Blacksmith Workshop - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Models and Textures (https://forum.nordinvasion.com/forumdisplay.php?fid=78) +---- Thread: Blacksmith Workshop (/showthread.php?tid=3093) |
Re: Blacksmith Workshop - Art2X - 13-07-2012 Ok. Update will be soon. Re: Blacksmith Workshop - Art2X - 30-07-2012 Some news-I'm making armor Re: Blacksmith Workshop - Art2X - 19-08-2012 Hey, I'm alive!And I brought some 2h sword!See 1st post! Re: Blacksmith Workshop - King Hot Dog - 21-08-2012 nice stuff u got there Re: Blacksmith Workshop - Ryu - 21-08-2012 New 2hander looks nice and evil Art2X . I suggest you to check topics like creating specular maps and normal maps from diffuse map to improve the quality of how they (will) look in game. Keep them coming . Re: Blacksmith Workshop - Art2X - 22-08-2012 Ryu, this sword has normal ans specular map :O Re: Blacksmith Workshop - Ryu - 22-08-2012 (21-08-2012, 09:17 PM)Ryu link Wrote: New 2hander looks nice and evil Art2X . I suggest you to check topics like creating specular maps and normal maps from diffuse map to improve the quality of how they (will) look in game. Keep them coming . Check what i wrote again . Now, as in your only in-game example claymore for now, i cant see any specular or normal map effect in those screenies; hence why i told that mate . You're probaby using material settings(i assume) to give your model specularity and bumpiness in 3d prog. you use to take renders. If that one(in-game claymore) also has specular map and normal map(bump map) on it, these maps; or materials settings in "openbrf" need to be fixed as they are not effecting the model properly. Re: Blacksmith Workshop - Art2X - 22-08-2012 (22-08-2012, 12:08 PM)Ryu link Wrote: [quote author=Ryu link=topic=4378.msg45311#msg45311 date=1345583830] Check what i wrote again . Now, as in your only in-game example claymore for now, i cant see any specular or normal map effect in those screenies; hence why i told that mate . [/quote] I simply forgot to set shader Re: Blacksmith Workshop - Ryu - 23-08-2012 Show new screenies with shaders! And i wanna see other weapons as well in game too. If something went wrong(or will go wrong) just pm me, i can send you some material settings, material brfs or specular-normal map samples etc. mate, good luck . Re: Blacksmith Workshop - Art2X - 24-08-2012 Other weapons will be soon screeshted in game.Simply have no time, working on mod, need to make models Ah, forgot-Silver Hunter Bow was added! |