Special Effects scene Props - Printable Version +- NordInvasion Forum (https://forum.nordinvasion.com) +-- Forum: Discussions (https://forum.nordinvasion.com/forumdisplay.php?fid=7) +--- Forum: Community Projects (https://forum.nordinvasion.com/forumdisplay.php?fid=19) +---- Forum: Feature Requests (https://forum.nordinvasion.com/forumdisplay.php?fid=77) +---- Thread: Special Effects scene Props (/showthread.php?tid=57811) |
Special Effects scene Props - Looter - 30-11-2016 In Napol. Wars dlc certain scene props are available that generate a particular sound, such as the nighttime town scene ambience, wind, storm sounds, blacksmith, etc. These sounds are already in native, but not in scene prop form unlike in nw. I wonder how these even work and if any such things could be made for NI, a few of those sound effect props using sound files drawn from native could go a long way in adding depth to maps. RE: Special Effects scene Props - Kaasovic - 30-11-2016 (30-11-2016, 06:35 PM)Looter Wrote: In Napol. Wars dlc certain scene props are available that generate a particular sound, such as the nighttime town scene ambience, wind, storm sounds, blacksmith, etc. [spoiler=module_scene_props.py] Code: ("ambiance_dog_bark",0,"0" ,"0" , [ [/spoiler] These are all the ambient sounds which are already in game, they just have to be added to the module_scene_props. I think if the developers implement it, they should pop up in scene editing menu RE: Special Effects scene Props - Looter - 30-11-2016 !!! Yeah, I meant those sounds! Thanks Memelord Kaasonic who hoards beer RE: Special Effects scene Props - Kaasovic - 30-11-2016 (30-11-2016, 10:17 PM)Looter Wrote: !!! Yeah, I meant those sounds! Thanks Memelord Kaasonic who hoards beer [Image: clinking-beer-mugs.png]
|