh - 29-05-2014 Still waiting on click to write a full manual for Nord-Invasion... Re: Medic Progression and Tips (vers 0.6.1) - clickeverywhere - 29-05-2014 Don't hold your breath... Or do. But you'll die. People shouldn't underestimate the value of the medic. It really makes the game a lot more fun and opens up a lot of different possibilities. I highly recommend more players to actually use the medic kits they bring into the game, rather than decorate the ground with them. |